I made this game during the summer in couple months and thought to use AI because in university there is so much brainwashing on students and all the tools are given for free, so I could generate unlimited images for free and so.
Emphasis mine. Universities playing a role in this annoys me a lot.
Some AI companies can use this game just existing as a reason the get more investment for their AI companies, that benefit no one, but rather suck resources from the economy from hard working people.
I think this part alone is incredibly important and the real eye-opener for him.
The modern private or otherwise profiting university is first and foremost employee farms, with many trying to be ceo farms and, well you can see what universities have churned out in that regard
I wanted to make this joke but didn't want to downplay the breakthrough they had. But man I wonder what her argument was... How did she manage to convince him?
Kind of an extreme viewpoint in my opinion. I personally have no issue with an indy or first time dev using AI assistance for a passion project, my issue is when large studios are replacing talented folks with soulless slop.
The announcement suggests the developer wrote all the code, but used the slop robot to generate assets. Sounds like the issue is that making art assets actually takes skill, and is something most programmer types underestimate.
Meh - sounds like they saved some money by not going heavy into custom assets.
Seems like for a first pass at an indie game you should use asset packs and/or Gen AI. If the game has legs - you make another pass with a bigger investment into it.
Obviously if you enjoy the asset/model/whatever aspect then delve deeper into it.
Yeah, I don’t know how I feel about celebraing an indie dev deleting their game while the biggest games such as arc raiders succeed despite overt ai use that actually displaces voice actors at the company.
The developer gives a pretty decent reason for the deletion, imo:
"I have realized the AI is not actually free, and it has a major effect on the economy and environment," Rakuel wrote. "Some AI companies can use this game just existing as a reason the get more investment for their AI companies, that benefit[s] no one, but rather suck resources from the economy from hard working people," he continued.
There's nothing he can do about Arc Raider's success, but taking ownership of what he did, I gotta say, respect.
They’ve got nothing so they have to reboot and remaster a 30 year old IP. OK fine. They want to make it ongoing…meh, but I get it. They say Annual…proving why they haven’t been a player in the industry for decades.
Remember a few years ago, around the time they made that MGS3 pachinko machine that updated the cutscenes to be on the FOX engine and pissed off fans hoping for a FOX engine remaster of the game, and Konami said it was leaving the video game industry to focus on pachinko machines?
Nah didn’t you see Marvel? They have some schedule and a multiverse and make all the money. They wouldn’t make money if they delivered ugly CGI slop would they now? 🙃
What parts of Silent Hill did you reflect on? What parts made you think, this is a really good Silent Hill game?
Or as other people have put it: If it had a different name, would it have mattered? I am not discussing if it is a good game or not, but is it a Silent Hill game?
Um, the part where it was fun and creepy? And drenched in symbolism. I don’t know what you’re asking.
I think you’re implying that they made a game called f and then called it Silent Hill f, but I don’t think that’s even remotely true. I don’t even know where to go with that.
We may as well ask if Ocarina of Time isn’t a good Zelda game because the 3D elements stray too far from the core experience of having crazy pink hair. Would it have mattered if that game was instead called “Golden Billy Wets His Willy in Medieval Japan”?
Yes they basically made a game called f. Really nothing to with Silent Hill. Not the game play, not the story, not the presentation. No inner narrative horror, no lynchian underpinnings. It switched from internal to external pressures for the character.
In a way, I suppose that’s fine. Its a story in a different lens, not really a Silent Hill lens, but ok lets go with it.
Then they changed the gameplay. This is not a silent hill style at all. Forced repetition and combat loops. Stamina. Arena style game play. Well there goes the psychological and horror aspect AND they didnt even do it very well.
If you want to compare old video games, it is like Doki Doki Panic. Mario 2 in name only.
James Sunderland’s external pressure was his wife’s disease. What are you talking about?
The stuff that you’re saying isn’t there is, if you’re paying attention.
And the game’s combat style is plenty Silent Hill.
It’s tense, creating a lot of “dropped keys” moments.
Your resources are limited, creating waves of dread and relief as you teeter between safe-ish and extremely vulnerable.
It sucks, lmao got’em.
These are the 3 underpinnings of all Silent Hill combat systems. Every title has them.
I am kidding, though. Once you understand what Silent Hill f wants you to do, the gameplay is actually quite fun. I beat it on its super hard mode; not as difficult as you would think.
Not to mention, all of the fighting in this game, I get why people are frustrated, but it serves a narrative purpose. Hinako’s defining character trait is rage. The game compels you diegetically to rage with her.
And I feel you about to say “Silent Hill isn’t Doom Eternal,” but anger is a pretty dark emotion, I do actually think it’s worth exploring.
The main problem I have with this line of thinking is that I don’t think you leave any room for experimentation. It’s just grievance politics, basically. “This isn’t a Silent Hill game” doesn’t really mean anything, what it means is “it wasn’t what I wanted,” which is fine, but I think you’re trying to dress that opinion up in fancier clothes than it deserves.
For example, Doki Doki Panic is a Mario game. Not only was it made by the Mario team, using their Mario lessons, but it’s the codifier for a ton of modern Mario staples. Shy Guys, Bob-ombs, Peach’s float ability all debuted in Doki Doki Panic. You can’t really separate it from Mario history; it’s deeply entangled.
They thought Mario 2 was too hard so they took a completely different game and named it Mario for the Western audience. It was definitely not a Mario game. They just shoved Mario on it and went, here it is!
I guess if the future is any thing is “Silent Hill” as long as it is scary and spooky, well ok then. I still think it is a completely different system of game play, but obviously if it can stand on its own then so be it.
Having a game by Ryukishi07 is a good thing. Maybe they could have done it with their own universe instead. They intentionally pulled the western out in favor of Japanese themes. Which is cool, but Silent Hill was heavily inspired by Twin Peaks, and that Japenese/Lynchian stuff was so awesome, its hard to see it pulled off and still called Silent Hill.
Either way, I do think they could have refined the gameplay a bit more.
polygon.com
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