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spudwart, do games w After earning $544 million in its most recent quarter, Unity says even more layoffs are 'likely'
@spudwart@spudwart.com avatar

One more reminder that Godot exists and has been receiving a lot of praise for its intuitive user-friendly ui and design.

Tronn4, do games w After earning $544 million in its most recent quarter, Unity says even more layoffs are 'likely'

Yall forgetting about the shareholders first

galloog1,

The shareholders lost out too. They have never issued dividends and their stock has tanked. Stop spreading ignorance.

spudwart,
@spudwart@spudwart.com avatar

The shareholders lost out too.

Good.

caut_R, do games w After earning $544 million in its most recent quarter, Unity says even more layoffs are 'likely'

My brain can‘t fathom how you can generate that much revenue and not be profitable as a game engine developer

echodot,

It’s because they keep buying random companies. Then weirdly there’s those random companies don’t make them any money, and so the obvious illusion is to buy some more random companies.

Sanctus, do games w After earning $544 million in its most recent quarter, Unity says even more layoffs are 'likely'
@Sanctus@lemmy.world avatar

Its insanity, Unity is a good product. There is a place for it in reality. In any sane world this product would have continued to operate how it was and it would have benefited people. But since profits are attached everything will have to be ruined eventually. Unreal is next to bat.

Shadywack,
@Shadywack@lemmy.world avatar

That’s really well said and an underrated comment here. In a sane world, Unity would “make a living” just fine. Another user commented on where they spent their margins, and my bet is that it’s on bullshit. Executive compensation should be first to get slashed, and if anything they should concentrate on keeping the “golden goose” or core development team alive.

Sanctus,
@Sanctus@lemmy.world avatar

Allowing leaders to use profits however they wish has been a disaster. I don’t know if it was codified into law, but when companies had to invest in R&D, and they had to invest in employees before drinking their own koolaid the world was a better place. Employees were taken care of, average people could thrive. Now its an open feeding trough everyone else is exempt from. The modern world only thrives with checks and balances, its proven that without them the powerful cannot be trusted.

KingThrillgore,
@KingThrillgore@lemmy.ml avatar

Yep they bought a good chunk of Weta Digital for some reason.

Cheesus, do games w After earning $544 million in its most recent quarter, Unity says even more layoffs are 'likely'

They didn’t earn $544M, they had $544M in revenue. They lost $124M but it’s all due to their decisions. They have a great operating margin in the 60s and spent all the money elsewhere.

echodot,

What are they spending all of it on? Because it certainly not updates to the engine.

Honytawk,

420M in profit is still way too much to be laying off people

mikegioia,
@mikegioia@lemmy.ml avatar

The didn’t make 420m in profit, they lost 124m.

Cheesus,

Revenue is how much you sold stuff for. Profit is how much did you make after paying for everything to run your business. They got $544M but spent $668M, so they didn’t make a profit.

slazer2au,

Revenue is not profit.

Revenue is income. Profit is how much they made after some expenses.

YurkshireLad, do games w After earning $544 million in its most recent quarter, Unity says even more layoffs are 'likely'

They have to claw back the money they gave to their CEO when he “retired”.

Alto, do games w After earning $544 million in its most recent quarter, Unity says even more layoffs are 'likely'
@Alto@kbin.social avatar

Headline really feels like it's trying to imply unity is currently making a profit. They haven't been out of the red in a while. Businesses tend to die when they're bleeding money and there's no VC.

Cheesus,

It’s a bit more complicated than that. There are a lot of accounting tricks to be constantly making losses but end up cash flow positive.

I don’t work or invest in Unity so I don’t have a great understanding of their metrics but companies I worked at would constantly capitalize new projects to add expenses in the future. You can structure sales deals so a new feature is added late in the contract. That pushes revenue out, but you can collect more cash early.

