As I said in another topic, this is the only way to play FF3 in its original form (or at least close to it) and in a language other than Japanese, outside of emulation. The DS remake is fine, but it is definitely a different experience.
Am I the only one who thinks those prices are still too high for 25+ year old titles? Don’t get me wrong, absolutely love the games, but this “discount” feels closer to what it should be.
Am I hallucinating, because there was definitely a bundle that had all 6 remasters that I got… for $50 in 2022 I wanna say? All 6 are in my library and there is no way I spent $25x6 (or whatever the price is, I know FF I and II are lower in price).
They aren’t though? They’re not ports, they’re partial rebuilds of the games in Unity with native resolution support, new pixel art, full arrangement of most of the music, and huge QoL and gameplay improvements/modernization.
I’m not a huge fan of SqEnix’s money grabbing (see: literally any of their FF gatcha content), but the Pixel remasters are one of the few that are actually worth it…at $50 for the whole bundle. Not $25/ remastered game.
They aren’t though? They’re not ports, they’re partial rebuilds of the games in Unity with native resolution support, new pixel art, full arrangement of most of the music, and huge QoL and gameplay improvements/modernization.
Call them what you want, I recently paid 15 Euro for 62 1990s Capcom games. 30 for 6 Square games would be fine, given the bigger scope.
Ok but again, are they ports or did new content go into it? Did a whole new soundtrack and full orchestral recording go into your 60 Capcom games? There IS a labour difference between adding new/upscaling the content vs porting it to new hardware and calling it a day.
Saying “call it what you want” is pretty disrespectful to the people actually working on modernizing these games (I’m one of those people).
Ok but again, are they ports or did new content go into it? Did a whole new soundtrack and full orchestral recording go into your 60 Capcom games? There IS a labour difference between adding new/upscaling the content vs porting it to new hardware and calling it a day.
Then give me a bundle without all that crap. Now I’m emulating the games and you get no money on top of what I paid for the SNES originals back in the day. I’d happily pay again for some convenience but not 70 Euro for six 30 years old games.
Saying “call it what you want” is pretty disrespectful to the people actually working on modernizing these games (I’m one of those people).
Original price of $10 each feels about right. They put work into the graphics, music, and bug fixes. But stripped out all the additional content of later releases.
$18 for one of these games is ludicrous. I would have preferred to just pay for the older version that they removed from the app stores.
I totally agree. I recently bought on sale Final Fantasy 1 for mobile, mostly because I didn’t feel like digging out my PlayStation and putting in one of the original remastered disks. To be honest, the load times were pretty long on a kind of it being PS1. But the prices they’re asking for for all of these remasters are excessive. Also some of them have 3D instead of pixel sprites; FF4:TAY in particular was ruined that way. You know what I’d like to see; all of the newer Final Fantasy is done in pixel art style. Like from 7 onward. That would be fun.
The PS1 games on Android are also 50% off. Although on my device, I can’t buy them directly because it’s “not compatible”. But I can buy it on an older device, and it will be available for download.
Ohhh dammit. Of course. Man that sucks. Thank you for clarifying!
I was hoping they would make gold cheaper because that’s really all that I need. But of course they tack on every other thing and then raise prices even more.
As a rental service game pass is great. But at regular price it is too much for me. I’m gona miss converting 3 years of gold to ultimate, though, lol. I’ll be going back to the cheapest tier when I run out.
It would be too bad to lose the backwards compatibility for all those special edition Joycons. Not that I expect them to, though it would be within Nintendo’s track record.
well the rumor at the moment is that the new console will be backwards compatible with the old joycons. they won’t attach to the new console, but you will still be able to connect and play with old joycons.
Oh I definitely will figured the Bluetooth would connect still, so pro controllers are fine. I was more thinking of the physical connection aspect since playing in bed is a little awkward with the removed Joycons and the kickstand set. Still nice though, especially if you have one of those mounted tablet stands.
I’m just thinking of all the LoZ and Animal Crossing Joycons that will now be relegated to the sheathe holder and a docking charger (or one of the fancy ones with USB to charge)
That’s fair! I mean I have Animal Crossing ones, and they’re not really that special, just unique colors. Other thing to consider is stick drift - if you’ve had your special edition Joycons for awhile, they may be on their way out pretty soon…
Yeah definitely lol. I got very lucky, my near-launch day switch joycon sets I got only has one left joycon that started drifting last year. I have no idea how they lasted that long cause I used all my controllers pretty heavily.
Now they sit on the charging dock next to the switch, next to the Steam Deck that actually gets used… Lol
so far all we have is rumors, but i think the stuff i read said that they would be theoretically stronger than the plastic rails, at least from forces from specific angles. They’re supposed to use this new kind of electromagnet tech where it only needs a small burst of energy to activate or deactivate the magnet. Time will tell if Nintendo can actually pull that off, but it sure would be neat!
I dunno, I’ve played with magnets that have the ability to pull their way through my hand before, so it’ll all come down to implementation. Sounds more reliable than some plastic.
New first-party peripherals, with less than a year left on the console in question? Idk, the only other one that comes to mind is PS4 back button attachment, and that was also puzzling, then and still.
I think the main drawback for me was how unlikable I found Booker and Elizabeth to be. It didn't help that Elizabeth would start talking every time I tried to listen to a voxophone. I remember having to take a break from the game after attempting to listen to one 3 or 4 times, but she wouldn't stop talking.
I really like the gameplay though. I'll boot up Infinite every once in a while to play Clash in the Clouds.
The game itself was for me mid - not good not bad, but the ending? I can’t believe no one mentioned it yet, that was the most impressive ending I’ve experienced in a game ever. Without spoilers, for those who played it, the piano notes and then darkness, I couldn’t believe it, it was so good.
