lemmy.world

hightrix, do games w I hate when a PC game is ONLY available on Epic Games store

I know this is unpopular, but I don’t understand why people care so much about which storefront they use to buy a game. I buy it where it is cheapest.

Hell, Epic takes less of a share of the sale. It is better for devs.

For me, the social aspect of the store I buy games from is irrelevant.

seathru,
@seathru@lemmy.sdf.org avatar

One reason is Valve has put a fuckton of effort into linux support. So for linux users, buying a game on Steam means it’s probably going to work right out of the box. Buying from Epic, it’s a crapshoot.

For example, I spent hours trying to get Red Dead Redemption 2 that I had bought from Epic to work. Never did, something with rockstar launcher compatibility. Gave up and bought it again on Steam, worked the first time I hit play.

Pyrin,

I agree with the sentiment that people should shut up already about the launcher thing. I know it's aggravating, but, there's options.

However when it comes between Steam vs Epic as storefronts, you'd be hard-pressed to try and find anything to like about what Epic has done with their launcher vs the years of hard work and labor for Valve to get Steam to where it is today. Epic's launcher is like where Steam's was - 17 years ago. It's noticeable, you can't hide it.

Cris16228,

Hell, Epic takes less of a share of the sale. It is better for devs.

88% of 1.000 vs 70 of 1.000.000? Which one is better? People don’t like what they did with exclusives. I’m kinda okay-ish if you keep the game you founded locked on your store for a year or 2 but not all the games you get by paying devs to release it exclusive to some shitty launcher

emax_gomax, do games w I hate when a PC game is ONLY available on Epic Games store

Just circle back in a year and buy at a discount on steam XD.

carl_dungeon, do games w I hate when a PC game is ONLY available on Epic Games store

I ignore epic totally

rdri, do games w I hate when a PC game is ONLY available on Epic Games store

Think of it as a “this game is not yet available for purchase” seal. It may also mean “we know our game is not up to standards (it wouldn’t sell well on Steam), so we chose to let idiots at epic decide if they want to pay for it, and hey it worked so that’s something”.

tiredofsametab, do games w I hate when a PC game is ONLY available on Epic Games store

I just never buy those games. Epic released with exclusives but couldn't process payments in a number of country leaving gamers there SOL. That and some of the higher-ups there just left a really bad taste in my mouth. Anything that also releases as a timed exclusive there doesn't get a purchase from me until years later when it's more than half off (and I think I've only bought one game like that). A Steam monopoly is bad, but Epic are not the solution to that.

mnemonicmonkeys,

A Steam monopoly is bad, but Epic are not the solution to that.

Seconded. I’d prefer to see GOG and Itch.io as the big competitors to Steam

SaltySalamander, do games w I hate when a PC game is ONLY available on Epic Games store

An exclusive on Epic Games may as well just not even exist, as far as I'm concerned. Didn't play Anno 1800 until it was finally released on Steam. Nice discount too.

ech,

So they still got your money eventually. That’s a double win, in their eyes.

chemical_cutthroat,
@chemical_cutthroat@lemmy.world avatar

They lose day 1 hype, tho. Sure, the game eventually comes to steam, but that’s after it’s already been overplayed on twitch and YouTube’d to death.

ech,

In what way does that matter outside of driving sales? Which people like op happily still gave them?

chemical_cutthroat,
@chemical_cutthroat@lemmy.world avatar

It’s not “new”. There is no FOMO. Early adopters for games are a large chunk of sales.

ech,

If that was actually a concern, why would companies do it at all?

njm1314, (edited )

Why do companies do exclusive launches? Presumably they think the money they get from Epic is more than the money they’ll lose in sales. Whether or not they’re right is another question.

ech,

Presumably they think the money they get from Epic is more than the money they’ll lose in sales

Congrats on getting the point.

njm1314,

Congrats on being a dick for no reason

ech,

Not my intention on your comment. More so commenting everyone else’s reaction to my comments pointing to the same thing.

njm1314,

Maybe next time try actually making your point instead of circling around it for five comments like a fifth rate Socrates.

Wooki,

Congrats on all the downvotes sunshine

ech,

You care about downvotes?

Wooki,

Good indication of how out of touch or plain posting in the wrong instance

stembolts,

They indicate how much of an ass you come across as.

