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Coelacanth, do gaming w Clair Obscur: Expedition 33's Andy Serkis says the film industry "could not exist" without games
@Coelacanth@feddit.nu avatar

I think even in back 2012 an argument could be made quite easily, but it’s a shame Roger Ebert didn’t live long enough to see some of the games released over the past decade that quite convincingly demonstrate how video games can indeed be art.

I agreed with him very often but that was one instance of him having an inexplicably bad take.

EarlGrey, do games w Morrowind-inspired indie RPG Ardenfall releases in early access this year

Okay how can you be Morrowind inspi-watches trailer well fuck.

Not that I’m complaining. Morrowind has been my number 1 open world RPG to this day. Nothing has come close to scratching that itch.

araneae, (edited ) do gaming w Make your complaints heard about bad games, says Dragon Age veteran Mark Darrah, but "your $70 doesn't buy you cruelty"

GAMERS ON THE WELL MANNERED PUPPY-GIRL ALPHA CHAD FEDERATED REDDIT ALTERNATIVE WHEN YOU BEG THEM NOT TO BE TOXIC TO THE DEVELOPER (THEY WILL DEFUSE THEIR SHITTINESS/THEY WILL NOT ACCEPT RESPONSIBILITY OR TAKE A TIRED DEVELOPER’S PLEAS GRACEFULLY)

GROW UP fuckers. The game sucks, I’ve played it. I’ve also been playing increasinly bad Dragon Age games long enough to know ITS EA, ITS ALWAYS BEEN EA. Everything they touch turns to shit. Veilguard was a live service team-based wave survival game like ME3 multiplayer until eight months before launch and you can reeeaaally tell.

I don’t give a fuck about blue haired devs, pronouns, none of that shit. If you do, grow up. Yes, Bioware is a skeleton crew with hack writers and a captain hired to go down with the ship and get the game out the door… BECAUSE OF EA.

ARE YOU JUST NOW PLAYING VIDEO GAMES FOR THE FIRST TIME? DID YOU NOT KNOW ABOUT THE PUBLISHERS IN GENERAL?

Gamergate’s still fucking going on. Bitching about Anita Sarkeesian in 2025 in response to a dev begging to stop being harassed, PATHETIC.

ProdigalFrog, do gaming w Kingdom Come Deliverance 2 players actually want less authenticity, if this infinite shoe mod is any indication

When I played the first game, I eventually become a bit annoyed at how some systems worked, such as how frequently henry became hungry, so I downloaded a mod that extended the time between meals, which made the experience a bit more realistic and less annoying.

Though on the topic of degrading equipment, I kinda like shoes wearing out of it’s not too frequent, because for some odd reason I find it enjoyable to have to plan trips around such limitations 😄

prole,

I kinda like shoes wearing out of it’s not too frequent, because for some odd reason I find it enjoyable to have to plan trips around such limitations 😄

If you haven’t played it yet, you might really enjoy Death Stranding.

MarcomachtKuchen, (edited ) do games w Frostpunk creators cancel "Project 8" and lay off staff amid concerns that "narrative-driven, story-rich games" don't sell

Ok guys valid points from everyone here. But who here has bought the latest 11bit Studios games? And I’m not talking about Frostpunk 2. I’m taking about Indika, The alters (not out yet, my bad) , The Traumathurge, Creatures of Ava ,… all of these games seemed like really cool things to me, sadly I could not afford them.

CaptPretentious,

The Alters isn’t out yet. Expected release Q1 2025. It’s on my wish list because I love the demo.

Indika they were just the publisher. On top of which, maybe has a story that not everyone is interested in. I watched these guys play it, youtu.be/MuiHtAYOqgI and while it’s creative and it’s overall a fantastic game, is not one I’m going to play myself.

The Thaumaturge, again they are just the publisher. I hadn’t even heard of this one which means as the publisher they did a terrible job marketing it.

MarcomachtKuchen,

Thank you for the correction. The alters is indeed not out yet.

In my opinion for the other I doesn’t matter whether they are just publishing or actually developing. The games are not bar but apparently don’t sell well. Maybe their not the greatest at marketing but I enjoy the vibes they are going for

LovableSidekick, do games w Frostpunk creators cancel "Project 8" and lay off staff amid concerns that "narrative-driven, story-rich games" don't sell

Sad but I can see their point, considering that most customer attention spans are limited to memes now.

ByteOnBikes,

You’re not wrong at all.

Baldurs Gate 3 was a surprise success. But then again, it took them many years and many Divinity games.

Witcher 3 and Cyberpunk also are narrative darlings. But CD Projekt took a lot of chances over the years to get here.

A bunch of my favorite heavy-story games are sitting at under 2000 steam reviews. While Meme game for Twitch Streamer hits 10k-100k reviews.

I’m currently playing Shadows of Loathing right now, and I can’t believe it took me this long. Next up is Beyond Shadowgate.

LovableSidekick,

Boy those are some memories! My comment was actually just a cheeky response to “you do you” - which always triggers me for some reason. I can understand the douchevotes it’s getting lol.

