Steam is one of the few apps that I’m fully okay with having on my phone and using for 2fa. I especially like that when I go to login it’s like Discord where I can scan a QR code to confirm from the App instead of having to type in a number that expires. Like it would be nice to have the other functionality as well but I’m content with their current system
I don’t mind that they have 2FA features in their app. I mind that using SMS for this has been known to be bad practice for years and they’ve tried to leverage that insecurity to push users to the Steam app. It’s reckless and this current data breach is only possible because of it.
I cut Steam some slack because they were early to that particular party, so they got grandfathered in. Plus the QR signin is fairly useful (not that they couldn't do it regardless, but still).
Their app is pretty ancient, can be kinda buggy and it's not great overall, though.
I remember reading something about Steam having some of the best login protection even before HTTPS was a thing. I gotta find that article again since it was pretty cool
I’m personally of the opinion that a separate app sign in is okay as an additional measure, if the app is actually useful. For example, GitHub does this well - they support TOTP, and the mobile app is okay. Steam mobile app is useful, but TOTP option as a fallback would be nice.
Maybe the most useless thing I have on this front is the Blizzard app, really. The app is not particularly useful for me, I’d rather just use TOTP, if they had the option.
Like I said I'm torn on that front. I only ever use the Steam app for QR login and TFA. Their grand design was that you'd be monitoring it as a marketplace back when they had these protoNFT ideas of how big their hats and trading cards were going to get.
But I never cared about those and they never put enough effort on the game store side of the app for it to be a better alternative than making purchases on the PC app instead, so... Would it be worth it to use a general TOTP app instead of a QR code for first time login and transaction validation? I'd say very likely, considering I already have a couple of those for a bunch of other services.
So what are the details of the risk here? Can texted 2FA use old codes to math out new ones? Is it just that they know which phone number goes to an account they can do another kind of attack on to get new codes?
From what I read these are old texted one time codes. Good one time, generally only for a few minutes. Useless now.
Or is this bad only because there’s a breach somewhere, they don’t know where, and who knows what else they have?
I guess if the affected users are keeping their phone and TFA method you could target their phone numbers to try to intercept new codes, although that's not doable at scale.
Having phone numbers associated to accounts out in public is pretty bad in general, though.
Am I the only one thinking that a huge chunk of the initial audience are Nintendo adults who already have a pc for main games and a switch on the side?
Feels like this gimmick (although every new Nintendo console gets one) was so forced just to upsell a switch 1 and justify splitting the community with exclusive releases. Really sad to see mk world not playable with a player base on switch 1. Most next gen were happily bought enough with a reasoning in increasing hardware (which the switch 2 really also does well).
Just the predatory move of splitting or even passively force the playerbase to leave behind the switch 1, makes the mouse sensor so MEH… I mean… lackluster in my eyes. Idk
I can’t wait for it to be a thing that only a small handful of actually good 3rd party titles use that feature and the rest are gonna be 1st party titles shoehorning it in to say “Look at our fancy new feature we swear nobody has ever done before! Trust me!”.
It’s a funny gimmick but all the competitors already have support mouse and keyboard. You can also use them in some games like Sims 4 or Cities: Skylines.
But guess this mouse mode could also encourage 3rd party developers to add mouse and keyboard support for their games on consoles.
I was surprised to see that both left and right joycons have the mouse functionality. Was cool to see it in action with the wheelchair basketball game.
I mean…gyro support is such a niche thing. The PS3 controller introduced gyro support - what used it? There’s examples, but not many, because most games are made to be multi platform, and programming in gyro controls is a lot harder than most other controls
Nintendo is an exception because they have a lot of exclusives - gyro support is a lot more appealing to implement if all of the devices have it, plus they probably encouraged it
I wouldn’t worry about it too much, the incentive for exclusives to have it remains, this is a tool for porting to the switch and exploring new control schemes more than anything else
So… its $50 more than an LCD, 256 GB Steam Deck (the Switch 2 is also LCD).
A Deck has two touchpads that work as mice.
And you can buy a real mouse with those $50 bucks you saved.
Oh right and it has a bigger screen, can run almost every modern to ancient PC game, and basically every retro game if you can handle an EmuDeck or RetroDeck guided installer, oh and it also just is a computer that does everything a mid tier linux laptop can do.
It can even run Switch games, and probably will be able to run Switch 2 games in… what, 2 years? 3 years?
I’m really not trying to rain on the parade here, but uh… yeah I do not understand the cost benefit analysis on a Switch 2 vs a Deck unless:
You really, really want to play Switch 2 games soon
OR
The Switch 2 somehow has vastly superior performance to a Steam Deck
… I kinda doubt that last one being the case, but the specs aren’t out yet (afaik) so I guess it is possible.
Steam Decks are manufactured in Taiwan… so they’ll likely jump in price too… but that could possibly be delayed for at least a bit…
I think Valve has warehouses in the US full of them, and they are also a private company with absurdly deep pockets, and thus don’t have the ‘maximize shareholder profit in current/next quarter’ mandate… so they may be able to keep their costs to consumers from raising, by just internally subsidizing them…
that is what my guess would be. 2-25 average. comparing a steamdeck to a switch and touting emulation for the switch is wild because the steam deck isn’t that powerful
To be fair, there is no guarantee you‘ll be able to emulate Switch 2 games as soon and easily as Switch games. You just might, but we really don‘t know for sure.
$80 digital. $90 physical. With the added spite that the “physical” copy is just a cartridge that loads a code for the game download. It’s just a $10 plastic box with an SD card with a download code inside.