If unity didn’t do share buy backs this quarter, they would have a positive cash flow. Which points to they should be a profitable company but instead are using accounting tricks to post losses to lower tax bills.

theodewere, do games w After earning $544 million in its most recent quarter, Unity says even more layoffs are 'likely'
@theodewere@kbin.social avatar

i guess the guy at the top just isn't getting paid enough yet

BraveSirZaphod,
@BraveSirZaphod@kbin.social avatar

https://www.theverge.com/2023/10/10/23911338/unity-ceo-steps-down-developers-react

The guy at the top actually just got booted, if you care.

fartsparkles,

…but remain as a Unity employee until April 2024

So they’re getting paid to do nothing after burning all the company’s social capital. Unity have a very strange board.

Red_October, do games w After earning $544 million in its most recent quarter, Unity says even more layoffs are 'likely'

Well after their pay-per-download debacle, their latest quarter’s earnings may not be indicative of the shit that is coming down on them. There are dark clouds on the horizon for Unity.

Godnroc,

Oh, it’s dead, but the twitching hasn’t stopped yet.

Buddahriffic,

The best programmers there probably see the writing on the wall. The best small game dev studios will also.

I think unity is going to see a big quality drop even if it manages to get out of this death spiral.

And I’m still curious if they’ll get targeted by regulators for the anti-competitive shit that started this (the whole thing was intended to strong arm developers into using their ad platform to get an exemption from the new pricing model and put a rival ad platform out of business).

Laxaria,

Exactly. The colossal lost of trust is not easy to regain (if it can ever be regained at all) and that’s will be a specter haunting Unity’s economic performance for the years to come. I’ve seen so much outpouring of support for Godot and other open source / free game engines, and really hope that support continues.

ArmoredThirteen,

I work at Unity. The brain drain is for real. It started 2 layoffs ago and is picking up speed. My department lost some really valuable workers, because layoffs are imminent they don’t let leads hire many replacements, and the resulting critical work gets dropped on people already doing full work loads. Some of the people my department has lost helped build core systems from scratch years ago so that intimate knowledge of those systems is just gone.

Buddahriffic,

Thanks for commenting, it’s interesting to get an inside perspective instead of just speculating.

Out of curiosity, how are they (executives/management) communicating about this whole thing internally? Like are they trying to downplay the impact of that screw up or are they being genuine in how they present the situation?

ArmoredThirteen,

I can’t get too specific on that one because people get fired for leaking meeting info (I’m hoping to keep this job for one more year wish me luck lol). But in my opinion the new CEO has been a lot more open about what’s going on. He’s very straightforward and has been engaging with us in a more human way than JR ever did.

Buddahriffic,

No worries about not being specific, I was only expecting a general answer if any at all.

And that’s good. Tough times at a company can lead to improved culture (at least for those who survive the layoffs). Best of luck to you!

vxx,

Unity has over 7000 employees. When you compare it to epic with its 3000, it seems a bit much and rather ineffective.

Do you have any insight on this?

ArmoredThirteen,

Unity tripled in size in like 4 years iirc. It is trying very hard to be a large company. Like the culture has been shifting from small company feel to big corporate feel for a while now (since before I joined). It still is clinging very hard to having small company feel though because that’s the kind of culture almost everyone here was sold on.

As far as the efficiency of our size, I’m honestly not super sure. We’ve been multitasking a lot and have cut things in the past, like Gigaya. My department has always felt understaffed and I get the vibe that a lot of departments feel the same. I haven’t talked to anyone that was like “my team is too big to function well”. So if there is an inefficiency issue it is maybe a broad thing that could be hard to see from any one part of the whole. That said I work in a very specific part of the company and don’t branch out a whole lot to other groups so my interdepartmental knowledge is limited.

empireOfLove, do games w After earning $544 million in its most recent quarter, Unity says even more layoffs are 'likely'
@empireOfLove@lemmy.one avatar

Slow burn to death might not be so slow. Good riddance.

ballogh, do gaming w SteamOS will be coming to other handhelds before you can install it on your PC 'because right now, it's very, very tuned for Steam Deck'

I don’t care for other platform support from the money I spent on steam. I prefer to get some discount instead

LolcatXTREME,

Discount on what?

520,

Steam games presumably.

But Steam's discounts are already crazy steep.

ipkpjersi, do gaming w SteamOS will be coming to other handhelds before you can install it on your PC 'because right now, it's very, very tuned for Steam Deck'

I’m glad to hear they’re still working on it, they are one of the few companies I would actually trust to follow through with what they’re saying. It is in their best interest to deliver it so I’m sure they will.

