Oh come on! This was one of only two remakes anounced that I was interested in and they scratch it? Well, let’s hope at least Witcher one gets it and gets it right.
I forgot about this the minute there was drama with it and the writers were changing the story. All they had to do was remake the models and textures for it to be a masterpiece for the second time. Sad, but glad it wasn’t turned into a dumpster fire.
Most space used by games is taken up by textures and audio. Textures can be downscaled (halving texture resolution reduces the size by 75%) and audio can be resampled at a lower bitrate without the quality drop being too noticeable on tiny phone screens/speakers.
Maps, warframes, weapons and skins will also likely be loaded as needed, so you’ll probably start with 20GB but bloat to 60 as you play
Another trick I noticed playing CoD mobile is that they don’t load every other player’s skin, only the latest. So if your install doesn’t have it, it only display’s the default skin for other players. Which also mean that the skin you paid 60$ for in the last Season Pass is only visible by a few players.
Nope, it’s not even the season pass. I was giving such examples regarding the whales who want to look cool, but in reality others often only see the default skin if it’s from past season.
The 60$ skin is their pay to play roulette to get a 1% to get said skin with increasing price to get next “prize”
I honestly don’t care if others see my skin. I bought it for me. In fact I’m super against people using skins that are visually confusing in league and such, and although they will never implement it I wish for a skins off mods where I see the base model of enemies, always.
Really? Looking online, it seems to be taking ~30GB, which isn’t much relatively speaking (considering modern AAA games these days can be 100+GB).
Phones nowadays come with 128GB as base option, and typically even offer a 256GB model (eg the Pixel 8). So Warframe shouldn’t really be an issue for mobile gamers who typically buy beefier phones than the average.
why should they care about consoles, exactly? Especially when we know that a bunch of licensing requirements from consoles are literally giving control of your project to Microsoft/Sony/Nintendo
It’s relevant because it’s the most expensive game ever, yet it only targets one platform. The second most (and others) can at least justify some of their expense because they’re targeting multiple platforms which does have a cost.
ok AND? the fact that it’s the most expensive game ever already clashes with the policy of publishing with console service providers, there are drawbacks beyond cost to porting software to console, and I will remind you that both Microsoft and Sony are Running AMD64_X86 architecture so porting isn’t the difficult part.
it’s not my fault if you fall for console ports justifying price.
because both the Xbox series X/S and the PS5 use AMD Zen2+RDNA2 with Zen2 being a chipset that uses the X86_64, fundamentally there is nothing much separating the two, and I will remind you the if at times buggy, Cyberpunk ports where done in just a few months towards the end of the project that spanned many years.
or maybe you meant it in regard to Microsoft and Sony having a significant amount of policy control towards licensing anything that is release on their consoles?
SC wouldn’t run on any console currently in production, and even if it could/did, you’d own a console several generations newer than what it was meant to play on by the time it officially released.
Shenmue! Shenmue is on that list, wholly crap that almost as embarrassing the people here saying that the SCs fans are not being scammed. And anyone who thinks this is a scam must be brainwashed/part of a hivemind.
I actually will only play a game with realistic sweat and tears. Oh, they are hard at work on that?! Well FINALLY, I’m SO fucking glad. Thank you SO much, Robert’s Space Industries. You guys are definitely NOT complete hacks.
I paid for star citizen a decade ago and honestly enjoyed it enough for about 2 days. It always felt exciting to see how ahead they were of early Xbox 1 / PS4 games in their scope with volumetric effects etc.
The trouble is, 90% of their innovative content has been long overtook by general game progression, they’re making a game that could have probably launched with the PS5 and been innovative and are already falling behind there. I genuinely believe that they were Innovating their game slowly over time and there were amazing things in the works, but they missed the moment that it was exciting and new by so many years.
A few of my guildmates play SC as well and they try to get other people to play, but every time an open period happens, the servers always shit the bed with instability and the play experience for the new player is awful.
It’s so funny trying to hear them rationalize bad servers and inability to do basic things as just part of the experience.
I’m convinced they made the game as a side project to their true goal of inventing dynamic server meshing.
We are talking about Chris “feature creep” Roberts here, though. The guy can’t stop himself from retasking a team with yet another “immersive” thing they need to waste their time on.
So who knows. Could just be bad management, but I wouldn’t put it past them to be doing this so they can license and sell the engine or something. That is, until other developers snipe their employees and use their knowledge to develop server meshing themselves.
Laundering? They’re not even entering as investors are they, so they are not really expecting any return other that a presumably finished game at some point?
That and they release their financial reports every year…
The people in this thread are astoundingly hateful idiots that are just doing the groupthink thing to be part of a group that lets them feel “smarter than you.” It’s really disappointing to see this every time star citizen is mentioned, but I’ll just continue to enjoy it and then welcome all these people when it’s completed as they suddenly stop hating on it because it isn’t fashionable anymore.
I’ve been part of some amateur game dev projects and SC has the vibe of an amateur project where the devs are constantly focusing on whatever catches their fancy at the moment, going back and tinkering with things they’ve already made, and sort of aimlessly scope creeping. There’s nobody to strongarm them into writing, much less following a game design document.
All of that is intuitive to me to understand.
Then there is “the dream” that is being sold to people who want this type of game. That level of very specific fandom is also easy to understand, at least from a distance. People get super into all kinds of games and spend outsized amounts of money and time.
Star Citizen is like the perfect storm of these elements.
No, there’s really no excusing this game’s development. If anything, Robert’s should have learned from Freelancer to have a tight core product that’s actually shippable.
At this point Internet nerds are locked into throwing money at Star Citizen’s development, making it the closest thing humanity has achieved to a perpetual motion machine.
Chris Roberts begin developing Freelancer with a similar aspiration of total simulation that Star Citizen now promises.
Freelancer repeatedly overshot development timelines and Roberts was running out of money. He had to go to Microsoft for cash. Microsoft gave money to develop Freelancer in exchange for Roberts being essentially demoted to a consultant, and Microsoft taking charge. Microsoft immediately began cutting features and mechanics to turn Freelancer from an amorphous project into a shippable game.
If you know that, then seeing Roberts in charge of a new game, with no oversight and essentially infinite development time, the resulting quantum superposition state of Star Citizen’s release should not be surprising.
ya, now it’s the people who play the game funding it instead of corporate executives, and honestly I think that’s a good thing, look at Elite Dangerous, No man’s sky (even after the patches) or Starfield, sure they might be “completed games” but can’t hold a candle to SC in it’s pre-alpha in terms of gameplay
If you don’t know what you want except a nebulous dream, you can’t tell that you’re dissatisfied with what you actually have, and don’t realize that what you’re doing isn’t actually getting you anything. This applies to both the devs and the fans.
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