There are tons of people in this world who are right, yet everyone dislikes and doesn’t interact with. Something to think about some day, when you calm down.

Lightor,

I mean most people would look at it as an indication that their point isn’t landing. You can just power through and be a jerk though.

Resonosity,

The commenter above you said that it’s a gamble as to whether a developer making their game exclusive to a certain platform and the payout from doing so is more lucrative compared to releasing to all platforms. It may be, or it may not be.

I’m not sure if we have the statistics of how well Anno 1800 did in terms of sales when it first launched, but the parent commenter said they obtained the game on Steam when it was discounted. That said commenter didn’t pay full price for it at launch to me speaks to how maybe Anno 1800 lost revenue by not reaching more audiences.

Point is: we don’t know if it was a double win for Anno 1800, or any game by any developer that is restricted to a limited amount of platforms. Don’t claim it was so unless you have evidence one way or another.

sep,

Basicaly they do not think their game is any good. So if someone takes the deal. I instantly loose interest. I mean if even the developer think it is no fun…

acosmichippo,
@acosmichippo@lemmy.world avatar

if it was discounted then they didn’t get as much money.

ech,

And? It’s still profit. If it weren’t, it wouldn’t be listed.

Resonosity,

Profit matters on a quarterly basis.

If a company gets the full profit of their game as they predicted they might in 1 quarter, then that’s basically the best case scenario.

If instead that full profit is spread of multiple years, then quater-to-quarter the game might look like it is underperforming, or severely so.

The timing of profit matters just as much as how much profit there is. Time value of money is a pretty useful concept in the financial world.

acosmichippo,
@acosmichippo@lemmy.world avatar

and… instead of getting $60 immediately, they are getting $30 or whatever later. clearly one is better than the other, no?

makyo,

It would be except I forgot it existed while it was in purgatory on Epic

Duamerthrax,

In what way is that a “double win”?

ech,

In what way is it not? They get Epic’s money for exclusivity and know they’ll still get sales after it ends from people that “boycott” them for doing that.

Buying the game later doesn’t hurt them, it just reinforces the same behavior later.

Duamerthrax,

That’s not what a boycott is. If I don’t buy a game because it’s exclusively on Epic, it’s not because I’m taking a moral stance. It’s because it’s invisible to me.

A boycott is when I don’t play Epic/EA/Unisoft/Blizzard-Activism games for the company’s historic shitty behavior.

ech,

I’m aware of what an actual boycott is.

TJDetweiler, (edited )
@TJDetweiler@lemmy.ca avatar

Getting Epic’s money isn’t a slam dunk for profit. You’re hedging your bets taking guaranteed Epic money for lower potential sales vs non-guaranteed Steam money for higher potential sales. Having a bad exclusivity deal on Epic and then selling your game at a loss (90% discount) on steam isn’t profiting both ways, and sometimes isn’t profiting either way.

I also disagree with the sentiment that you’re reinforcing bad behavior. If anything, you’re signalling to them that you won’t support exclusivity deals, and are happy to wait for a deep discount on Steam. Ultimately, that’s a win for consumers.

That said, fuck exclusivity deals, and I’m much in the same boat where I’m hard pressed to support developers that take them.

ech,

Unless they’re actively losing money in their deal, they’re not gonna care if the sale comes immediately or years later. If Epic exclusive + late “hold outs” = $$$, they’re just gonna do that until the equation changes.

TJDetweiler,
@TJDetweiler@lemmy.ca avatar

It’s less money in their pockets and more money in ours. That’s not going to be a double win in their books.

ech,

Nobody ever hurt a company or made them reconsider their decisions by giving them money, no matter how little it was.

RedditRefugee69,

Companies definitely do not like waiting for money.

Resonosity,

Economists cannot predict the future, as much as some people might wish they could.

Whatever break even point the devs of Anno 1800 considered when making the decision between releasing only on Epic and releasing to all platforms may have seemed reasonable at the time the devs were gearing up to release the game, but performance of said game is never guaranteed. Sure you may have statistics to influence things one way or another, but it’s still a gamble.