RogueBanana, do gaming w SteamOS will be coming to other handhelds before you can install it on your PC 'because right now, it's very, very tuned for Steam Deck'

As someone who doesn’t have or tried steamos, is there a reason to choose it over existing distros? Is anyone here running it on their pc?

S410,
@S410@kbin.social avatar

SteamOS is an OS for gaming consoles. It's specifically tailored for gaming and it has controller-friendly UI.

You can game on regular distros, but you need to install and open Steam, download games, and, then, launch them, before you can grab the controller.

toastal,

You could also launch directly to big picture mode for a “console” PC

S410,
@S410@kbin.social avatar

It's a little more than that.

SteamOS also uses an immutable filesystem and the system updates as a whole. Because of that, there is no risk of something updating separately and breaking compatibility.
It's fairly common for things to update on regular linux distros and break e.g. anticheat support in Proton or some other thing.

Another thing SteamOS does, at least on the Steam Desk, is actually using two partitions. The updates are always installed to the inactive one, so there's always one image that's known to work. Even if an update fails, the device will simply boot into the intact OS image. Regular distros usually don't have much in terms of fail-safes, so if things break, they have to be fixed manually.

Basically, SteamOS is trying to be as reliable and "hands-off" of an OS as possible to provide best console-like experience.

makingStuffForFun,
@makingStuffForFun@lemmy.ml avatar

Nice info. Thank you

scottywh,

I think it’s really more about the extensive Proton compatibility testing.

Fisch,
@Fisch@lemmy.ml avatar

Proton works on any distro

Zeth0s,

It provides an alternative UI environment built and optimized for gaming. It has a separate windows manager, a complete ui, and a set of menus to simplify customization of whatever is needed for gaming and power saving.

And quick access to steam store.

It is extremely convenient if you like a console-like experience, but, if you are a tinker gamer, it has anyway a lot of nice additional features.

It is inconvenient as general purpose desktop os, because on update you basically lose packages not installed as flatpack

makingStuffForFun,
@makingStuffForFun@lemmy.ml avatar

Sounds nice for the telly. I love my nuc under the tv, but a nice, controller friendly interface would be sweet.

XTornado,

And it is somehow moddable, like people created plugins for the UI. I hope someone ends up adding alternative stores directly there and not just steam. But in any case you can install the respective apps and so on.

Takumidesh,

Is it any different than kde plasma + steam big picture?

brian,

yes, it doesn’t run plasma when it’s in big picture, it runs it in github.com/ValveSoftware/gamescope along with other tweaks, so it’s lower overhead and game windows tend to behave better

it also handles updates to os as well as to steam so you don’t ever end up with an update that breaks steam, they’re always in sync

Zeth0s,

I don’t know if steam big picture use gamescope github.com/ValveSoftware/gamescope.

I would guess it doesn’t, but I cannot be 100% sure, I haven’t used steam on my laptop since ages

CarbonScored,

Mainly that it’s specifically calibrated for running games on Linux. I’ve tried the Steam Deck and it works pretty damn well out the box, compared to any other distros, so a PC version would be cool.

Chump,

Aside from native proton, being able to do everything (easily) from the controller. It’s amazing how often you still need a mouse, or just the windows key, in windows :(

The_Walkening, (edited )

What I really appreciate is that it’s geared toward handhelds, but has a decent desktop experience and is powerful enough to be a nice mobile media/piracy box with a remote and a USB-C breakout dongle. You don’t even need to change the read-only filesystem if you use WireGuard VPN (this might take some legwork to generate the .conf files you need, depends on VPN provider) and a streaming/torrenting program that comes in flatpak.

EDIT: Also forgot, you can add a custom shortcut to your Steam Library and have (some) programs launch from the SteamOS frontend rather than desktop.

Jinxyface,

Mostly just Valve specific software implements to make the experience better. SteamOS has a really good suspend/resume sleep feature where you can just power off the Deck during a game like any other console, then when you hit the power button again it just lights back up to where you were in the game.

