I wonder if they’re still dealing with engine limitations? Not excusing them, because the feedback is actually on point if you see the screenshots/trailer. But I’m wondering if there’s a poly count limit or something.
They’re clearly bolting on the graphical improvements on top of this antiquated engine, rather than rewriting it. I wonder if they need to “trick” the engine (like with RTX Remix, where the game isn’t “aware” of the changes).
These are the recommended system requirements. Not sure what they are doing behind the scenes but they are absolutely ridiculous for a game of this scope.
It’s even dumber: look at the minimum requirements, too. The insane difference between the minimum and recommended tell me that it’s the original engine with a ton of shit bolted on top.
That’s the only reason they’d recommend a 2080 or above – just sheer brute force. I hope I’m wrong, but I smell an unoptimized rerelease. Someone mentioned this studio remastered a Star Wars game (I forget which) and apparently it didn’t go well.
Aspyr is the company, it’s not really a ‘studio’ - they’re a porting house that used to port PC games to MacOS, poorly (but beggars could not be choosers in the post win95 world, crappy Aspyr port or none at all)
except its also releasing on switch lmao. maybe that version is gonna be way worse, or MAYBE the recommendations are overestimated to not get peoples hopes up. who knows, seriously, i wouldnt be so cynical yet though.
it says switch, thanks for the positive comments and the obvious conclusion i am working PR on fucking lemmy, lmao. i was just trying to figure out where all the unfounded hate was coming from, i have deducted that i am reading comments from a bunch of pissy pants who need something to complain about constantly. truly incredible and insightful knowledge you have given and obviously taken the time to look at yourself.
I don’t think so. They’re quite cheap when it comes to knocking these out, and didn’t have a higher poly model to go off like they did with Tomb Raider or Soul Reaver.
I’m still salty over how many tweaks they could have made to improve that and didn’t bother.
This is their seventh Borderlands game made in Unreal engine. This isn’t some fledgling indie studio that’s still finding its footing around a game engine. They have 1300 employees, they had 6 years to make this and they have 2K Games’ backing. They have no excuse to release a game in this state, but sure. Let’s blame the customers.
Oh, and I just noticed: the game uses Denuvo, because of course it does.
From my experience graphics doesn’t matter much in VR if FPS is fine. You can play HL Alyx on a what was sometime ago affordable gpu and get almost the same experience as with 5900.
You made this statement by using the most optimized high end VR title in existence. And the creators of the game their own engine!
Graphics do matter. That’s why you cited Alyx. Right? Because the game is impressive in many ways, graphics being a really big one. Graphics in VR have generally stagnated for the past 5 years since Alyx came out.
Graphics are why the interactions with bottles in that game are so impressive. Just to highlight one small thing.
You have a good point about Alyx. My opinion using VR is that there’s a point with graphics when it feels comfortable, any better doesn’t give much to the experience like if you see pixels your brain just thinks that’s how the world is. I don’t include objects being interactive into graphics here, but what people generally perceive as graphics ie textures, lighting and other stuff you need gpu for. Also there are very few such interactive objects in beat saber or superhot though you still feel being in vr.
SIT has been discontinued, but Project Fika is the currently active branch for co-op play. I just haven’t used it recently since the headless option is a pain to set up.
I host all of our groups stuff on my dedicated server, but I looked over the info last night and it spells it out really easily for headless. SIT didn’t do anything in the way of helping so this should be pretty straightforward.
Maybe it’s my particular setup - I use Pterodactyl Panel to manage docker environments - but I remember repeatedly banging my head against the proverbial wall trying to get it to work, quitting after 3 days.
Yea that might be a bit of a pain. I just run a 2022 server on my old TR setup. I don’t have time usually to mess around with more than that currently. I just want shit to work when I get time to game.
They spent the past month or two making this a wipe for ultra sweaties (Flea Market doesn’t unlock until level 80 or some nonsense) so that only the most diehard of fans are playing and they refuse to accept that the game they spend 90 hours a week watching other people play has problems.
Having never played a battlefield game, having last played COD when MW2 released: good! Not every game in the same genre needs to play the same way, and I suspect it’s healthier this way for the “soldier shooter” genre to propose different kinds of experiences.
I always liked going into older BF servers that weren’t so populated just to be able to get a lay of the land without being destroyed in three seconds.
Or to be able to use the vehicles and get used to them without as much threat.
Maybe I just want a mode that lets you free-roam maps…
I do! I enjoy camera modes in games a lot, too. I like to look at the architecture in games because I think it’s fascinating.
For BF, though, I do think a little playground would be great. Since they have that map builder tool, I may end up just having to make one myself.
Especially for adjusting piloting controls. If you try to do that while playing a normal match you may not ever even get to fly a chopper to see if you made a good change, for example. I played the beta all day on Saturday and didn’t get a chance to fly anything during that time.
Having long played some old CS, there was so much sense of community from connecting to a personal server instance, regularly seeing the same people, familiarize with specific rules to that server, getting to know the admin etc. I’m sure you feel a sense of community from match making, but it can definitely exist outside of matchmaking IMO.
And I’m not advertising for one over the other. But I’d be very happy to see the persistence of accessing personal servers for a game.
Enter Monthly Subscription Game Libraries and DRM-free → Exit Steam
In lieu of even the simplest commitment by Valve to keep their DRM client free of system requirement creep, business models like Ubisoft+, EA Access and Game Pass represent far greater value to consumers. The claim is often made that you “do not own the game” with these services, but you do not own them on Steam either; Valve stops pretending to care if their store’s software breaks your game after you have played it for two hours.
I would rather pay a fraction of the price to play a game for one month than pretend digitally distributed games have the lifespan of a boxed physical product. You can consume the entirety of a game within one month and pay an appropriate amount of money for the ephemeral service offered.
this person is extremely misguided. the a copy if the game files, drop in the goldberg emu dll, and done. works forever, in as many copies as you feel like. DRMs can stand in the way, but that’s exactly what makes it even worse on subscription platforms. and online only, or strictly multiplayer games? these won’t work whatever you do, but that’s not valve’s fault.
valve is careless but today other than GOG, it’s still the best (read: least bad) popular storefront, and subscription based systems are simply just the worst.
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