polygon.com

net00, do gaming w Minecraft streamer completes 14-year journey walking to the Far Lands

holy crap, i forgot i had heard about this 5 or so years ago.

I wish mojang would have left this in the game

rustyfish, do gaming w Minecraft streamer completes 14-year journey walking to the Far Lands

Are you fucking kidding me?! I remember watching his first (or one of his earlier) episode and thinking “yeah sure, you’re gonna do this for a month and that’s it”. And I never watched anything from him ever again or even thought of him.

Then he made it. 14 years later. Dedicated motherfucker. I am immensely impressed.

ryujin470,

The first player to go to the Far Lands without going to the Nether took 9 months to do so. It was KilloCrazyMan back in 2020.

SARGE, do gaming w Minecraft streamer completes 14-year journey walking to the Far Lands
@SARGE@startrek.website avatar

Weird, I was literally just thinking about FLoB last week, and meant to see if he ever got there.

My wife asked what I was doing, so that side tracked me into explaining the Far Lands, and we ended up playing Minecraft for the night.

I honestly expected it to take WAY longer to get there.

Kissaki, do gaming w Minecraft streamer completes 14-year journey walking to the Far Lands

Video title says day 69 - nice; was that day 69 within a new theme/stream theme or something?

Noved,
@Noved@lemmy.ca avatar

Day 69 of his SubaFloBathon 2025

einkorn, do gaming w Minecraft streamer completes 14-year journey walking to the Far Lands
@einkorn@feddit.org avatar

Wooooot, Kurt did it? Straight to Youtube then!

ltxrtquq, do gaming w You might still be able to get Xbox Game Pass’ day one games for less than $30 a month

And if you’re only interested in a brand new game every two months (on average), you could just buy the games at full price on release day.

scrubbles,
!deleted6348 avatar

Don’t worry, they’re going to raise those prices too

Kolanaki, do gaming w You might still be able to get Xbox Game Pass’ day one games for less than $30 a month
@Kolanaki@pawb.social avatar

You can also buy 30 month subscription cards for $20 from GameStop… Until they run out.

theangriestbird, do gaming w You might still be able to get Xbox Game Pass’ day one games for less than $30 a month

so a strange, grandfathered loophole. Doesn’t help the new subscribers, and there are plenty of reasons to cancel Game Pass besides the steep price for Day One games. But sure, I guess there is probably a narrow raft of subscribers that will stay happily subscribed, thanks to this loophole, despite the price increases across the board.

JohnnyCanuck,
@JohnnyCanuck@lemmy.ca avatar

Well, if they subscribed before, why wouldn’t they stay subscribed at the same price with the same features? Why is it a “narrow raft”?

theangriestbird,

My understanding was that all plans were going up in price. Evidently, this grandfathered plan is not. I’m just not sure how many people are left on that plan, it can’t be many if they are continuing to allow it

thingsiplay,

This is not a “loophole”, but normal business. Game Pass is not the only service who keep the old contract for current subscribers. This way people think twice if they cancel, because they would “loose” the cheaper price and day one releases and so on, its the same contract as before, which is a huge difference to the new.

theangriestbird,

Usually this sort of contract only applies for the term of the subscription, and then the company can change whatever they like at the end of that term.

The article even specifies that the grandfathered plan only continues to exist because Microsoft is “allowing” it.

When asked, an Xbox spokesperson did not confirm how long legacy Console subscriptions will remain active for current subscribers.

So I get what you are saying, but in this specific case, there is no legal reason why Microsoft could not force current subscribers to move to one of the new, more expensive plans. They are just being nice to some of their most loyal users, for some reason.

boonhet, do gaming w Valve apologizes for ruining a Steam game's launch

I’m guessing the article will at least help. I may buy it myself to see what the fuss is about

ClassifiedPancake, do gaming w Valve apologizes for ruining a Steam game's launch

So they depended entirely on wishlists? I thought it’s the norm to buy ad spots on the homepage on launch.

Deyis,

That’s definitely not the norm for indie devs on Steam. They are heavily reliant on wishlists because it automatically notifies when the game is released and on sale; it’s why the call to action for indie games is to wishlist it.

nokturne213, do gaming w Valve apologizes for ruining a Steam game's launch

Was reading the article and decided to pick up the game to help out the devs, apparently I bought it when it first came out back in 2016, I thought it sounded familiar.

It was a great game, and one I need to play again.

ICastFist, do gaming w Valve apologizes for ruining a Steam game's launch
@ICastFist@programming.dev avatar

One of the polygon commenters had it right: Valve should put the game at 30% discount for a week, where said 30% is their cut, so every sale in that meantime goes straight to the devs

Deyis,

Valve should absolutely be doing more to fix their mistake.

cecilkorik, do gaming w Valve apologizes for ruining a Steam game's launch

Planet Centauri is a great game (also I don't know why the link says "Alpha Centauri" it's literally never been called that, that's a different game)

Worth checking out, it's very deep, but also a distinctly different flavor than Terraria despite the superficial similarities.

JohnEdwa, (edited ) do gaming w Valve apologizes for ruining a Steam game's launch

Why it happened I can’t say, but I know what caused the failed launch - the game has an early access date and release date both in 2016. Steam didn’t send the mail that the game had released when it left EA because from their point of view, it had already released nine years ago.

Other games that have recently left EA have their release date update to the date they leave EA. No clue if it’s something that (should) happen automatically, or if it’s something the devs missed.

Midnitte,

Valve admitted it was their mistake.

Valve contacted the French duo behind the space exploration game this month to tell them that the platform failed to notify the users who had saved Planet Centauri on their wishlists.

JohnEdwa, (edited )

Kinda. Same as me, they know why the launch failed - no notifications - but don’t say anything why the notifications didn’t get sent.

Steam has a section for the developers for setting up the release date. It specifically states that you need to be careful with it, because two weeks before that date you start getting visibility on the “upcoming releases” list, and will then show up in the “new releases” section, and once that happens, you can’t change it.
And Planet Centauri is showing their official release date as being “3 Jun, 2016”, not the 2024 date they left Early Access as it’s supposed to. So did they mess that up and the notifications were actually sent, but they went out nine years ago? Or did Steam glitch when this game specifically left EA, not updating the date and not sending the notifications?
If it did, were other games affected?

Midnitte,

Yes, actually

In an email to Permadeath, Valve said that Planet Centauri’s 1.0 launch suffered from “a bug that impacted a very small number of game releases (less than 100 since 2015) where wishlist email notifications for the launch of a game were not sent.”

AntiBullyRanger, do gaming w Valve apologizes for ruining a Steam game's launch

[Valve] failed to notify the users who had saved Planet Centauri on their wishlists.

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