We don’t know if Epic exclusive + late discounts > full game purchases on all platforms specifically for Anno 1800, and it appears that you’re claiming which way that equation points with no evidence. Do you work for Epic? For Ubisoft? For Blue Byte? Are there public sources pointing to game sales? What research are you pulling from that considers game futures?

I will respect that you’re right about predicting devs’ decisions based on which way that equation points. Everyone is downvoting you though because you’re making it seem like you know the answer when clearly there’s more to this game, and financial gaming decisions like this.

You’re not an expert. You’re a chatter. Unless you can prove otherwise.

stardust,

When I see sales of Playstation games on PC the numbers are very underwhelming compared to other big third party titles. In contrast helldivers 2 got insane numbers when it launched simultaneously.

I don’t think launch hype sales can be overlooked and how much may potentially be lost. If people are willing to wait then by the time game is available hype is less and it’s more likely for people to move on or wait for even steeper sales.

ech,

I’m not sure why you’re trying to convince me about it. I’m not the one deciding to sell out to Epic.

brrt, (edited )

You need a better definition of „they“. Because I don’t buy from Epic for one particular reason, so they (Epic) don’t get my money. If the game is good and I want to play it I will do so later and at that point the developer still deserves my money.

CileTheSane,
@CileTheSane@lemmy.ca avatar

If I like the game then good for them. Epic didn’t get any of my money and they’re the one I have an issue with.

Linktank, do games w I hate when a PC game is ONLY available on Epic Games store

Anything but not play those certain games?

Just don’t use “Epic” man.

MudMan, do games w I hate when a PC game is ONLY available on Epic Games store

I'm annoyed when a game isn't on GOG. Epic's issue is that I use it the least and so I'm less likely to boot up a game on it unless I'm actively seeking it out.

stardust,

One of the annoying thing about epic exclusives is that the focus is on steam, but GOG is affected too and loses out on games too until the deal expires.

MudMan,

Well, yeah, but if I was going to get pissed about that, then Epic would be way low in my list of priorities. It's Steam sucking up all the oxygen in that particular room. I own every Yakuza game they made available on GOG and they've stopped doing that. That wasn't Epic.

Zorque,

Sounds like that was Sega.

MudMan,

Oh, it was Sega. That's the thing about having an entrenched dominant position, you don't need to invest money to get exclusives, even when you are paying out a smaller share.

Gaben may be a libertarian, but I'm not. If you set up systemic reasons why I'm getting boned it's still your fault.

Zorque,

So the systemic reason of… providing a quality storefront? Are you demanding that they just make things shittier so that other people have a chance?

This has got to be the most twisted criticism of Steam I’ve ever heard…

MudMan,

I... wait, what?

So are you okay with exclusives but only when the developer is not getting paid for it? Or only when it's on Steam because you just happen to like Steam?

That's such a weird take. It owns the inconsistency so thoroughly I have trouble navigating it.

Since apparently I have to explain this for some reason, I don't particularly like exclusives in general and prefer platform-agnostic games so I can pick where to get them. but if you're only going to support a store, I'm perfectly fine with developers getting paid by Microsoft, Sony, Nintendo, Valve, Epic or whever else. You do you and keep your workers employed any way you see fit.

And when I get a choice I tend to pick GOG because... well, they don't need a little reminder that you're not buying the game you're buying in the payment page, so I get to back up my installers and keep them forever.

Now, THAT is a criticsm of Steam that I'm actually making here.

stardust,

I generally am less bothered by exclusives that are a result of a company deciding to not release at a certain storefront as opposed to being bribed and contractually prevented from releasing elsewhere after signing. Those at least have a chance of being released somewhere else if they change their mind.

Like Yakuza was a console exclusive for a long time but not because Sony forced them to. So when they decided PC games was worth venturing into they ended up doing so as opposed to being contractually prevented. Same goes for Persona.

That’s the difference from contract based exclusives.

MudMan,

They all have a chance at getting re-released later, unless they are first party (and these days even then).

I mean, Uncharted 4 is on GOG. Not The Last of Us, for some reason. That sucks.

I'd love to see Mario Galaxy on PC officially, but that's not gonna happen, I'm not gonna get mad about it. But Alan Wake II? Yeah, that'll probably make it elsewhere.

