The easiest fix is to own the game on GOG, which allows players to roll-back patches, but for Steam owners the process is a whole lot more convoluted.
… and …
A more straightforward perspective came from the team working on the enormous Fallout: London project, which was due to launch around now but has been delayed while the team works around Bethesda’s update. As the project lead says, “[the patch] has, for a lack of a better term, screwed us over.”
The previous most expensive option ($150 I think) included all future DLC. Now they added this game mode and charge $250 for it, and the players who payed extra earlier don’t get it included.
Also, I’d totally return to the game for a while for this mode assuming there aren’t wipes ever. That’s my issue with the game. I don’t like losing all progress every few months. I don’t want to play the game enough at once to reach the end game in that period. I only payed for the standard edition though, and I sure as hell am not paying $250 for this.
Look into the SPtarkov mod. It is regretfully only single player but you can just relax and sometimes do a mission or 2. It also has mod support to remove the things about the game you find tiresome.
Every now and again I fire it up and play a map or 2. I have had the same character for over a year now.
Also, support games made with passion and love (even if technically means supporting a big corporation). Legends of Runeterra is an example of a game that absolutely hit the nail on the head (there are zero predatory systems, despite being a collectible card game!), and now has been punished for it.
Honestly, especially games made by big, publicly traded companies. They make games based on marketing algorithms. Buying good games only improves the algorithm.
ITT: a lot of people worried that one of the few examples of corporate-provided services that isn’t a flaming pile of anti-consumer profit-before-everything garbage is going to be punished for not being that via political ratfucking.
AI can be a great tool if used properly to enhance human work but companies seem hell-bent to instead have just AI do all the work, cutting human beings out completely and “saving costs”. Recipe for disaster.
How is that awful? The deep dive videos are all we need to understand generally what the new things are, and why we should be looking forward to it. Isn’t that all marketing can do?
I mean what were you expecting a month from release besides like maybe one additional trailer? The original trailer exists and I’m sure they’re paying to run that somewhere. And once someone sees it they can go watch the dev videos.
If they cared about peaking hype they wouldn’t have told us about the performance problems. But frankly they don’t need to hype CS2 or even sell big at release and they’re well aware of it. Games like the latest annual COD have to sell as much as possible at release because they need players to fill the servers, they need to have an established player base to sell the battle passes to after a month, and the game has a maximum shelf life of a year, before it’s abandoned for the next game. But CS on the other hand doesn’t need to do any of that. It has virtually zero competition so it has a captive audience of everyone who likes modern city builder games, and it doesn’t matter when you buy it, because they aren’t making another one for 5-8 years. They know exactly how much money they’re going to make from this game and they’ll get yours too, whether it’s at release or a year from now.
To put it in perspective, COD games are made fast, and have to sell fast. Since CS1 released, there have been TEN Call of Duty games. In that same timespan were about to get ONE new Cities game.
I’d love an open world game where you start as a Star Trek ship and just explore for hundreds of hours, stumbling upon adventures/civilizations taken directly from the massive repo of lore that exists from all the shows.
Have you tried Bridge Commander or the not actually star trek, but still totally star trek game Artemis?
They’re basically that. Randomly generated scenarios where you, and a few friends, command a Starfleet vessel to solve dilemmas or just exist in the world. The fun is mostly in the MP aspect (though Bridge Commander can be played solo), and the missions are pretty samey and mostly explained through text briefings. But it really feels like being on the bridge of the Enterprise.
I’d say they’ve really got the game to a good place at this point. In ways it still isn’t perfect, but if it had been like this at release then people would’ve absolutely loved it.
It’s something I think about for quite a lot of open world games, but it always seems like a waste that companies just move on from building up a game.
Really feels like they could spend years just adding to the world they’ve built.
Gamers proved to them that it didn’t matter if the game sucked on launch. Why keep building free updates when you can dump money into a new game? Which will most certainly be broken at launch again. Preorders need to stop being a thing and then we won’t have this type of mess anymore.
You and I don't, but gods, every time a new game trailer drops, the Discord communities I'm in all go HYPE HYPE HYPE I'm preordering. Or you can just see it from the YouTube comments. Too many idiots giving their money before a product has been proven.
I don’t worry about the complaints of people who pre-order anymore. I sit back and eat popcorn watching them rage about the quality of the launch title after paying full retail.
I’ve Kickstarter, when I wanna give money to struggling artists who may or may not deliver on time (hi, Poots!) Big studios can kiss my ass. And I say this as a fan of CDPR! I almost preordered CP2077, because I felt bad not paying full price for The Witcher 3. But then I remembered it just fucking encourages them. I’d rather have paid for a print copy of the artbook, to give them extra money. Ah well.
That's why I was excited about the online partffew years ago - imagine gtav but in night city, backed by CDPR? If done well it's be printing money for them and guarantee constant updates and improvements for us. Unfortunately it just wasn't meant to be it seems :/
It's been a damn good summer for fighting games too, and arguably the best year for all of video games. I've still got probably 10 hours to go in Baldur's Gate 3, haven't touched Starfield or Phantom Liberty yet, and I'm also looking forward to Broken Roads. There's not enough time to get to all this good stuff, and there's still Wargroove 2 coming in a week and a half.
2010 is my favorite. the beatles rock band and rock band 3 came out the same year. one being a nearly perfect game and the other being my most played game ever by far (unofficially, 360 does not track days played)
1998 was such a monster year because it spawned so many big franchises, including two that were arguably the genesis of e-sports. It’ll be a while before we know how 2023 measures up in that regard, although there’s not much new stuff this year that might have legs. Hi-Fi Rush and Starfield, maybe?
I’ve been thinking for a while that this is probably already the best year since 1998 though.
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