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therealjcdenton, do games w Star Citizen Just Had its Biggest Crowdfunding Day Ever With $3.5 Million in 24 Hours

Sunk cost fallacy

LemmyIsFantastic, do games w Star Citizen Just Had its Biggest Crowdfunding Day Ever With $3.5 Million in 24 Hours

I dumped $60 into this like… 12 years ago I think? I knew it was a Chris Roberts scam but was willing to take a chance on modern freelancer.

How the fuck are people still pumping money into this? How is this not been exposed as a government or criminal front?

iegod,

You guys are delusional. There is no scam. They have a feature complete game and are entering refinement.

LemmyIsFantastic,

👌👍

Basil,

Where?

SwampYankee,

I’m guessing they’re referring to Squadron 42.

Spacecraft, do games w Star Citizen Just Had its Biggest Crowdfunding Day Ever With $3.5 Million in 24 Hours

Well, I guess I expected too much of the lemmy community to not leave a bunch of idiotic, uninformed, seething comments on anything SC related.

It’s just reddit without all the content.

WangMagic, do games w Star Citizen Just Had its Biggest Crowdfunding Day Ever With $3.5 Million in 24 Hours

Public broadcaster radio just struggled to raise $500k for charity, and then get to see this bullshit.

iegod,

Maybe they should put out a product people want to pay for.

m4xie,

Or say that they will eventually.

Blackmist, do games w Star Citizen Just Had its Biggest Crowdfunding Day Ever With $3.5 Million in 24 Hours

WARNING

This ROBERTS SPACE INDUSTRIES. You game locked for virus and crime.

Please send further $3.5 MILLION USD in iTunes GIFT CARDS to further unlock services and ships in the future maybe.

ExcursionInversion, do games w Stalker 2: Heart of Chornobyl Has Entered the Final Phase of Development and Reveals New Trailer
@ExcursionInversion@lemmy.world avatar

Gimmie gimmie gimmie gimmie gimmie gimmie gimmie

aluminium, do games w Stalker 2: Heart of Chornobyl Has Entered the Final Phase of Development and Reveals New Trailer

I really hope its not another game in a long list of UE 5 games with massive technical issues. Fingers crossed!

GrammatonCleric, do games w Stalker 2: Heart of Chornobyl Has Entered the Final Phase of Development and Reveals New Trailer
@GrammatonCleric@lemmy.world avatar

deleted_by_author

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  • avater, (edited )
    @avater@lemmy.world avatar

    it’s Chornobyl. They changed to the native Ukrainian romanisation after the brutal attack of Russia. Most of Ukraine has swapped out their russian terms in favor of the ukrainian language.

    LucasWaffyWaf, do games w Stalker 2: Heart of Chornobyl Has Entered the Final Phase of Development and Reveals New Trailer

    Hopeful, but not holding my breath. I will happily buy it at full price since I wanna support smaller, passionate studios, but I’m waiting on my purchase to see how it ends up on launch. Huge fan of the OG, hoping that this one rocks my dick off!

    Wet, do games w Stalker 2: Heart of Chornobyl Has Entered the Final Phase of Development and Reveals New Trailer
    @Wet@lemmy.world avatar

    Release date: Q1 2024

    It’s coming!!

    Coelacanth, do games w Stalker 2: Heart of Chornobyl Has Entered the Final Phase of Development and Reveals New Trailer
    @Coelacanth@feddit.nu avatar

    I’m not convinced by what I’ve seen just yet, but I’m happy we’re getting a game at all and I’m trying to be hopeful. Every fiber in my being is wishing for this to end up a GotY slamdunk after all the developers have been through.

    I loved Shadow of Chernobyl and I probably have a couple hundred hours in Anomaly so I will buy it regardless, not least to show my support.

    Organichedgehog, do games w New Final Fantasy XVI DLC Details Revealed Alongside New Update for Arcade Mode

    Lol 6 months ago, “this is a standalone game. There will be no DLC.” Fuck modern gaming.

    SuperSaiyanSwag,

    Those things are not mutually exclusive. The game may not be a fan favorite, but it definitely is a complete standalone game.

    Organichedgehog,

    I mean, it was in an article where they were assuring people there wouldn’t be DLC. I mean obviously they didn’t say “there will 100% not be DLC”, but why make comments to the media saying “we’re not planning on DLC” if you were still toying with the idea of DLC.

    Goronmon,

    I mean, it was in an article where they were assuring people there wouldn’t be DLC.

    Which article is that? From what I remember the sentiment was basically “FFXVI is meant to be a complete experience, no DLC required. But if it’s successful and there is demand for it, it’s possible we’ll work on something in the future”.

    This would be different from many games which have DLC planned and worked out during the development of the main game, before it’s released.

    Omegamanthethird,
    @Omegamanthethird@lemmy.world avatar

    Did you play Final Fantasy XV? That game planned DLC from the start. It impacted the game heavily. Some of the DLC never even got made.

