Atomfall is compared to STALKER in the article refernced in the first paragraph. This article is just stating the author disagrees with his coworkers original assessment
It wasn’t intended to be like it, but in a way it did have some of the same ideas. It did have the camp clearing parts with what was supposed to be a pretty sophisticated AI faction system. But the system never really worked as intended without mods, so the whole faction battle system just felt super scripted (like, nobody would come and take back control points after you capped them, even though they were supposed to until you completely destroyed the opposing faction). It’s even more fleshed out (and actually works) in Clear Sky. Which is why CS has been my favorite STALKER since it came out.
Yes, things fall apart/break over time or with excessive use. But it still takes way longer IRL for that to happen than in a game with these mechanics. Some of them are really bad and the best equipment lasts for maybe 15 minutes. Which is total bullshit. I don’t want to stop the fun part of the game to go back to base and fix my tools every 15 minutes.
The day KSP was sold to Take Two, I packed KSP with best mods and made a stadalone version of it. No more updates, no more DLCs. Still playing that. “Success” of KSP2 was guaranteed and I could ditch the future of the entire frachise.
I’m tired of broken games and at this point I’m not even mad at the publishers/devs anymore. I’m mad at the gamers. Like it’s really not Bethesda’s fault they keep releasing unfinished garbage. Why actually spend time making a decent game when the brain dead consumers will buy it anyways.
I bought it blind on gog when it was on sale, visual novels aren’t my thing usually, but it did not have the anime look so I thought I gave it a try and drop it after half an hour.
Turns out it was one of the most impressive games I played these last years. What a mindfuck!
And the ending warmed my cold heart!
So I wanted to watch a review on YouTube, and what! The! Fuck! I had no idea how different (and gruesome) this game could get! Soon it’s holiday time, and it’s on my top list of things to do! Let’s see how I can fuck things up!
I know one of the Long Dark devs – chill AF – and if they are a representation of their company culture, then I would consider this less of a snipe, and more of a business model observation one would make over beers.
But, yeah, it is yet to be seen if Manor Lords is a flash in the pan, or has a long tail (like Paradox games or No Man’s Sky or others).
rockpapershotgun.com
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