The thing is they can't even do this reliably. If you charge the customer once on purchase, but don't know if they are going to install it once or ten times or if they are going to fuck with you and install it a hundred times, then how much do you want to charge?
The only way Unity can realistically fix it at this point is to pull a WotC and not just backtrack all these changes, but implement a legal mechanism that guarantees changes like this cannot ever be retroactively applied to past versions of the engine.
Unreal could do the exact same thing. Obviously preaching to the choir on a Lemmy instance of all places, but open source is the only way to be safe for the future. If you’re already making the switch because Unity forces your hand, you might as well go with the long runway.
Not only can UE do the exact same thing, but Epic doesn’t need small indies as much since they have a more diverse clientbase of heavy-hitters. Epic is much more able to absorb the damage if they make a pricing change that loses them the indie market.
Is the Game Porting Toolkit starting to pay dividends? I didn’t really buy my Mac to play games, but I won’t complain about more of my Steam library being playable on-the-go.
This is what we get with propietary software. We can’t go to another entity or create one to develop the engine for us moving forward. We can’t take the current state of the engine and just patch it to keep existing games alive.
If you depend on some work and that work is being done by software only some other company control, this company is really in the control of that work.
I want to see how the M1 version fairs on my tiny laptop. Obviously it won’t be as good as my gaming machine, but finally: a Metal title I’m interested in that can push the hardware!
nitter.net
Aktywne