It‘s interesting they abandoned physical media completely and nobody is talking about it. This makes them a direct competitor to Steam and well… let‘s just say I don‘t see 90% discounts in the Nintendo shop any time soon.
Nintendo shop regularly runs deals similar to Steam. Usually at around the same times of year. Same with PlayStation. I run games on all three platforms. You have to be kind of a sucker these days to buy a game at full price when it’s first released. But none of what I said makes $80 games reasonably priced.
Plus the Switch barely had any exclusive games. For a Nintendo console anyway. Perhaps that‘s something Nintendo is working on now, but I doubt it can compete with PC games in terms of bang you get for your buck. There‘s just no way.
I agree with everything except #5. If you want to play couch multiplayer for the switch with two people you’re set with the tiny joycons. If you want any comfort playing those games you’re investing in at LEAST as many controllers as you have couch players and the same can be said about the deck. But the Deck has options and years of hardware options that are far more inexpensive than the $90 joycons or $80 pro controllers at launch. Given time I’m sure there may be options for the S2 but I think the Deck has far more inexpensive options for multiplayer.
That said, the deck dock is expensive so maybe my argument is entirely moot.
A 10usd Chinese knockoff Bluetooth controller works well enough for multi-player. The true little brother experience is to play with the shitty controller.
For the steam deck, you’d have to buy 2 controllers (potentially both shitty), so the benefit for the switch is still there.
1: I mean, I guess? I do not even have a mouse myself right now… but if I needed just a cheapo one for basic use… you can get something functional for $20 or under, a basic mouse you’d get for a work laptop type thing.
2: People have all kinds of ‘unusual’ Deck set ups.
The mouse dongle you just mentioned wouldn’t… really make that much sense, as … you can just hold it… and use the touch pads… or the touch sensitive screen itself…
But its actually not uncommon for people to dock their deck, sync it to a controller or M+K, and then stream it to a smart tv, or a dumb one via a dongle or direct connection to the dock. No, you’re not gonna get true 4k on any non retro game, but a good number of people do something like this.
3: … As compared to…? Your minimum 3x more expensive PC you can upgrade with even more money? Another console/handheld you… can’t upgrade?
Unless the Switch 2 can play Cyberpunk 2077 at better than 45 fps, with graphics basically medium/high, I don’t see how the Deck is ‘showing its age’ compared to other similarly priced handhelds.
Decky FrameGen is pretty neat. I think I managed to tweak mine up to an avg of almost 55 on the benchmark, and thats without mucking around in CET to squeeze out even more.
4: I absolutely understand buying a Switch 2 is your best option if you want a very straightforward, doubleplus legal, and expensive way to play Switch 2 games.
Like, if you’re super dedicated to current era Nintendo games, sure, fine, yep, get a Switch 2.
But if you just like games in general…
5: Pretty much yeah, I agree. Its possible to get it working with a Deck, but its gonna be a lot more hassle, and you’ll need peripherals, yep.
The Switch 2 footage of Elden Ring did look better than what I can get out of my Steam Deck. I wouldn’t be surprised if it has a performance advantage (perhaps thanks to native DLSS and frame generation) for the next year or two.
The technicals are … very complex, but the upshot is: It basically injects FrameScaling/FrameGen modes into games that don’t officially support them on AMD hardware.
So… I’ve done this with CP2077, and if I understand this right, basically it injects FSR3, but under the DLSS settings under the game’s options menu… and it works better than the game’s current officially supported FSR 2 for the Deck.
Yeah I think Lemmy often forgets that kids exist and are the target audience for Nintendo games. I say good for them, it might be hella expensive but at least Nintendo appears to be providing a “safe” place for kids to use the internet. There’s really nothing for kids anymore these days other than getting an eating disorder on tiktok.
Yep, I already said the Switch 2 makes sense if all you care about is playing Switch 2 games.
I am not trying to aruge that the Deck is just hands down, inherently superior in all cases, for everyone.
I hope there’s a way for you to put parental controls on your 12 yo’s Fortnite account’s ability to buy microtransactions, and that you have enough time to teach them how to identify and disregard all the dark patterns in the game that encourage irresponsible spending habits, as well as resist all the social peer pressure that comes with an MTX heavy game.
It’s not just 12 year old kids either; this is how most people in the console market make their decisions. They prioritize the availability of games on the console over the hardware’s specifications and operating system.
Yup. I want to play Prime 4 and DK Bananza at some point. I don’t need to play them day 1, but I’ll want to play them eventually. And I’ll want to play the inevitable Pikmin 5 and Smash Bros 6.
Turn based tactics or 4x games would absolutely benefit from both, and the touch screen. Being able to play Fire Emblem with any of the three depending on what’s comfortable at the time would be wonderful.
I doubt that no one will use it. If you make a good input method that works with a decent variety of games, some will switch to it. Perhaps Nintendo could even sell some sort of tray/mousepad that lets you use the mouse decently well while sitting on the couch. It seems odd, but I think it has potential.
Not exactly?
If they make it work nicely on surfaces that aren’t perfectly straight, you could use it while playing on the couch.
Would be particularly amazing if games support switching between modes instantly, so you could for example be playing a game, open your inventory, slap your joycon on the couch to organize your stuff w/ mouse mode, close your inventory and pick it up resuming play in joycon mode 🤯
Though the livestream demonstrated the Joy-Con 2’s mouse function on flat surfaces, a press release shared by Nintendo to Business Wire confirms that sliding the Joy-Con 2 controllers over a pair of pants will also work.
techradar.com
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