Simulation speed grinds to a halt as soon as you slapdown a few high density buildings. You basically have to but endless low density sprawl or your city will grind to a halt. I think the Media team of colossal order deserve the toxicity they are receiving.
So because their job means interacting with the community that means they customers are allowed to go ham and be total assholes? That's like saying that just because you work retail you shouldn't be upset by customers being dicks.
It'll absolutely happen anyway due to the nature of humans, and having a thick skin will help you cope with working a job like that, but that doesn't mean the customers should be acting that way and that we should just normalize and enable that behavior just because that's the way it is. It just perpetuates the problem.
If you’re working retail and your job is to deal with customers I highly doubt your boss will let you withdraw communication with your customers because some of them were verbally mean.
I mean, you're right, that's just life™, but that's still fundementally fucked up. For profit companies have to do that because they want everyone's dollar, and if that means you're a better fit for a job because you can deal with people being awful, then... It's a shame we've ended up in that position, societally.
Retail usually calls the cops and bans customers who threaten or scream at employees, which is the real world version of withdrawing communication.
I get your fee fees are hurt because a video game was not perfect, but people flinging shit like caged monkeys get shut down in most jobs. Its not excusable just because muh vidya gaem
You can block emails as well. You can moderate your steam forums and youtube comment section and Twitter replies. I can’t think of a single place where CO is interacting with the community that they can’t block/ban users who are mean.
What’s your point then? Of course they have forums Steam and paradox forums and reddit are the main places to interact with Colossal order. CO has never said they are getting death threats so I don’t know where you get that from.
It seems that you’re getting misinformed by game journalist blogspam. CO is mad that the mood on their forums is sour and they are getting called out for releasing an undercooked buggy game for full price after months of misleading marketing. Everytime they post an update the comments are filled with sour posts complaining about real issues that have still not been fixed 3 months later.
If you get 10,000 death threats from 10,000 individual accounts, blocking or banning them does fuckall. You still recieved 10,000 death threats. And… Ive fuckin seen the twitter posts dude, I dont need CO to tell me about them. They likely arent mentioning them to prevent the risk of increasing their volume.
But, again, you are talking like a kiwifarm reject, so Im sure youre one of the people sending this “fanmail”
I don’t agree with that at all. There’s plenty of people I don’t respect and I will not treat respectfully yet I shouldn’t be barred from interacting with these people. Especially if they are a public figure with the power to influence change.
The president of the United States repealed row v wade. Should everyone opposed to that refrain from toxicity. I think they are well within their right to kick up a stink, be angry and make their voices heard.
Thanks for your honest thoughts on it and your experience. Even though CO media team doesn’t deserve toxicity imo, (I think Paradox management deserves it more), a lot is genuine feedback about people’s poor experiences with the game.
I pushed through a 100k pop play through at 10fps 720p by the end before I upgraded my PC. That would be unacceptable for most but I had fun.
I had fun as well and got to 160k. I tried to reduce population as much as I could but my city was way to developed.
For me there is no replay value until more is added. The cities are really plain and a lot of the default assets look like crap. I know it will be fixed in the future but CO has this attitude that we should be greatful for the shit that was released and are happy to keep us waiting months for basic fixes and features.
Steam is one of the few apps that I’m fully okay with having on my phone and using for 2fa. I especially like that when I go to login it’s like Discord where I can scan a QR code to confirm from the App instead of having to type in a number that expires. Like it would be nice to have the other functionality as well but I’m content with their current system
I don’t mind that they have 2FA features in their app. I mind that using SMS for this has been known to be bad practice for years and they’ve tried to leverage that insecurity to push users to the Steam app. It’s reckless and this current data breach is only possible because of it.
I cut Steam some slack because they were early to that particular party, so they got grandfathered in. Plus the QR signin is fairly useful (not that they couldn't do it regardless, but still).
Their app is pretty ancient, can be kinda buggy and it's not great overall, though.
I remember reading something about Steam having some of the best login protection even before HTTPS was a thing. I gotta find that article again since it was pretty cool
I’m personally of the opinion that a separate app sign in is okay as an additional measure, if the app is actually useful. For example, GitHub does this well - they support TOTP, and the mobile app is okay. Steam mobile app is useful, but TOTP option as a fallback would be nice.