Not sure if that's in any other distro

thegreenguy,
@thegreenguy@sopuli.xyz avatar

I think on all distros if you suspend, when you turn your device back on, it resumes everything.

Jinxyface,

The Steam deck is very quick though. I just paused Like a Dragon Gaiden and it took about 2 seconds to go to sleep, left it sitting on the table for an hour or so while I did some errands. Picked it back up and hit thepower button and I was back on the pause menu in about another 2 seconds.

Steam Deck "sleep" is more like locking your phone than it is like putting a Windows PC to sleep

520,

On a generic PC? No.

On a Steam Deck, it has useful hardware related features that are easy to access, like global frame rate limiting and seamless sleep/resume

Grass, do gaming w SteamOS will be coming to other handhelds before you can install it on your PC 'because right now, it's very, very tuned for Steam Deck'

Good thing the linux community already has pretty much all of their concerns covered? Linux already works on regular computers. I have bazzite, which is a drop in replacement for steam os, on my deck and my laptop, and in regular use you would never know the difference. It even has read only root like steam os, but you can install system packages that survive updates.

There is, IIRC, at least once other distro that I believe can do deck as well as regular PC installs, but I haven’t tried it and don’t know the pros and cons.

ampersandrew,
@ampersandrew@kbin.social avatar

SteamOS has, in my experience, avoided a lot of problems that any desktop OS has with being a gaming-only device, Windows or Linux. Stuff like applying updates or needing to alt+tab to address notifications that are major pains in the ass to do with a controller.

averagedrunk,

ChimeraOS and HoloISO. I haven’t heard of Bazzite but I’m going to have to go look now in case HoloISO gets abandoned. Should be an easy replacement.

johnthedoe, do gaming w SteamOS will be coming to other handhelds before you can install it on your PC 'because right now, it's very, very tuned for Steam Deck'

Such good news. I hope someone can answer this either theoretically or practically as I’m not as knowledgeable in this.

One of the things I love about the steam deck is the ability to just turn it off and back on a few days later and the game is exactly where I left off. If steamOS is on a PC or another handheld deck. Would it still be possible to still have this feature? I guess my question is whether this is a software or hardware feature.

SheeEttin,

Sure, that just sounds like sleep mode, which PCs have had for decades.

The important thing is for the OEM to actually implement it properly.

ampersandrew,
@ampersandrew@kbin.social avatar

Sleep mode outside of SteamOS has been rough for games, because they tend to resume from sleep ungracefully and crash.

MentalEdge,
@MentalEdge@sopuli.xyz avatar

Sleep has almost never worked with games, though. I’m not aware of any games that can survive wakeup without crashing on windows.

One of the ways Valve was able to expand the OS in a manner they could never have if the steamdeck ran windows.

DudeDudenson,

It’s a lot easier to make sleep work when your target system has only one (now two) possible APUs

culpritus, (edited )
@culpritus@hexbear.net avatar

I’d imagine this is something the HW has to support, and the software has to implement a solution via that HW support. I’m really excited to see SteamOS coming up as the next mobile linux platform. With the support from Valve, I’d consider a steam deck or similar over other tablet options.

MentalEdge,
@MentalEdge@sopuli.xyz avatar

It’s software. I’m pretty sure my linux desktop can do this… It’s not a special feature, exactly, the system state gets saved to RAM, and then the CPU goes to sleep.

On resume the kernel reads the state from RAM and puts everything back where it was and things continue from the exact same point from which they were suspended. Theoretically.

It’s a complex sequence, and windows sleep is famous for getting it wrong on lots of hardware configs. I’ve had trouble with it on linux, as well, almost always relating to the GPU.

Valve very likely put in some work to have it work as well as it does on SteamDeck, but theres no reason it couldn’t work on any given device.

averagedrunk,

I’m using HoloISO (it’s like 95% SteamOS) on a mini PC (all AMD, 680M iGPU because I wanted to get close to the deck specs). I mostly stream games from elsewhere in the house, but it has a few titles installed locally.

The sleep works perfectly so far for local titles. I assume other Arch based distros with all of the steam software installed (like ChimeraOS) work just as well. If the hardware maker who puts it on their box makes sure their hardware is well supported it shouldn’t be an issue.

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