The first game I played that really wanted to talk about racism and it decided to spend it’s time saying is “black people can be bad too”. I didn’t think much of it then and I don’t now.
I never played BioShock 2 or Infinite, but I watched full playthroughs of each, and I thought infinite was great! Different to be sure in most ways, but it was a neat expansion of the world and themes hinted at in the first two games.
I seem to remember a lot of sideline criticism when it came out that boiled down to “NPC sidekick not love interest but hot so I don’t like game”. I thought, and think that is ridiculous, and fortunately I think that criticism has faded with time because Elizabeth is such a positive part of the game, from my view.
I really liked BioShock Infinite. I enjoyed the story, I enjoyed that it was a deviation from the previous two, I liked the characters and the dimension travel. I especially liked the “fake facade” of it all, versus the overt, grimy dystopia of Rapture (which was fine). It gets extra points for being playable with ReShade on solely a Ryzen 5600G.
I enjoyed Bioshock Infinite a lot back on the Xbox 360. The whole city in the clouds but also it’s the early 20th century setting was really attractive to me, and I enjoyed it pretty much throughout. Elizabeth being an actually useful NPC sidekick that you don’t have to do endless shitty escort missions for was a great move. I don’t understand the hate it gets after a few years have passed.
It was criticized when and after it came out, so it isn’t something that’s come up recently. But as you mentioned, there were some praises as well, as NPC escort missions were a bane in gaming at the time and this game did get praise for Elizabeth for that.
However, much like the comment “the medium is the message”, I think also Bioshock was a series that was very close to people’s hearts and they had a specific idea about what exactly made it feel like that atmosphere. My stance has always been, Bioshock Infinite is a phenomenal game that isn’t quite Bioshock, and there’s nothing wrong with that, but it’s like… It’s like the entirety of the series Metroid, and then Other M. Had Other M been literally any other name and character, it would have been a perfectly fine game.
But since it, and Bioshock Infinite, are tied to their namesakes, staying in line with that atmosphere that they create is imperative for a fanbase. For all of the faults that Bioshock 2 had, they still nailed the thematic portion of the world that appealed to so many people in Bioshock 1. They’re dark, gritty, a musk of musty air fills the entirety of the game and characterization. They’re also quite creepy, with that setting on top of the insanity and tight enclosed spaces under the oppression of the ocean.
Bioshock Infinite seems to abandon that thematic element almost entirely. And mind you, they did the bright and airy world very well, I can only imagine what it would have been like if they had been able to complete the entirety of their vision! I suspect something like Legend of Zelda: Tears of the Kingdom size was always the goal, given all the details shared about what they had to cut out.
That tonal shift I am almost certain is a majority of the cause for the issues with Bioshock Infinite - as this was the sentiment I gathered upon release and the coming years. It was two-fold though too, because by changing the nature of the tonality of the game, the gameplay itself seemed to be “brightened”, maybe in an attempt to make it more accessible, maybe to make it more engaging, but it seems pretty commonly agreed that Bioshock Infinite is just easier. The puzzles seemed toned down (IMO almost more of a point a -> point b puzzle), and while yeah the ending was a very well done version of this, I think many also felt like it somewhat removed the agency the players were struggling with, just to toss in a “you have and always will be” multiversal moment.
Anyway, all this to say, these aren’t explicitly my opinions on Bioshock, I’m just an analyst. I enjoyed most of Bioshock Infinite, but it is clear to see that there is a difference in the show-don’t-tell of Bioshock and the tell-show-tell of Bioshock Infinite. I actually am able to replay Infinite, where I have a hard time replaying 1 and especially 2, just because they’re so goddamn scary for me, lol. Much of the gameplay of Infinite is also just slightly more modern, with 1 and 2 just being slightly slower and clunkier without the movement option of the grappling hook.
I think another way of putting this is to look at an entirely different game, We Happy Few. It seems to me that We Happy Few wanted to make the atmosphere of Bioshock 1 but with the brighter narrative style of Bioshock Infinite, which inevitably resulted in the clashing of those two themes. In the case of Bioshock Infinite, it is that very same clashing of themes which I think heavily affected the players perception of the game. Again, had it been named, like, “Sky Cultist: Enigma” or something like that, it would have been perfectly well received and would have maybe even gone down in gaming history positively. Instead, it was tied to Bioshock and is kinda seen as “it’s good but meh” as a byproduct of such a drastic shift. I also think the desire to go from sea to sky is just a little cheesy, and while it was done well enough I’m also sort of hmmmeehh on that whole side of it. Fun areas to play in, but… not very Bioshocky, even with the steam punk elements.
Which is too bad. It had many technically good qualities about it, from the story arcs, from memory I feel like the pacing was pretty good, I remember the gameplay early and mid-way being fun although I do feel like I remember just a little bit of bullet spongeyness and resource/ammo collection mid-late sections of the game. Obviously the ending was quite good, and I really enjoyed the cult story. However, the bright sky world is very contrasting to the murderdeath cult and gore of it all, and I personally wasn’t as big of a fan of the thematic shift, both in the overworld but also in the march towards the Industrial Revolution. It just felt so out of place to me (specifically the Patriots, or maybe I just hated fighting so many of them) considering we had this entire underwater industrial complex in Rapture. However this is alleviated somewhat by the ending of Infinite, since these are all infinite possibilities oooooohhhh the name makes sense nowwwww!
So yeah, all in all I think it turned a bit underwater espionage revealing the secret project to the world to floating cult investigation revealing the… secret project to the world.
polygon.com
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