Maybe the most useless thing I have on this front is the Blizzard app, really. The app is not particularly useful for me, I’d rather just use TOTP, if they had the option.
Like I said I'm torn on that front. I only ever use the Steam app for QR login and TFA. Their grand design was that you'd be monitoring it as a marketplace back when they had these protoNFT ideas of how big their hats and trading cards were going to get.
But I never cared about those and they never put enough effort on the game store side of the app for it to be a better alternative than making purchases on the PC app instead, so... Would it be worth it to use a general TOTP app instead of a QR code for first time login and transaction validation? I'd say very likely, considering I already have a couple of those for a bunch of other services.
Listen the game isn’t perfect and did have a rough launch, but they’re actively working on fixing and improving it. I’ve had 8+ hour straight binges of gameplay on it and enjoy it plenty. Is it completely what I hoped for? Not exactly, and the game could use more optimization but I still very much enjoy it, personally. It’s more enjoyable to me so far than the first game, especially with the new tools and features they’ve added.
Toxicity is so dumb with g*mers, just refund and leave an honest review then move on with your lives people, geez.
No console launch, no mod management, and optimization issues.
Two out of three weren’t expected. Maybe all three.
That said, I like CS2 more than the original. I miss the added functions I got from some of the DLC (industries, airports), but I’m sure they won’t pass up the opportunity to do it all over again and make money doing so. That is, provided there is a large enough community to buy DLCs.
People love/loved CS. Whole TY channels grew up for just that one game. Those channels are branching out more now and that causes me concern.
I don’t blame the devs. I wish they’d waited to launch, but I can also understand the companies need money to function.
We’re in a critical time and I know the devs put a lot of heart into the game. If I was their leader, I’d be sympathetic too. Doesn’t mean I’m seeing toxicity - just not the reception the devs may have expected after all that hype.
I simply can’t believe that they released the game in this unfinished state. Early access or a public beta would be understandable, but you just don’t release a half-finished product promising to deliver the remaining stuff later.
The Minecraft way where you continually provide upgrades for your game can obviously work, but in that case, the game is cheaper and the upgrades are free. If they were going that route, CS2 should have been a free upgrade of CS1 with all the features of the previous product and nobody would’ve complained.
If you buy another full product, you expect another full product.
Public gaming is toxic by default. We’re not talking one person playing with their friend group, we’re talking gaming in the wild. Yeah, there’s gonna be exceptions, but the vast majority is mockery, lashing out, trolling, superiority and the like. I’ve disabled in game chats and voice for more than a decade because I’m sick of the BS.
So it’s not “happening” as a change, this is its normal state.
A game being called “literally unplayable” has been around since devs allowed early/beta access. Starfield is just the latest victim. No Man’s Sky is easily one of the worst, but they over-promised and far, far under-delivered.
Maybe if devs stopped talking their games up, making promises they don’t keep, showing gameplay that never makes it into the release version and then releasing buggy, broken junk they might stop receiving so much justifiable backlash.
I don’t assume making games is easy. However, devs constantly bowing to financial pressures in order to build hype, release unfinished games, and cut features is the real problem.
On one hand people can be jerks, on the other hand there definetaly is a trend of releasing broken games with a ‘patch it later’ mentality.
Its kind of hard to take a side because people being assholes isn’t the solution but remaining civil is just going to encourage the behaviour and we’ll get even more broken releases.
That’s true but, at the end of the day, it’s developers who have no control over how a game is released getting shat on and harrassed instead of the publishers actually responsible for it.
Then don’t buy games on release. There’s no rush. I’ve been pretty satisfied just buying games I want on sale and have still built up quite the backlog mainly getting titles at 75%+ off. No Man’s sky and subnautica were both just awesome games for me because the period where they were unfinished and disappointing was long past by the time I tried them.
And in my experience, toxicity doesn’t really encourage improving something so much as it encourages stopping to care how the toxic person feels about anything at all. Sometimes that caring even goes negative and the target of the toxicity can take pleasure in how much grief they’ve caused the person spewing out the vitriol.
