Most games do have limits on it after creation but I did remember just now that the Saints Row series did just this. I just have Starfield on my mind and forgot.
The implementation is through The Magic Mirror, which is the same thing Divinity: Original Sin 2, their previous game used. So probably less inspired by Starfield.
Multiple genres of games are about doing mass killings for fun.
You know that bit when you get bored playing some open world game, go around killing everyone, then reload? Postal is That: The Game. Just without the reloading.
I guess I’m skeptical. First: it seems pretty random ecks dee, so I don’t think there’ll be much emotional significance to finding your daughter when she’s old when you got there with the “Ebony Rooster that shoots bouncy eggs.” Second, it’s easy to say that every choice matters but the proof of that will be in the gameplay: will it be very limited evolution of the world or will it be a crazy simulation like Dwarf Fortress? Either has pitfalls, I suppose.
My best friend and I have been playing this for the past 3 days and it’s wild. All I was expecting was a game about camping in an RV. We’re now underground and having to navigate explosive gas…
Nope. There is an overarching story happening if you want to pay attention but they just recorded a bunch of absurdist content and charge you to watch it in their own software.
Its like a streaming platform where you literally have to watch the previous episode to get the next.
rockpapershotgun.com
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