drphungky

@drphungky@lemmy.world

I’m just a guy, my dudes.

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

drphungky,

Also why I stopped playing. The part around level 50 where it forced me to do big multiplayer raids. Nah. I just wanted to be a master craftsman!

For me, combat in that game sucked compared to ESO. But the crafting was amazing!

drphungky,

Also a roguelike is usually top down/isometric and tile based. Really not a ton of roguelikes these days, which is good as far as I’m concerned because roguelites are better.

Shattered Pixel Dungeon notwithstanding, of course.

Many players have become "patient gamers". What are games people might miss out on by waiting for sales? angielski

Sales follow the tradition of supply and demand. Products come out at their highest price because of expectations and hype. Then, as interest wanes, the publisher continues to make some sales by reducing price to tempt the less interested parties....

drphungky,

Granted you have to have VR for it, but Beat Saber has pretty famously never gone on sale and never will, but it’s an unbelievably good game that super worth it.

This reminds me I need to start playing beat saber again.

drphungky,

Part of why I liked RDR2 so much was it felt like being IN a Cohen brothers movie. Really did feel like “playing” a movie to me. The production value was just off the charts.

drphungky,

Just finished Mario Wonder in like a week - a delight to play but too easy and way too short to 100% a game.

Currently playing Dave the Diver and understanding why it has such good reviews. A solid little game - just expect a game that literally everyone can agree is pretty good, maybe not a game you’ll think is great.

Also currently loving Monster Train. Horrible theme, bad art style, and the sound effects are off-putting, but the gameplay is top notch. Very very fun. I was playing a bit of Across the Obelisk trying to capture that Slay the Spire addictive deck-builder feel, and where I enjoyed the latter (particularly for multiplayer) I never was dying to play it, just enjoyed it while I was. Monster Train I’m definitely looking forward to playing tonight, or maybe today during a boring meeting.

And of course DoTA. Always DoTA. For me it’s still the best game ever made, and they keep getting better with new content, fixing community toxicity issues, trying to help the skill wall, etc. I took two years off with my daughter’s birth, but I’ve been playing again for a few months and it’s better than ever.

drphungky,

Unreal could do the exact same thing. Obviously preaching to the choir on a Lemmy instance of all places, but open source is the only way to be safe for the future. If you’re already making the switch because Unity forces your hand, you might as well go with the long runway.

drphungky,

The Unity training materials are amazing. I took their beginner programming course and even made a tiny little game of my own afterwards. I had plans to make a real game later for fun. It’s awesome software and they have a great ecosystem for beginners with no experience.

So it’s a huge loss, but why would I support them now when Godot exists? The only prospective user I can think of now is someone with no experience that needs all the tutorials, so they’re only using them to learn and have no dreams of making a successful game. All the wannabe devs who think they’re going to make the next great indie hit (and trust me based on game dev forums - there are a ton), why would they set themselves up to pay a ton of money to Unity when starting out? The people they’re going to hold onto are those who don’t have the skill or resources to switch, which probably coincides fairly well with those who don’t have the skill or resources to make a commercially successful game. So they’ve limited the amount of money this move makes to existing games they can squeeze some money out of, and maybe some potential breakout hits from people who are pot committed to Unity and not skilled enough to switch. It’s a crazy move.

drphungky,

Ha, yeah my immediate thought was imagining a situation like:

Godot Developers who have not yet read the news: “Huh. Why do we have 1000 new pull requests today?”

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