Phil_in_here,

I’m in there. I see “story rich” and it reads as a crutch for no gameplay, or a premise for a book without the responsibility of pacing.

I know that’s far from true, and there are loads of great story-rich games that are fun and engaging. But when that’s the main tag, it turns me away.

Varyag, do gaming w Ubisoft shut down multiplayer shooter XDefiant and lay off hundreds who worked on it

Wait, wasn’t this one actually kinda decent at being a CoD clone? Lmao. Ubisoft can’t get anything done right.

Chozo,
@Chozo@fedia.io avatar

They tried too hard to be a CoD/Siege clone without offering anything new. I'm surprised it ever launched in the first place.

It really feels like somebody at Ubisoft is intentionally trying to tank the whole company or something lately. They used to be such a competent studio, so much so that it's hard to believe that these major failures as of late are an accident.

murmelade, do gaming w Ubisoft is being sued over The Crew in a lawsuit that compares the server shutdown to a bumperless pinball machine

Ubisoft pulled the ol’ snippy Johnson

They… Circumcised it?

tanisnikana, do games w Slay The Princess gets three new chapters and more when The Pristine Cut releases 24th October

“She skewers you.”

“We’re getting skewered again? Doesn’t she, y’know, ever change this up?”

“‘Fraid not. Stabby implements of various sorts are the focus of this love story. Anyway. Skewered. You.”

kromem, do games w Elden Ring is "the limit" for From Software project scale, says Miyazaki - multiple, "smaller" games may be the "next stage"

The DLC is really the right balance for FromSoft.

The zones in the base game are slightly too big.

In the DLC, it’s still open world and extremely flexible in how you explore it, but there’s less wasted space.

It’s very tightly knit and the pacing is better as a result.

It’s like Elden Ring was watching masters of their craft cut their teeth on something new, and then the DLC was them applying everything they learned in that process.

Can’t wait for their next game in that same vein (especially not held back by last gen consoles).

Kachilde, do gaming w Remembering Prey, Arkane Austin’s masterpiece

“Remembering Prey”? The game is 7 years old, and has a release on current gen consoles. The nostalgia cycle is starting to spiral in on itself. Get ready for “Remember Baldurs Gate 3” next month.

If we want to talk about a game that is about ready for a nostalgic revival, featured unique gameplay for the time, told a story with interesting lore, and had the potential for interesting sequels, let’s remember Prey (2006). Also, it had a bus full of evil ghost kids on a spaceship. Can’t beat that.

AProfessional, (edited )

Prey is barely functional on modern systems. They never had a PS5 update and it barely hits 30fps there. The PC version is quite buggy and crashes for many.

I try to replay it every once in a while and just give up. It’s unfortunate.

Damage,

Worked great on steam deck, so maybe try Linux? 😄

AProfessional,

I’d believe it, might actually check that out soon.

teawrecks,

The studio that made it was shut down.

FeelzGoodMan420, do games w Escape From Tarkov studio boss says he "did not foresee" players would get mad about charging extra for PvE

Serious question. Why is this game fun? I played it a few years ago for like 5 hours and I thought it was absolute dogshit and boring as shit Has it improved dramatically since then? Do you guys just enjoy Inventory Simulator? I just don’t get it.

Whitebrow,

It’s just the cult of goblins going in, looting and then storing it all in your backpacks in your hovel. There’s occasional enemies and you need to outmaneuver or outgun them, or both. If that’s your jam, it’s great. But overall it’s just a miserable experience, especially when playing solo.

bigmclargehuge,
@bigmclargehuge@lemmy.world avatar

I love tactical shooters and, at its core, EFT is one of the best. By core, I mean the movement, gunplay, physics, sound design, etc. When the going is good, there is almost no experience as visceral as EFT.

What I personally think fucking sucks is basically everything else. Especially the tryhard, creatine-powder-snorting, sweatband wearing *community that has zero sympathy for people who actually have a life and want a really detailed tactical shooter, without dedicating 15 hours a week into researching bullet penetration and common camping spots. Couple that with devs who seem to show active distaste for a lot of their more casual fans, and casual gamers in general, and you end up with a really mixed bag.

I’m one of the people who had this game completely revived for me by the single player mod, SPT-AKI. I can play on my own, with progression, and slightly more laid back difficulty, while still enjoying challenging AI and some of the best gunfights in gaming. I would absolutely love to play an official pve mode, I absolutely refuse to pay $250 for it.

*edit: this only obviously describes a portion of the community. Should clarify that I know there are plenty of players that this doesn’t describe.

homicidalrobot,

SPT and the multiplayer conversion (Now Project Fika, formerly MPT) are the best ways to experience the game now for a multitude of reasons. I think learning heatmaps and dead locations applies no matter how you play - and the same can be said for bullet penetration, it’s just part of the game - but there’s a neverending stream of cheaters that feel far worse to lose to than a boss you weren’t prepared for. I can get trashed by tagila eighty times and accept that gear is just forfeit, I chanced it going to factory; when I am killed by a head/eyes with no audio five seconds into a fresh raid multiple times a day there’s substantially less to learn from and improve on.

