polygon.com

B0NK3RS, do games w PS5 update introduces Power Saver option with a trade-off | Polygon
@B0NK3RS@lemmy.world avatar

This kind of update is always welcome. Probably 80% of my console time is spent on backwards compatible games anyway.

SheeEttin, do games w PS5 update introduces Power Saver option with a trade-off | Polygon

How many watts does this actually save?

sundray,

Not specified. Still in testing, so final numbers probably aren’t available.

PieMePlenty,

It’s gonna depend on the game. It reads like it’s a system setting that games can read and adjust their resource demand. Like a game boots up and checks if power saving is turned on and if it is, renders at a lower resolution or something like that. The system software will probably do that as well.

Katana314, do games w PS5 update introduces Power Saver option with a trade-off | Polygon

That seems like a great idea. Now that so many games are much less demanding on your gaming machine than others (playing a Phoenix Wright game, or Stardew Valley, or Minecraft), holding back a bit of power makes a lot of sense. If implemented right, I imagine you wouldn’t see any effect from this on most games.

NuXCOM_90Percent, (edited )

It is arguable how much it is needed if games/libraries are coded “correctly”.

If a game is not resource intensive it won’t consume a lot of resources. This is why people who don’t understand power supplies might pop a breaker if they boot up the least AAA game but won’t have issues playing Stardew and the like. Or why you can get a few hours out of some games on the Steam Deck and MAYBE an hour with others.

If this is meaningfully effective then it speaks to something with the underlying Sony libraries (I forget the technical term) space filling resources. It sees memory is free so it uses memory and so forth. Which is pretty common with a lot of database/queuing software and why good practices tend to be restricting those with VMs.

Nah. Fuck the remnants of polygon (buncha scabs) but I think they are right that this has to do with setting a threshold/target for a potential handheld SKU. Basically the same thing MS had with the Series X vs S.


Just to provide a bit more. A common way of thinking of it is you have a static and a dynamic energy cost. Running the CPU at all costs a certain amount of power (static). But doing actual work on it costs more power on top (dynamic). So a completely idle chip is just the static and a balls to the walls run is static and 100% of the dynamic.

You can potentially turn off parts of chips to reduce the static cost (e.g. run with 4 cores active instead of 6) but that tends to require significant hardware support. And… most literature on the subject tends to e that it is still better to just run until the proverbial sweat runs down your crack because you’ll consume less power than if you had run lower for longer.

RedFrank24, do games w Microsoft has never been good at running game studios, which is a problem when it owns them all

I wonder how much of it is mismanagement on behalf of Microsoft itself, and how much of it is small-time devs suddenly getting more budget than they’ve ever seen before and deciding to get super ambitious with their next project and then having to scale it back when they can’t actually handle the project?

It’s what happened with EA and Anthem. Bioware suddenly got a shitload of money, couldn’t hack it, had to scale back the project, and it all fell apart.

demizerone, do games w Microsoft has never been good at running game studios, which is a problem when it owns them all

Were entering the video game dark ages.

ech,

AAA devs are finding out there’s no such thing as infinite money doesn’t mean there are no good games. Look around and you might just realize they’re actually the least interesting content out there. There are more games coming out per/day than at any other point in history. Take some initiative and you’ll find something great.

rdri, do games w Microsoft has never been good at running game studios, which is a problem when it owns them all

Freelancer 2. Will not forget.

MITM0, do games w Microsoft has never been good at running game studios, which is a problem when it owns them all
@MITM0@lemmy.world avatar

Yeah, remember when we had a proper alternative to twitch that had a better & faster Streaming Protocol called Mixer. Which was actually focussed on Gaming ??

Yeah it was run by Microsoft & then they killed it.

