Oh damn, I didn’t realize this was out of EA. I impulse purchased it a couple years ago and it felt pretty lackluster, but I recognized it had a lot of potential so I shelved it rather than refund. Looks like they’ve added a ton of content and gameplay changes, so I’ll definitely check it out again. Hopefully they implement native controller support, as it seems like a perfect candidate for Steam Deck (yes, I know about Steam Input configs, but those are sometimes pretty hacky and don’t feel all that great in a lot of games).
Was it the hate campaign that made any of your associated address with the company were never a place you were at? Was it them who used unpaid interns to mod and build the game, then left them out to dry with no support when the hate for the state of the game came in?
I personally loved the building in the game. At least in 2 it was a lot better. Luckily they ported most of the improvements from 2 into the first game.
I'm in the middle of a Subnautica replay and it's very much "fuck man where is the thing" combined with "I swear that thing was right here last time I played."
Horrible, but also really impressive how they manipulate people. Forced engagement in the weekend leagues, resetting the game periodically…the addicts don’t stand a chance.
It should be fun. The Fanfest presentations went well and players are cautiously optimistic about Vanguard. Dust was popular, but not successful commercially. In part, that’s because it was a console exclusive that tied to a PC-only main game. If anyone has questions about EVE, let me know.
I haven’t heard anything about how vanguard will tie into the economy, but I wouldn’t be surprised.
There’s a new pirate faction-team-up called "the deathless"and several new pirate ships, and I would imagine that Vanguard players might get faction LP which they could sell or use.
Most games do have limits on it after creation but I did remember just now that the Saints Row series did just this. I just have Starfield on my mind and forgot.
The implementation is through The Magic Mirror, which is the same thing Divinity: Original Sin 2, their previous game used. So probably less inspired by Starfield.
Multiple genres of games are about doing mass killings for fun.
You know that bit when you get bored playing some open world game, go around killing everyone, then reload? Postal is That: The Game. Just without the reloading.
I guess I’m skeptical. First: it seems pretty random ecks dee, so I don’t think there’ll be much emotional significance to finding your daughter when she’s old when you got there with the “Ebony Rooster that shoots bouncy eggs.” Second, it’s easy to say that every choice matters but the proof of that will be in the gameplay: will it be very limited evolution of the world or will it be a crazy simulation like Dwarf Fortress? Either has pitfalls, I suppose.
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