Seldom have I been more happy to already not like any of a company’s products! What a bunch of idiotic antedeluvian moralizing hyperauthoritarian assholes!
I wonder if Japanese companies not liking modding is somehow a cultural thing. I remember littlekuriboh, the guy who does the Yu-Gi-Oh abridged, mentioning that the actual Japanese creators of the show wanted nothing to do with him and his content when he met them at a con. While non-japanese people see editing official content as form of investment and passion (even if it’s a joke), the japanese mindset is that you get what you get and messing with it is disrespectful.
Much as I love abridged series and mods, I sometimes feel like there are people too invested in existing franchises that could have made something substantial if they ventured their creativity out of fan works. I’m sort of one of them - I made a lot of TF2 animations back in the day, and past a point realized for all my work I had nothing I could claim to have truly been made “from scratch”.
Not to disparage parody makers, just that I understand the sentiment.
It seems to make for fun clips, but I can’t tell what the gameplay is other than walking into a room, seeing something, dying with no chance of escaping, and then hitting the “record clip” button for your audience.
Procedurally generated buildings so they are never the same. You have to safely travel in and find scrap to sell. See how much money you can make before your whole party dies… it’s actually quite fun.
I think not the gameplay itself is strong, but the the game enables to see your friends in stupid situations. The social dynamic that emerges is the most fun part of the game.
Oh that’s awesome, I have been meaning to get into this. And I still will, though right now Signalis, Tunic and Persona 5 Tactica are first on the list. 😅 Too many games, too many sales.
I tried the free demo on the Switch though, and really liked it. The art style easily carries what would otherwise be a good but not stellar game.
Did anyone else find that CotL was a bit unbalanced? I had already maxed every unlockable ability and built a massive farm cult by the time I was about halfway through the dungeons, which made the rest of the game a bit anticlimactic as I didn’t need to do any more resource management. Hoping this expansion deals with that, if so I’d love to give it another go!
I think it would have been better if there was some limit as to how much cult time you had between each dungeon run, but there’s nothing stopping you (in fact I felt encouraged!) spending a while using your resources to build new things and making all your cultists happy every time you go back to the cult.
Still very much pissed off about them announcing they’d remove their game from storefronts due to Unity pricing changes, which made people panic-buy the game before it’s no longer available, just to then clarify it as “just a joke”.
Deceptive marketing practices are always bad, even if you’re a small studio.
I would take this with a grain of salt just because Matsuno doesn’t work at square enix, you would hope he would be involved in a remaster or at least know it was happening, but that’s not always how these things play out
If you’re developing a remaster of a game while you have the director of the original game on the payroll, that’s not a breakdown in communication. That’s intentionally keeping him out of the loop.
Trust me, I’d love it if you were right on this, but as far as I’m concerned, this means the leak wasn’t accurate in this case or the project got axed.
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