Then Glimesh revived it in a way& now it’s dead too. Shame, it was OpenSource too

oyzmo, do games w Microsoft has never been good at running game studios, which is a problem when it owns them all
@oyzmo@lemmy.world avatar

The problem in most big companies (and organisations or countries) is that leaders promote people who think like themselves or at least are very agreeable. And as time passes they end up surrounding themselves with yes-people; every bad idea is cheered on, because all the critics have been fired or are way down in the hierarchy.

Hackworth,

And in that environment, everyone who actually understands how things work quits or gets quit. It’s my understanding that there are large sections of code bases that MS just doesn’t touch, because everyone who understood how they function is gone. Continuity of institutional knowledge is difficult in the best cases and impossible under leaders that discourage dissenting perspectives.
/gestures about wildly

CatDogL0ver,

So true. All those suck ups are at the top and the bosses overestimate themselves. What we need more smaller studios.

Clbull, do games w Microsoft has never been good at running game studios, which is a problem when it owns them all

Eighteen months ago, I was an advocate for Microsoft buying Activision Blizzard, because I didn’t think anybody could have done a worse job than Bobby Kotick.

Phil Spencer has proven me wrong. This arsehole tried to shut down Tango Gameworks after they literally shadowdropped a critically acclaimed GOTY contender.

Duamerthrax, (edited )

I still kinda want Microsoft to buy Activision Blizzard, but not for altruistic reasons.

dubyakay,

But Microsoft already bought Activision Blizzard.

Duamerthrax,

Shows how much I care about the output of either company.

Blackmist,

Bizarre Creations had the misfortune of being owned by both of them before being shut down.

It really shows that something is fucked up in businessland that they’re so bad at managing studios, when managing studios is literally all they fucking do.

Same with EA. It’s just a wasteland of dead companies. The list of studios they’ve closed is bigger than the list of ones they still own.

brucethemoose,

Never underestimate Phil Spencer.

callouscomic, do games w Microsoft has never been good at running game studios, which is a problem when it owns them all

They’re really good at killing them though. I’ll never forgive the death of Ensemble.

SaharaMaleikuhm,

Arkane Studios for me.

Blackmist,

We’ve bought these studios that are loved by gamers for their niche content.

What do you mean they’re not making the next Fortnite? Shut them down immediately.

brucethemoose,

Also a crime. Not just a great game in their niche, but a long history of them.

boaratio,

Don’t forget they also murdered Rare.

Clbull,

I 100% believe the claim that Microsoft executives mistakenly thought they’ve just nabbed the Donkey Kong IP by acquiring Rare. Definitely seems like something some c-suite ghouls who are totally out of touch with the games industry would believe.

Also, I’m not sure how much of Rare’s downfall was due to Microsoft’s mismanagement or their core talent leaving to form other studios. Maybe a bit of both.

Blackmist,

I assume a lot of the top level staff stick about until their contractually obliged period for getting a massive payday is over, and then look very closely at whether they actually want to be told what to do by a bunch of suits all day long.

Realistically they’re working to make somebody else richer at that point, and there’s only so much enthusiasm anyone can have for that. Certainly not enough for the long hours needed in the games industry.

BurgerBaron,
@BurgerBaron@piefed.social avatar

Given how Microsoft handled the Conker's Bad Furday remake I think you're not far off accusing them like that here.

Clbull,

To be fair, Age of Empires III was bad, and the last project Ensemble was working on before they got shuttered was a Halo MMO.

Also, Robot Entertainment (the studio that rose from the ashes of Ensemble) were the initial developers of Age of Empires Online, which was P2W slop that 90% of players couldn’t run because Games For Windows LIVE was a buggy crock of shit. And since then they’ve released nothing but Orcs Must Die games.

CeeBee_Eh,

A Halo MMO could have been cool.

Speaking of MMOs or open world games, I wish that Stargate MMO game got off the ground. That would have so much potential.

callouscomic,

AoE III was excellent. It explored new ideas and did it well. As a long time AoE fan who played all of them since the first, AoE II is massively overhyped, and AoE III is unfairly shit on.