Toxicity is for burning bridges, not encouraging better behaviour.
People who have studied game theory will know that a corporation’s bad behavior needs to be met with bad behavior, or they will simply keep taking advantage of consumers. Low level employees are innocent, but executives are willingly making bad decisions with the sole interest of lining their pockets.
Edit Lol I guess instead of learning basic game theory you can just downvote and continue your ignorance. Surely that won’t make the problem worse.
Video game studios are not respecting players. It fuels hate speech. Most social media are also optimized for hateful speech because it increases engagement.
What I don’t understand is the trolls who hate on stuff forever. Like cyberpunk 2077 for example still has haters who miss absolutely no occasion to shit on the game.
Upper management is always full of the slimiest people out there, I just don’t think that justifies the hate towards devs who just want to make a game and already have to put up with said upper management.
That’s basic relationship stuff : game studios broke player trust. It’s up to them to win it back.
Now different people react differently to the break of trust. Some do react poorly to it. But I won’t blame people, and I won’t sympathise with studios I don’t already trust.
And sometimes they’re also assholes that disrespect players. Sometimes they’re too leniant and think a buggy mess is a game worth releasing. That’s disrespect. Being small is not an excuse to release an alpha version.
What you say actually mixes two quite distinct things, I feel:
Video game studios are not respecting players. It fuels hate speech.
I disagree with this, and quite harshly so. Independent of what companies do, and some of the releases very much fit the “not respecting” part, that’s not in any way, shape or form an excuse to be abuse to some poor support or outreach rep who has to read your shit. They’re just doing their job, they haven’t even gotten to the playing-a-video-game-in-my-leisure-time part of the day yet.
Most social media are also optimized for hateful speech because it increases engagement.
That is however quite true, and leads to an extreme echo chamber enforcing and reinforcing negative and abuse comments. It gets clicks, which is ad impressions, so it gets lifted to the top.
I’m not saying the behaviour of the game studios justify people hate. I’m saying it fuels it.
The relationship between a game company and a player base is not a equal one. And I’m not saying all game studios are responsible, but you only need enough of them to behave poorly for people to grow defiance for all of them.
And in this, it’s up to the developers to win back players trust, not to players to forgive game dev blindly.
Why does this article (and everyone else) seem to pretend like Divinity Original Sin 1 and 2 didn’t exist?
Or how games like Neverwinter Nights came before Dragon Age Origins?
I felt like the article covered this, but more in a hand-wavey way. The article is really about the more cinematic aspects of the game, which is a more spiritual follow-up to Dragon Age Origins. Dragon Age Origins was very ambitious and was made by the same BioWare that made Baldurs Gate and Baldurs Gate II. They were trying to capture the spirit of the old games with a more fleshed out cinematic world where you could get up close and personal with the characters.
Arguably, Baldurs Gate III is the first game to successfully weave it’s way through both. Divinity Original Sin and DOS II both lack this cinematic aspect. They both hem closer to traditional titles like Neverwinter Nights, where you have the three-quarters overhead view of your characters, but your characters are not explicitly detailed, nor do you get that many “close up” looks at them.
I’m fucking floored at being able to do a full on top-down view, and then being able to zoom in on incredibly detailed characters that exist in the world. It’s arguably the best of both worlds.
Anyway, I see the article as focusing on cinematic aspects, which would be the ability to see detailed interactions among characters akin to a film, a thing we haven’t seen much of in this style of game before, barring DAO.
That’s what happens when you don’t have to think one quarter at a time. You actually realize that investing in your IT infrastructure is way cheaper than shit breaking or a breach happening.
It says the leak was not on Steam's side. I think OP may have been misled a bit by this.
Crucially it also says the phone numbers were not tied to emails, which is a big difference that does make this much less of a big deal.
The gist of it:
The leak consisted of older text messages that included one-time codes that were only valid for 15-minute time frames and the phone numbers they were sent to. The leaked data did not associate the phone numbers with a Steam account, password information, payment information or other personal data. Old text messages cannot be used to breach the security of your Steam account, and whenever a code is used to change your Steam email or password using SMS, you will receive a confirmation via email and/or Steam secure messages.
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