Worth noting you can get mods for SPT that change how AI behave, categorize them so some are doing a common farming route, some are moving to quest locations. It doesn’t make up for what we lost (the awkward vocal exchanges as you agree to not slay a new player at a starting quest location), but it helps retain some of the spice.

bigmclargehuge,
@bigmclargehuge@lemmy.world avatar

This is the first im hearing of project fika, I’d actually looked into co-op SPT a few months back and things weren’t seeming optimistic, it’s super cool that it’s come that far.

And yes, the game has tons of detail and it’s worth at least brushing up on some wiki articles to understand things like ammunition hierarchy. I actually tend to prefer games that lend themselves to a bit of research to get the most out of them (300 hours in Elite Dangerous and I’m still a noob).

Really I was just trying to make the point that this is a game where if you just want to jump in for a few matches without doing that research, you’ll get absolutely demolished, even if you don’t meet a cheater, because so many people play this game obsessively.

That’s why I vastly prefer PVE and always will. That detail is there, but I’m not at a complete disadvantage if I want to take a more relaxed approach. I’m not forced into a match against players who take this video game more seriously than I take my job.

pikmeir, do games w Escape From Tarkov studio boss says he "did not foresee" players would get mad about charging extra for PvE

CyberPunk 2077 did a similar thing. Seems to be a new pattern. Promise free DLC to drum up support. Charge for the DLC. Wait for things to cool down. Do it again.

Sanguine,

What are you talking about?

NoMoreCocaine,

Bullshit, apparently.

Kolanaki,
!deleted6508 avatar

CP2077 never promised the DLC would be free. And they also added tons of content prior to the DLC that was free. 🤨

Sunny, do games w No Rest For The Wicked's first hotfix addresses durability and repair cost complaints
@Sunny@slrpnk.net avatar

The article

No rest for No Rest For The Wicked’s developers, it seems. The punishing action-RPG launched in Steam Early Access last week with performance issues, among other issues, and Moon Studios have now deployed their first hotfix.

Performance improvements are “coming soon”, they say, while this update focuses on improvements to balance and several of the game’s core systems. Among them, the update reduces durability damage taken to gear, reduces repair costs, increases the drop rate on Repair Powders, and reduces stamina costs and fall damage. Here’s the full list of changes:


<span style="color:#323232;">Balance Changes:
</span><span style="color:#323232;">
</span><span style="color:#323232;">    Reduced Durability Damage Taken
</span><span style="color:#323232;">    Reduced Repair Costs
</span><span style="color:#323232;">    Increased Drop Rate on Repair Powders
</span><span style="color:#323232;">    Reduced Stamina Costs
</span><span style="color:#323232;">    Reduced Fall Damage Curve
</span><span style="color:#323232;">    Reduced cost of Horseshoe Crab and food that includes Horseshoe Crab
</span><span style="color:#323232;">    Balance update for the Cerim Crucible boss
</span><span style="color:#323232;">    Changed Corpse-Smeared Blade starting from Tier 2 to Tier 1
</span><span style="color:#323232;">
</span><span style="color:#323232;">Loot Changes:
</span><span style="color:#323232;">
</span><span style="color:#323232;">    Introduced more Weapons into Fillmore’s Pre-Sacrament Loot Table
</span><span style="color:#323232;">    Reduced Drop Rate of Fallen Embers
</span><span style="color:#323232;">
</span><span style="color:#323232;">Stability:
</span><span style="color:#323232;">
</span><span style="color:#323232;">    Fixed crash that could occur when quitting out to the main menu
</span><span style="color:#323232;">
</span><span style="color:#323232;">Bug Fixes:
</span><span style="color:#323232;">
</span><span style="color:#323232;">    Improved inventory navigation
</span><span style="color:#323232;">    Fixed jump at Potion Seller Cave so you can’t miss the jump when executed correctly
</span><span style="color:#323232;">    Blocked off an out of bounds area of Nameless Pass
</span><span style="color:#323232;">    Removed lingering dev tools
</span>

When I poked through user reviews on Steam earlier in the week, durability and repair costs were two of core complaints I saw. To my surprise, if I’m honest. No Rest For The Wicked seems clearly to be courting dodge-roll melee fetishists, who I assumed to be video game masochosts, and yet they seemed to be pounding dirt and crying uncle. Or maybe it just really was bonkers unfair.

Earlier this week, Moon outlined a list of known issues, with solutions to some, if you’re experiencing a proble the above patch doesn’t fix. Remappable controls are coming soon, too.

Zo0,

From what I gathered, the complaints were that it broke the games pace and made it tedious not difficult so I understand the fix.

DoctorButts, do games w The developers of Dead Cells, Darkest Dungeon and Slay The Spire are launching their own "triple-I" Game Awards

They shoulda been really cheeky and called it the quadruple-I game awards. Missed opportunity.

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