it’s Chornobyl. They changed to the native Ukrainian romanisation after the brutal attack of Russia. Most of Ukraine has swapped out their russian terms in favor of the ukrainian language.
Hopeful, but not holding my breath. I will happily buy it at full price since I wanna support smaller, passionate studios, but I’m waiting on my purchase to see how it ends up on launch. Huge fan of the OG, hoping that this one rocks my dick off!
I’m not convinced by what I’ve seen just yet, but I’m happy we’re getting a game at all and I’m trying to be hopeful. Every fiber in my being is wishing for this to end up a GotY slamdunk after all the developers have been through.
I loved Shadow of Chernobyl and I probably have a couple hundred hours in Anomaly so I will buy it regardless, not least to show my support.
I mean, it was in an article where they were assuring people there wouldn’t be DLC. I mean obviously they didn’t say “there will 100% not be DLC”, but why make comments to the media saying “we’re not planning on DLC” if you were still toying with the idea of DLC.
I mean, it was in an article where they were assuring people there wouldn’t be DLC.
Which article is that? From what I remember the sentiment was basically “FFXVI is meant to be a complete experience, no DLC required. But if it’s successful and there is demand for it, it’s possible we’ll work on something in the future”.
This would be different from many games which have DLC planned and worked out during the development of the main game, before it’s released.
Did you play Final Fantasy XV? That game planned DLC from the start. It impacted the game heavily. Some of the DLC never even got made.
They said it wasn’t planned for XVI because it wasn’t planned at the time. But also to let people know that the base game wouldn’t have pieces missing from it. It’s truly a completely standalone experience and I believe that DLC was only an afterthought at that time.
But also, companies say all the time that they’re open to stuff, DLC, ports, sequels but nothing is planned yet. It’s really common. Sometimes they go do those things, sometimes they don’t. That’s what “not planned” means.
This feels like a pretty big overreaction from my perspective. As far as I know, they never promised to never release expansion content, nor does the existence of an expansion make the original game “less complete” retroactively.
Either way, I also don’t see what about this is “Modern gaming sucks”.
“It’s a one-off game,” Yoshida tells me. “We’re asking players to pay the full price for this experience, and so we want an experience that’s going to equal the amount of money that players are going to be paying and we want them to have satisfaction equal to what they paid or even more than that.
“We have no idea if people are going to fall in love with Valisthea and fall in love with Clive’s story and want to see more of the world and more of its characters,” Yoshida says. “So while we always want to consider DLC or spinoffs or those types of things where you can learn more about the game, first we want to see if Valisthea and Clive are really things players around the world want to see more of and then make that decision.”
More like fuck modern gamer reading capability am I right? Literally the same interview. Read more than headlines. This is the same crap takes you see on reddit, and we should take the opportunity to do better here.
The last mainline game they released was an incomplete mess that they couldn’t even fix with like 5 DLC’s. Then they lead their answer with “it’s a one-off game.” The quote you posted is complete marketing double speak, and IMO it’s completely fair to criticize. Yes, fuck modern gaming.
Ah yes, a city builder, which is a genre pretty much opposite to the original Rogue, but make it like a lite version of Rogue. 🙃
I mean, I don’t really care. Words change meanings. But this one does hurt my brain quite a bit, trying to understand which parts of the Rogue formula they kept…
I’m not saying they’re mutually exclusive, I just find it tricky to draw information from that.
For example, I correctly assumed this to not be akin to Dungeon Keeper, which would be a city builder like Rogue in the sense of it being a dungeon crawler.
But at the same, I guess, I assume Against the Storm would have procedural map generation like Rogue did, even though I don’t really consider that typical for city builders.
And yeah, this fuzziness of the term ‘roguelite’ means I don’t really know how much city builder to expect…
I agree with you so much. Its not that the two genres can't be mutally exclusive, its the fact that everyone wants to just throw gaming's biggest buzzword at it. I'm just happy that folks have started using 'lite' instead 'like'. Makes it a little easier to navigate.
These days, roguelite tends to mean “A procedural game where you initiate a run that has a start and an end, but then has meta currencies of some kind that you spend in-between runs that affect future runs.”
So in Against the Storm you start a run, and you’re in a fresh environment that depends upon where in the overworld map you chose to start. This portion of the game play is a city builder like Banished or Timberborn or whatnot. You follow the game loop to instruct units to gather raw resources. Spend those construct buildings and allocate units to generate other resources within those buildings. Deal with events that come up. Have a goal that signifies completion of the run, and a hurry up clock of some kind that forces you to get to an end, and then either succeed or fail. Based on how you did, you have meta currency awarded that you can use to purchase unlocks that can allow for new gameplay options or make you stronger so as to be able to play on a higher difficulty, which results in higher meta currency awards.
But beyond that, the devs are so freaking attentive. This is one of the few developer teams that truly felt like they were making a game alongside the audience.
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