Ultimately all it takes for an exclusivity deal to be lifted is for the people involved to agree to lift it. That can be because the exclusivity is timed or because they got to some agreement on it. There is no fundamentally nefarious reason getting paid for exclusivity is worse than Valve being the only platform that is viable for a particular release. The impact is the same.

Maybe I'm just too old and can't cope with the weird whiplash of being there to hear people rage about Final Fantasy showing up on Xbox only to then see this weird vitriol for a storefront compensating devs to get an exclusive on a game inside the same platform.

Like, I get being mad that you'd have to buy a different console to play a thing, but dude, it's a free piece of software, you can just... install it.

Honestly, both things are sheer tribalism and I've never been there for it. Not since the dumb Sega vs Nintendo schoolyard nonsense.

stardust,

I prefer when there is no exclusivity to be lifted to begin with. Leads to games more likely to not take years and years for it to maybe come out. There’s already a barrier without it on the PC. Even with denuvo companies think pirates will result in lost sales.

stardust,

I mean, Uncharted 4 is on GOG. Not The Last of Us, for some reason. That sucks.

Uncharted was released in 2022 on steam then 2023 on GOG.

Sony has released on GOG later. It tends to be the trend because companies are in the mindset of PC has a lot of pirates. So selling a game without drm and an installer is not something they rush to do until they feel sales are on a downward trend.

Now that Sony has moved to PSN requirements future drm free plans are in question. Only way for GOG to get day 1 releases consistently would be to give up on DRM free requirements.

So it’s not really any surprise what the reasons may be.

MudMan,

And it sucks, whether it's a surprise or not.

I'm not angrier at something being absent from Steam because Epic paid for an exclusive than I am at any other reason why a game wouldn't make it to my storefront of choice.

Which is, let's be clear, very lightly angry. This is choosing a store to buy videogames, not seeking revenge for my clan in holy war.

stardust,

I don’t see exclusives the same as a company choosing to not release a product on a certain storefront. One is a choice that can be changed and another is a contract.

MudMan,

Contracts can, in fact, be changed.

Those are pretty similar deals, honestly. In many cases the exclusivity deal gets signed because without the up-front cash the game can't get done. You give up some long-term sales for the up front money and the better revenue split. In both cases it's about resources.

And, again, in both cases that decision can be reviewed later. Either because it's baked into the timed exclusivity or because all contracts can be amended.

But also, there isn't a moral stance here. As a user I care about where and how I can play the game, I don't care about the reasons. I don't need to approve your business agreements before I play your videogame, I'm not your lawyer.

stardust,

It’s nicer to not need a contract that needs to be changed. Already enough obstacles of even getting a pc port for some games without it.

MudMan,

Oh, it's nicer for them, I assume, but again, I'm not your bizdev guy. Their lawyers can do the paperwork, I just care about the game.

Plus, I think you're misjudging PC ports. The "obstacles" are actually for shipping on consoles, which require expensive dev kits and complex certification and submission requirements. PC ports are easy, you probably have a PC build running for development anyway and PC platforms really don't give a crap about compliance requirements.

If it's not on PC it's a business decision, not about complexities. Having to sign a contract in exchange for money isn't an "added obstacle", it's a motivation to do it in the first place.

stardust,

I just care about the game which is why I prefer no exclusive deals.

MudMan,

All else being equal, yes, I prefer games being platform agnostic.

If I have to choose, though, I only care about them being available on PC in the first place (and on GOG, DRM-free, if at all possible). And I certainly, certainly, am nowhere near getting mad at them signing a deal to get money from Epic in exchange for exclusivity. Go hussle, game devs. Do what you gotta do to get by. If anything, it sucks how much less commerically viable doing that seems to be than just launching on Steam alone, going by the performance of recent Ubisoft releases.

stardust,

That’s called the cost of running a DRM free storefront.

Yakuza collection didn’t release until 2023. Companies usually do delayed releases when sales are on a downward trend if they end up releasing on GOG. And that’s a big if because of no DRM requirements.

Unless you are a recent user of GOG, delayed releases shouldn’t be anything new and has more to do with DRM. If you want DRM free you have to be willing to accept delayed releasing or convince GOG to give up on DRM requirements if you just want games on GOG available right away.

Stuff like denuvo exists because companies are very protective of their assets and are really reluctant to offer DRM free. That’s the main obstacles for GOG. DRM.

