Not quite sure why they would think there was any confusion. People read the new terms, saw they were a complete and utter cash grab and then spoke up about it. I have no idea how anyone that has the means to switch to another engine isn’t doing that right now. Whatever Unity says next will not be trusted.
honestly, i’m getting tired of board members of corporations just making shitty decisions to try and squeeze more money out of their customers rather than trying to learn what about their product appeals to their customer base in the first place. notice how it’s never enough to look at revenue over the years and say, “this is enough, let’s keep this steady.”
I’d even be fine with a bit of increase. Have to keep pace with inflation, make sure you’re making enough to keep all your workers’ wages worth the same this year as it was last year.
But they want MORE profit NOW NOW NOW at a much higher rate than needed to keep pace with inflation, and the money sure isn’t going to workers to keep their wages at pace with inflation.
They said kids who failed the marshmallow test (eat one marshmallow now or wait and get two? basically, a test of if you can do delayed gratification or not) were less likely to fail than kids who passed it. But it looks like the instant gratification MORE PROFIT NOW NOW NOW guys are winning. But only if you’re super rich.
The fact that they even tried to pretend it wasn't retroactive because they didn't charge for old install counts. Like, does it charge games that were released under different terms? Yes? Then it's retroactive!
That's just the system. This is what happens when people confuse commerce with capitalism: They think that capitalism is being rewarded for doing commerce better. Instead, capitalism is about leveraging ownership of property and underpaying workers in order to get money for free.
And the thing about money is that it's really just a proxy for power. When you only have enough of it to eek out a comfortable life (or less), you don't really notice, because all of your power goes in to achieving or maintaining that acceptably good life (or hanging on for dear life trying to survive), but once your needs are comfortably and handidly met, money is entirely about being able to make other people do whatever you want. And the more money you have, the more things you can get them to do, or the more of them that you can get to do what you want.
And if you've managed to be one of the lucky ones who just get free money for owning shit, then you have the power at your fingertips to try to grow your power over others exponentially, while still doing no honest work in your days. And if you're a shitty person who gets off on all of this, that's exactly what you'll do.
The wealthy are insufferably greedy leeching assholes because one does not become wealthy without being greedy, leeching off of others, and being an insufferable asshole.
Companies aren’t run to earn profit based on goods and services generated anymore. They are investment vehicles for wealthy VC to use and abuse until they run them into the ground while they jump to the next disposable company. Someday this will result in no effective company existing anymore, but the investors don’t care.
If governments were actually functioning they’d recognize this danger and crack down on this behavior because it weakens the country as a whole, but most of the politicians are already bought and paid for.
@realcaseyrollins Regardless, the developers are now increasingly wary about "their" tools not being truly theirs anymore. Same goes for most of the infrastructure they rely on - social media, storage, distribution, the tools they use to design their assets with...
Unity was sold on no revenue share, just paying for your dev seats. That they not only tried to weasle out of this by inventing an “runtime fee” but also applied it to already complete games is a fundermental break in trust. There’s no ammout of walking it back that can fix that unless they’re going to fire anyone who thought this was a good idea. Which of course they’re not going to do meaning things like this remain in the table.
You basically get the energy rocket launcher and the two teams fight each other till they run out of spawn tickets. You can’t switch the primary out for another and no AI or Titans from what I saw. Also it’s 2x XP. I’m not that fond of it tbh maybe I just suck.
EDIT: To clarify, all of the console exclusivity is absolute bullshit and does nothing positive for those who enjoy games, nor does it serve any necessary purpose - it’s just a weapon for businesses to use against each other.
Generally, “exclusive” in this context is referring to exclusivity on a console involved in the (IMO completely unnecessary) console wars.
I do agree that PC is an important item there too but, the problems there are a bit different - for example shoddy ports (no justification for porting from x86/amd64 consoles to PC to be bad), excessive and intrusive DRM, and unreasonable delay or unwillingness to port.
Linux runs Starfield with no problems. If it’s on a computer and doesn’t use restrictive DRM to control how and under which circumstances you run the software, it’s not an exclusive. Microsoft doesn’t have exclusives anymore, which is a giant pro-consumer move that doesn’t get enough applause in the gaming community. That doesn’t mean they need to develop stuff for one specific DRM box owned by their biggest competitor to be “anti-exclusive”.
Pokémon is an exclusive because you have to pirate it / break the console’s DRM to play it on PC. Also, Proton and Wine are explicitly not emulators - that’s actually what WINE stands for (Wine Is Not an Emulator). Starfield is natively available for more than one platform and not only does the Proton compatibility layer handle it but it’s being sold on Valve’s store and the top played game on the completely Windows-free Deck. Games that are released on one console and PC aren’t exclusives. God of War just isn’t on xbox and Starfield just isn’t on Playstation.
Do you need to buy a console to play it legally? If no, it’s not a game exclusive to that console. I have a PC. I can’t play exclusives like Demons Souls Remake without buying Sony’s $500 DRM machine. I can play non-exclusives like Starfield without buying Microsoft’s $300 DRM machine.
Pokémon is an exclusive because you have to pirate it / break the console’s DRM to play it on PC
Ummm… what? Lmao according to who? Can you find me a single definition of “exclusive” anywhere that bars games that were acquired through broken drm? That’s so bizarrely specific, it could only be made by someone deadset on not being wrong in an internet argument ffs.
Also, Proton and Wine are explicitly not emulators
I literally called it a translation layer above, please read. My point is that Starfield isn’t native to Linux, just as Pokemon isn’t native to Windows. Saying that somehow one retains its exclusivity status while the other doesn’t despite this is a little silly.
and the top played game on the completely Windows-free Deck
And Pokémon is widely run on Windows as well. Still an exclusive though.
Do you need to buy a console to play it legally? If no, it’s not a game exclusive to that console.
Again, according to who? This is a very specific definition that nobody has ever used until just now.
So like, if someone managed to rip a PS5 disc and play it through an emulator, it wouldn’t be an exclusive because they didn’t actually need to purchase a PS5? But if they acquired the game through dumping it off of a modded PS5, then it’s still an exclusive? This is so convoluted.
There’s no such thing as a “Linux PC” though. A PC is a PC. Your PC can run Starfield with proton, or it can run it by installing windows, or it can run it by putting it in a windows VM.
Even if a game can only run on Windows and Xbox (say one of those GAAS shits that has invasive anti cheat), that’s not an exclusive either. It runs on more than one platform. There’s a developer endorsed way to buy the product on more than one platform. Exclusive means one platform - you can’t buy and play the game unless you own one specific device.
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