Also they were voluntold to do Halo Wars, and they did a good job on it. It’s a good game, and it did an excellent job on console with a controller scheme, which was impressive at the time.

Ensemble got shafted. They were held up at the time as the leaders of RTS and Microsoft didn’t give a fuck. Just used and abused.

AoE online was clearly executive suite demands. Of course it fucking sucked.

Clbull,

AoE III was excellent. It explored new ideas and did it well. As a long time AoE fan who played all of them since the first, AoE II is massively overhyped, and AoE III is unfairly shit on.

AoE2 genuinely had a small competitive scene on Voobly and Gameranger. It was being played as a grassroots esport by dedicated fans even before the HD and DE remasters.

One of the third game’s glaring problems was how poorly balanced it was. IIRC the winning strategy was to play French (who already had overpowered cavalry), rush to the third age and use a particular tech to effectively blockade your opponent’s home city and prevent them from playing anything in their deck.

Even when AoE3’s Definitive Edition came out, fixed a lot of the balance issues and added a bunch of new civs via expansions, the damage was already done and sales were so low that Microsoft cancelled their latest expansion and halted development a few months ago.

Also they were voluntold to do Halo Wars, and they did a good job on it. It’s a good game, and it did an excellent job on console with a controller scheme, which was impressive at the time.

Played the Xbox 360 demo of Halo Wars near its initial release and wasn’t impressed. All I really remember about the game beyond that was how bad the box art looked. I mean those spartans look like they have fucking long giraffe necks.

Gamepad controls and real time strategy just don’t mix. You either make something so mechanically slow that keyboard & mouse would shit all over that control style, or have to bastardize the game mechanics so much that it’s all but fully automated. The only game I’ve seen remotely work as a gamepad RTS is Tooth and Tail.

prole,

I couldn’t believe it when they shut down the studio that did Hi-Fi Rush. They put out a great game that received universal praise, then shut them down like a few months later. Infuriating.

Gt5,

Hot take, but I did not like hi fi rush

AwesomeLowlander,

It’s not a hot take, it’s fine to dislike popular games for personal reasons. You’re not calling it a horrible game, it just didn’t click for you.

psx_crab, do games w Microsoft has never been good at running game studios, which is a problem when it owns them all

All this to feed 545 insatiable hunger for another halo slop.

TheKingBee,
@TheKingBee@lemmy.world avatar

Maybe I’m missing context on this, but halo slop?

Infinite came out 3 years ago and though they’ve done updates and general live service garbage there haven’t been any major releases since. Halo isn’t a yearly release schedule, charging full price for the same game every year like sports games, so i’m not seeing the slop…

psx_crab,

Ever since 545 take over from Bungie, halo fans hasn’t been eating good. 4 is really bad, 5 is subpar, infinite is just ok. Not to mention the spinoff and tv series.

Stovetop,

Do you mean 343/Halo Studios or is 545 some sort of reference I’m missing?

Rekorse,

Maybe calling them 545 is an insult?

psx_crab,

Yes that 3 digits number.

Duamerthrax,

Halo 4 was mostly good, especially the story, but they listened too closely to the complainers and scrapped the story line. They haven’t been able to commit to villain. Didact? Killed off at the end of 4, and then resurrected and killed off in a comic. Jul 'Mdama? Introduced and explored in Spartan Ops and books/comics. Killed off in the beginning of Halo 5. Cortana? Resurrected/Introduced as a villain in Halo 5 and killed off between 5 and 6(Infinite). Atriox? Introduced in Halo Wars 2 “killed off” between the opening cutscene of Halo 6 and the first level. Escharum(Atriox lite), Introduced in 6 and killed off in 6. Harbinger? Introduced in 6 and killed off in 6. But wait, Atriox isn’t really dead and he’s totally going to come back in Halo 7 and be a long term villain. For real this time.