MudMan,

Yeah. Because Steam has DRM. Steam IS DRM. That's the problem it originally solved, back when Amazon was still a bookstore.

So screw Steam and other overprotective corporations, I want my PC games DRM-free, since physical copies aren't an option (which is my console solution, thank you very much). They can come meet my requirements or I will continue to prioritize GOG where I can and be annoyed at the lack of a GOG release otherwise. I don't want GOG to give up on the DRM requirement, I want them to get so popular that publishers have to comply with it whether they like it or not.

So from that perspective, if Epic and Steam want to have a pissing contest, I'm in full "let them fight" mode. Who cares.

stardust,

Sorry but companies were trying DRM even before them using stuff like rotating paper wheels before DRM tech improved. Sony even installed root kits for music CDs. Denuvo was created because it was believed DRM options weren’t strong enough and some companies use additional DRM on top of denuvo.

MudMan,

Yeah, and they were all failing at it.

Until Steam.

We actually used to be a bit generally mad about it. Plenty of big declarations about skipping Half-Life 2, when that used mandatory Steam authentication for the first time. A bit of a feeding frenzy to crack it in retaliation, too.

Being old makes it harder to get super mad about this.

stardust,

There was the whole pc games are dead claims even when steam started becoming bigger.

I just don’t see this utopia you believe it would be without steam. I just see me having a console and not bothering with a pc due to lack of games.

MudMan,

Who wants Steam gone? You can't have competition without competitors.

I want Steam to exist. And Epic. And definitely GOG. Wouldn't mind at all if GOG was the leader of that pack, or at least if Steam implemented similar policies to theirs.

What I don't want is Steam dominating 80% of the market and making it impossible to make PC games without giving them 30% of everything you make. That's bad.

Ashtear,

Zero DRM isn’t the only reason games aren’t published on GOG right away, and that may not even be the main reason for the countless games that release day one without Denuvo.

GOG also doesn’t have the best infrastructure for pushing updates. Stories abound of it being a slow process, whether physically uploading the files or authentication taking a while. Invariably, game updates will show up later on GOG than they will on Steam. GOG also has a very consumer-friendly return policy. All that, combined with it being simply a smaller marketplace, doesn’t place it well in cost-benefit analysis.

Zorque,

Steam is their scapegoat, they want a Monopoly without having to say they have a Monopoly.

MudMan,

Wait, who want a monopoly? Epic? The Epic store is like a tenth of Steam's size, and most of that is down to Fortnite alone. Hard to have a monopoly when you're struggling to break double digit share.

Zorque,

… right, which is why I said they want a monopoly, not that they have a monopoly.

MudMan,

Well, yeah, presumably they all do. I'm sure the kebab place next door would love to have a monopoly, it just doesn't look like it's in the cards, you know?

Zorque,

Yes, and if the kebab store pitched a fit every time someone provided a better product than them, calling that competition a monopolist, I’d have the same criticism of that kebab shop.

If they’re just doing their best to provide a quality product… I wouldn’t like that they have a monopoly, but if they’re not in any way abusing it… that sounds like they’ve earned their place. The problem lies in the people not putting forth enough effort (despite have the resources to do so) to match.

MudMan,

No, that's not how that works at all. Monopolies are bad (and indeed unlawful) even if people think you got them by being super cool.

Google didn't get a monopoly on advertising and search by sucking at it. They had the best search engine and design in a crowded market and that's why you don't say you "Altavista'd" something. But that's still a bad thing and they still should get broken up into manageable chunks, as current regulators are trying to do. Ditto for Apple and all these other oligopolistic online companies.

And... you know, Valve. Maybe. At some point. Not quite there yet. But that's bad even if you like Steam or if they have the better feature set. Which they do. Especially if they have the better feature set, in fact, because like all these other oligopolistic companies, the more time they have to establish dominance and get people to sink further into their ecosystem the harder it is to break it up later. That's true of kebabs AND software platforms.

stardust,

Kebab store if they were epic like in their strategy would not be throwing a fit, but making exclusivity deals with suppliers so that their competitors in the area lose access to them. So trying to increase consumers having to go to their kebab store to get specific meals due to inability of other stores to offer it or not retain the same quality anymore. Also look into regulations to try and prevent potential competitors from opening up next to them or at least delay when they can open.

mnemonicmonkeys,

And don’t forget that they refuse to take credit card (ie not having a shopping cart in this example) for 2 fucking years

stardust,

They give out free samples though once a week to try to get people to buy their food. People prefer the other kebab store down the block though when it comes to spending on meals.

