It does feel like there’s a lot of writers out there that see a lot of “X” and aim to poke fun at how much “X” we see…but don’t realize that media is so pervasive that they’re aware of their own faults, and able to play around them.
A long time ago there was an attempt by a comedy show to make fun of comic books, by having The Joker tell jokes and make fun of Superman’s underwear-on-outside…not realizing he does exactly that in the comics.
Really, I think a lot of writers just need to go back to basics on recognizing what constitutes an original idea. It’s certainly not easy.
Marty Stratton of id Software tries to throw Mick Gordon and his entire music production career in front of a bus over the Doom Eternal OST issues:www.reddit.com/r/…/doom_eternal_ost_open_letter/
if you believe company pr people, sure why not. mick had receipts. and I’ll believe a talking ferret before i give any company pr person any credence. they lie for a living.
They just released a Doom 1/2 combo pack that has a bunch of mods included as well as a mod browser for new mods. And the mods are all supported on console. I was playing Doom in Princess Peach’s castle on my Xbox yesterday.
I googled your issue and found a post on… That other site.
Search for “Sound Settings” in windows, on that screen to the right there is a button called “Sound Control Panel”, click that.
On the following screen you should find all your audio devices. There are 2 versions for your headphones, the normal stereo device and a second Hands Free one, right click on the Hands Free headphones and disable them.
Now open the “Recording” tab, there you should find your headphones among the other microphones you have connected, right click and disable them too.
Your headphones should now work ingame as the game has no way to access your microphone anymore and thus isn’t able to take away your headphones bluetooth audio bandwidth, however this obviously also means if you later down the line want to use your headphones microphone you’ll have to enable both of those things again.
Edit: Just disabling the microphone while leaving the Hands Free option up works too, but without a microphone there’s no point to ever use Hands Free and thus I like to turn it off to reduce clutter.
Nice to see that this is still helping people over all this time lol :)
Seems like a cool concept that they just didn’t execute super well.
Like having two behavioral simulations (cast simulation interacting with props you place, and audience simulation that reacts to where you place the camera’s attention) that you need to navigate sounds cool, and bound to lead to some interesting and funny emergent experiences… but it sounds like the implementation was just undercooked.
I’d probably still give it a try on sale or something but g o d d a m m i t does that Corporate Memphis art style rub me the wrong way. Lmk when the San Andreas texture mod drops though.
I mean if you trace it back far enough, the engines used are in fact forks of the quake engine (IdTech 2). I’m sure there’s some simple system somewhere that’s still the same in all engines all these years later
Fast forward to today, it’s kind of terrifying that the proprietors of DirectX effectively own the poster-child Vulkan game engine for both performance & visual fidelity.
It would definitely take some creative interpretation IMHO. That is if you’re using the gameplay of Eternal, you’ll want to make changes to the original maps structure and encounter design. Would be an intensely interesting project to take on… Even just an episode, or a level or two…
I’m already thinking about how to “gate” different sections in episode 1 to work with Eternal’s arena based gameplay. Later episodes and Doom 2 gets easier, though.
The only thing about the level design I think would get broken is the fact you can jump and other traversal methods. The original maps weren’t designed around that, and even Brutal Doom breaks them with the addition of jumping. But what’s broken is the intended progression and access to secrets and is also an easy fix. Just make the barriers higher or gaps further, etc.
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