Stovetop,

Agreed, I think it also hurts the games trying to even have a singular “villain” in the first place. Halo 1-3 had villainous figures, but I don’t think anyone was under the belief that just killing the 3 Prophets would solve the problem of the Covenant, or that killing the Gravemind would mean that the Flood would never be a problem again. The Halo series relies on having compelling factions with clear purpose and ideology to act as antagonists in a more general sense.

The Prometheans in 4 weren’t bad, but outside of the Didact, they had no real purpose or personality. They were just an obstacle. I was really looking forward to the premise of 5 with the concept of going rogue and tackling the underlying themes of fascism at the heart of the UNMC, but then it just rapidly pivoted to some other garbage with Cortana and the Guardians which led to nothing in the end anyways. And so I didn’t even bother to play Infinite.

Duamerthrax,

Well, the Gravemind is definitely not dead as it’s mind resides in either the Domain or an adjacent dimension. Hell, the Flood aren’t even sterilized from known infection locations. But like you said, the factions all have a clear purpose. Even the Flood in Halo 1, before the Gravemind was even introduced, were working towards a goal though consuming the minds of the species it encountered and fixing the Covenant ship. Hearing Cortana say that the Flood were fixing that ship was chilling. Zombies repairing an FLT capable spacecraft?!

A lot of my disappointment in 5 was how irrelevant and misleading the advertisement was. Nothing even remotely similar to this happens in the game. Hunt the Truth had so much better writing then 5 did. Let those people write a spinoff game.

CeeBee_Eh,

For the longest time I refused to watch the Halo show because I heard that Master Chief takes off his helmet. But then I gave it a shot and it’s a really really good show, and they did the adaptation solid justice.

They made changes where it (mostly) made sense and were truthful to everything else.

They set up a back story that explains how we got a John-117 in the games. Someone who is socially reserved, doesn’t talk much, never takes off his helmet, and prefers to work alone. The ending of the second season was a setup for season 3 to start exactly where Halo 1 started.

The music was phenomenal, cinematography was on point, acting was great, story line was compelling.

I’m normally the person who’s a stickler for not changing a story at all, but the Halo universe was originally told through a game that was more about story beats than actual literary writing. So there’s a ton of room for the in-between conversations and events.

I think the show got an undeserved bad rap. If more people gave it a chance they may have actually liked it.

Halo fans got an actually decent show. Whereas Wheel of Time and Tolkien fans got the abominations of a show we got.

prole,

The reality is that Halo has never really been anything more than a mediocre fps when compared to what had already been coming out for years on PC.

Blackmist,

The first few were really good on console. I played the first one on PC as well and there was definitely something missing with mouse and keyboard controls. The vehicles especially.

You have to remember that most FPS on consoles were pretty terrible back then (e.g. Medal of Honor series), and there was a lot of experimentation to try and find a control scheme that didn’t completely suck, along with just the right amount of aim assist. Other devs were still wrestling with that into the Xbox 360 era. Sony put so much effort and money into Killzone, and it wasn’t anywhere near as good as Halo.

Plus, split screen co-op made it very popular. It’s one of the few games to keep that into the modern era as well.

prole,

You have to remember that most FPS on consoles were pretty terrible back then

As someone who was busy playing Battlefield 2, I beg to differ.

Blackmist,

Halo predates BF2 by nearly four years.

prole,

Oh, then Battlefield 1942 then. People here were saying 2005 so I went with the one I knew from 2005. Also, first isn’t always best, the BF games made Halo look like a school project imo

I did miss the “on consoles” part of your quote though as I was referring to playing on PC so my bad.

Xttweaponttx,

RIP halo, my favorite competitive shooter ever 😭 infinite is such an absolute botch.

Omegamanthethird,
@Omegamanthethird@lemmy.world avatar

Even Halo 5 had redeeming qualities. I legit wish Infinite would be treated like a fan made game and ignored so they can make a Halo 6 that concludes the Promethean saga.