PyroNeurosis,

I adore this back-and-forth, but is the metaphor here doing anything any more?

stardust,

Does there ever need to be a reason to pivot a discussion into one that includes delicious kebabs?

Kecessa,

People who hate on Steam alternatives want a monopoly

mnemonicmonkeys,

No, people who back monopolistic, anti-consumer companies like EGS want a monopoly.

If you actually look, nobody ever complains about GOG or Itch.io. That’s because they don’t pull anticompetitive bullshit like the paid exclusives that EGS relies on

Kecessa,

You think Steam isn’t a monopoly?

mnemonicmonkeys,

Read my comment again

Kecessa,

You didn’t answer my question

mnemonicmonkeys, (edited )

Your “question” was irrelevant whattaboutism. Go read my comment again. I doubt you will though, as a quick look at your other comments have proven you to be intellectually and morally bankrupt.

Kecessa,

Morally bankrupt? I’m not the guy defending the billionaire yacht collector who operates a monopoly here.

Bronzebeard,

The company providing an actual alternative to steam’s real monopoly is not the one to be complaining about

Zorque,

Are they providing an actual alternative, or just creating a pseudo alternative then bitching about how someone else gets more attention?

Bronzebeard,

It is, in fact, an alternative to steam. What a stupid thing to say

JackbyDev,

Anyone believing Steam isn’t a monopoly is seriously uninformed on the topic or letting their enjoy enjoyment of the platform cloud their view of reality.

While it sucks to have games get exclusivity agreements with EGS when EGS sucks compared to Steam, it doesn’t suddenly mean that Steam isn’t a monopoly.

RisingSwell,

Epic is nowhere near as good as steam. Steam I can open, leave open and ignore. Epic force refreshes pages like the fucking library and then my internet cracks a fit at the sudden large data draw.

Shop wise both are equal, epic now has reviews on the bottom of games so you don’t buy some 1 star trash without warning, but they are both more than just a shop.

Bronzebeard,

I’m not sure what you’re responding to, but it wasn’t anyone I said

RisingSwell,

It’s not really an alternative to steam because it can’t be used the same way. If epic is left open in the background online games randomly lag out due to epic, making it not a viable alternative.

Bronzebeard,

It sounds like slime you’re blaming your shitty internet on epic instead of providing an actual argument for why epic isn’t actually an alternative (it is). You want to suck up to a monopoly, just be honest about it.

RisingSwell,

Epic force refreshes pages including the library, that’s not a good thing. Don’t use shit I don’t want you to use. You can stop it auto updating the launcher though, which is a thing steam doesn’t seem to allow. In general, I don’t want any of my launchers doing things without me telling it to.

I have Epic on my computer, tons of games, even a handful I bought. It’s better than it was at launch, by a lot, but it isn’t something you can just leave open and trust to do fuck all for the most part. GoG is good for this, I can forget it’s open for days because it doesn’t do anything until you want it to

I actually wanted Epic to succeed enough that I messaged their support about the library being force refreshed, it’s apparently intended. If all I wanted was to suck up to a monopoly, why would I put any effort in to making it usable for me?

Fubarberry,
@Fubarberry@sopuli.xyz avatar

Except they’re trying to strongarm people into using it by using huge amounts of money to buy exclusivity rights.

People don’t want monopolies because companies can abuse their position to hurt consumers. But steam provides a very user friendly experience with lots of benefits and features like mod hosting, remote play together, etc. Epic provides a store that people hate using, and people only put up with because epic abused fortnite’s success to buy exclusivity deals*. Despite being the much smaller storefront, Epic already feels like the abusive monopoly in the PC gaming space.

*Many people also play on Epic because of free games, which is a valid and pro-consumer way to attract users. I’m 100% cool with this strategy, although giving away merchandise at a loss is also a common monopoly strategy.

JackbyDev,

With regards to

People don’t want monopolies because companies can abuse their position to hurt consumers.