    They said it wasn’t planned for XVI because it wasn’t planned at the time. But also to let people know that the base game wouldn’t have pieces missing from it. It’s truly a completely standalone experience and I believe that DLC was only an afterthought at that time.

    But also, companies say all the time that they’re open to stuff, DLC, ports, sequels but nothing is planned yet. It’s really common. Sometimes they go do those things, sometimes they don’t. That’s what “not planned” means.

    Goronmon,

    This feels like a pretty big overreaction from my perspective. As far as I know, they never promised to never release expansion content, nor does the existence of an expansion make the original game “less complete” retroactively.

    Either way, I also don’t see what about this is “Modern gaming sucks”.

    johannesvanderwhales,

    I don’t think that’s what they said. They said they had no dlc planned and that they wanted to see how it did before deciding what to do next.

    Dio,
    @Dio@lemy.lol avatar

    You people really will misunderstand and get mad about any thing, won’t you. Haha.

    Organichedgehog,

    Who’s mad?

    Cybersteel,
    @Cybersteel@lemmy.world avatar

    Gamers

    echo64,

    “It’s a one-off game,” Yoshida tells me. “We’re asking players to pay the full price for this experience, and so we want an experience that’s going to equal the amount of money that players are going to be paying and we want them to have satisfaction equal to what they paid or even more than that.

    “We have no idea if people are going to fall in love with Valisthea and fall in love with Clive’s story and want to see more of the world and more of its characters,” Yoshida says. “So while we always want to consider DLC or spinoffs or those types of things where you can learn more about the game, first we want to see if Valisthea and Clive are really things players around the world want to see more of and then make that decision.”

    More like fuck modern gamer reading capability am I right? Literally the same interview. Read more than headlines. This is the same crap takes you see on reddit, and we should take the opportunity to do better here.

    Organichedgehog, (edited )

    The last mainline game they released was an incomplete mess that they couldn’t even fix with like 5 DLC’s. Then they lead their answer with “it’s a one-off game.” The quote you posted is complete marketing double speak, and IMO it’s completely fair to criticize. Yes, fuck modern gaming.

    but also, chill out

    lorty, do games w Microsoft Flight Simulator F-14 Tomcat & Fokker F-100 Get New Screenshots and Details
    @lorty@lemmy.ml avatar

    Does MSFT allow the military aircraft to sonic boom around?

    NoSpiritAnimal,
    @NoSpiritAnimal@lemmy.world avatar

    Yes it’s a very detailed simulator. You can generate wing cavitation and sonic booms.

    Knusper, do games w Against the Storm Review - An Ambient Roguelite City Builder

    Ah yes, a city builder, which is a genre pretty much opposite to the original Rogue, but make it like a lite version of Rogue. 🙃

    I mean, I don’t really care. Words change meanings. But this one does hurt my brain quite a bit, trying to understand which parts of the Rogue formula they kept…

    Sorgan71,

    while I agree it might be hard to make, the two genres are not mutually exclusive

    Knusper,

    I’m not saying they’re mutually exclusive, I just find it tricky to draw information from that.

    For example, I correctly assumed this to not be akin to Dungeon Keeper, which would be a city builder like Rogue in the sense of it being a dungeon crawler.
    But at the same, I guess, I assume Against the Storm would have procedural map generation like Rogue did, even though I don’t really consider that typical for city builders.

    And yeah, this fuzziness of the term ‘roguelite’ means I don’t really know how much city builder to expect…

    rocker,
    @rocker@kbin.social avatar

    I agree with you so much. Its not that the two genres can't be mutally exclusive, its the fact that everyone wants to just throw gaming's biggest buzzword at it. I'm just happy that folks have started using 'lite' instead 'like'. Makes it a little easier to navigate.

    Tathas,

    These days, roguelite tends to mean “A procedural game where you initiate a run that has a start and an end, but then has meta currencies of some kind that you spend in-between runs that affect future runs.”

    So in Against the Storm you start a run, and you’re in a fresh environment that depends upon where in the overworld map you chose to start. This portion of the game play is a city builder like Banished or Timberborn or whatnot. You follow the game loop to instruct units to gather raw resources. Spend those construct buildings and allocate units to generate other resources within those buildings. Deal with events that come up. Have a goal that signifies completion of the run, and a hurry up clock of some kind that forces you to get to an end, and then either succeed or fail. Based on how you did, you have meta currency awarded that you can use to purchase unlocks that can allow for new gameplay options or make you stronger so as to be able to play on a higher difficulty, which results in higher meta currency awards.

    Potatos_are_not_friends, do games w Against the Storm Review - An Ambient Roguelite City Builder

    This game is so freaking good.

    But beyond that, the devs are so freaking attentive. This is one of the few developer teams that truly felt like they were making a game alongside the audience.

    vtguy,

    I picked this game up a while ago but haven’t found the time to play it yet. Guess I’ll have to bump it up in priority…

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