BurgerBaron, do games w Microsoft has never been good at running game studios, which is a problem when it owns them all
@BurgerBaron@piefed.social avatar

I'm not really all that bothered. Unlike movies, new start ups for making games happen a lot. When the greedy giants topple, like a forest something grows in the new patch of sunlight.

burgerpocalyse,

i don’t believe the next video game collapse is going to be very pretty for anyone. also, most independent studios and developers make little to no money at all

glitchdx,

its only the big publishers that are going to crash, so nothing of value will be lost.

MurrayL,

Tell that to all the smaller studios that have already been decimated and forced to close because of their publishing/funding deals falling through over the last couple of years.

You don’t hear much about it because they’re smaller and/or working on things that hadn’t released yet, vs the occasional big media splashes from companies like MS doing more layoffs, but indies and AA are being gutted too.

It’s comforting to believe that only the biggest companies are struggling, but the industry as a whole is currently in active collapse from the inside out.

glitchdx,

i know it’s not the important part of your comment, but I must point out that indies will be fine because indies do not have publishing deals. If your studio is beholden to a publisher, then you are by definition not independent.

MurrayL,

The definition of indie is always contentious, but there are definitely studios out there who are independent (as in not owned by a larger company) but work with a publisher for funding, marketing, and other support.

Even beyond that bit of semantics, many indies rely on funding from investors of one sort or another, be that angel investors, startup funds, or even just small business loans.

Many of those investors have lost their appetite for games, making it extremely difficult to pay the bills unless you’ve already got a sizeable cash reserve to cover costs.

Katana314,

“I’m sick of investing in video games. They’re always so unreliable.”
“You literally only ever invested in two companies.”

scrubbles,
!deleted6348 avatar

Personally I agree. I’ve seen way more startups kicking off with these waves of layoffs. It’s a silver lining, not much more, but I’m happy to see people finally realizing they don’t want the big tech solutions anymore.

emeralddawn45,

I mean sure but just like with movies, the rights dont change hands very often, even if they’re not being actively used or the rights holder goes out of business. This means a ton of promising franchises either suffer by getting terrible sequels or no sequels at all.

psx_crab,

Honestly no sequel is better. Dishonored is great, but i don’t want any sequel under the current Arkane.

Jakeroxs,

There are 2 sequels lol

psx_crab,

Obviously i mean it ends at doto.

zipzoopaboop,

We probably wouldn’t have expedition 33 if Ubisoft gave people a reason to stay

MurrayL,

I wish that was true, but funding has dried up across the entire sector and that affects the viability of smaller studios more than it does the mega corps with bottomless warchests.

WhiskyTangoFoxtrot,

Still bugs me that Microsoft owns the rights to the King’s Quest series, though.

who, do games w Microsoft has never been good at running game studios, which is a problem when it owns them all

I look forward to the small new game studios that will surely appear as the big old ones are consolidated and/or dismantled.

It’s disappointing to see things we like fade away, but as the sun sets in one place, it rises in another.

BombOmOm,
@BombOmOm@lemmy.world avatar

Smaller studios have been consistently putting out good games as of late anyway. Indy and AA studios have the freedom to make fun things instead of having to check every box on a spreadsheet.

warm, do games w Microsoft has never been good at running game studios, which is a problem when it owns them all

They would have been fine if they just gave them budget and left them to it, but it was never about producing good games.

Karyoplasma, do games w Microsoft has never been good at running game studios, which is a problem when it owns them all

Why cancel Freelancer 2, Microsoft? Why?

Kolanaki,
@Kolanaki@pawb.social avatar

From Crosspoint I heard that they even cancelled and shut down the studio making a game (forget the name off the top of my head) that Phil Spencer himself was said to have liked so much, they had to force him to quit playing their demo in a meeting about it. Not to mention the absolute waste of time and money on nearly finished projects that were probably going to sell well.

Eezyville,
@Eezyville@sh.itjust.works avatar

Quarterly profits.

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