It’s important to remember that it’s not only buyers, but developers that use Steam. Steam is currently involved in a lawsuit with developers.

The “commission” would be Valve’s cut on sales made through Steam, which starts at 30% and drops to 20% as sales increase. Valve defended the percentage as “industry standard” when Wolfire’s lawsuit was first filed, but that’s no longer the case: The Epic Games Store and Microsoft both take just 12% of sales made through their stores.

pcgamer.com/…/the-antitrust-lawsuit-against-steam…

Also relevant, from 2021 but the same lawsuit,

The Wolfire lawsuit estimates that Valve controls “approximately 75 percent” of the $30 billion market for PC game sales, a number that lines up with other public estimates of Steam’s dominance.

arstechnica.com/…/humble-bundle-creator-brings-an…

I like Steam, I’m not hating on Steam, but rushing to defend it from people saying it’s a monopoly (or calling Epic Games Store a monopoly) is very much denying reality.

Fubarberry,
@Fubarberry@sopuli.xyz avatar

30% as industry standard

That’s the same as app stores/etc, and is still a common cut to take. I’m not convinced the cuts that Epic is taking are actually sustainable for offering downloads/updates/etc for a game indefinitely, but it’s hard to tell since the Epic store is already bleeding money.

I’ll also mention that Audible (which has a monopoly in the audiobook space) reportably takes a 60-75% cut of audiobooks sold on their platform (they take only 60% if you agree to sell exclusively on audible, but they take the full 75% if you want to sell the book somewhere else as well). Monopolies abusing their position is really common, but I haven’t seen anything similar from Steam that makes me think they’re abusing their position. I suspect PC gaming would be in a far worse state if another company controlled the popular storefront.

mnemonicmonkeys,

That 30% is standard for most storefronts. Just look at Google Play and Apple’s App Store.

If you’re that put off by 30% cuts then don’t look into retail stores because their markups make that look like chump change.

It’s important to remember that it’s not only buyers, but developers that use Steam. Steam is currently involved in a lawsuit with developers.

Actually, it’s generally publishers, not developers that end up paying the 30% cut. For most games the developer gets paid upfront by the publisher, and the publisher pockets the difference between development costs and sales. I’d also like to point out that prices between EGS and Steam are generally the same, so instead of getting lower priced games as promised, the publishers are just pocketing the larger profits.

Repeat Tim Swiney’s fake talking points all you want, the fact of the matter is that Valve isn’t behaving like a monopoly, even if they command a huge portion of the market. The reason they’re so big in the first place is specifically because they’re very pro-consumer

JackbyDev,

It’s important to remember that it’s not only buyers, but developers that use Steam. Steam is currently involved in a lawsuit with developers.

Actually, it’s generally publishers, not developers that end up paying the 30% cut.

I’m keeping the model simple by equating publisher with developer. Basically, you’ve got the consumer, the store, and the supplier. That some (most) developer studios go through a publisher for funding is a business practice that’s actually unrelated to Steam. Especially because they allow indie content.

stardust,

Epic is running a loss leader at this point so it’s not an business model to point to, since it’s subsidized by unreal and fortnite.

Microsoft on Xbox is taking a 30% cut so it wouldn’t be farfetched to assume cut is more a strategy to try to expand market share and are willing to increase down the line if they got market share. And Microsoft is Microsoft so has lot of other profitable divisions to be able to run things at a loss.

One actually better to point to might be GOG which is also taking 30%, but in 2021 had a 1 million dollar loss. pcgamer.com/gog-looks-like-its-in-a-much-healthie…

Which raises the question. What is actually sustainable? Especially the lower cut offered have other much more profitable divisions that are covering potential losses and not being the main source of revenue.

Bronzebeard,

All retail establishments utilize loss leaders. It’s not some underhanded duplicitous tactic, it’s just a common business strategy

stardust,

Loss leaders that lead to buying other things that lead to overall profitability for that section of the business.

This entire division is operating at a loss. Point isn’t that it is unusual or underhanded. It’s that because of the way the division is currently run it is not a business model to point to as being sustainable.

Bronzebeard,

Well yeah, fighting for market share against an entrenched monopoly isn’t cheap. That’s not a reason to cheer on the monopoly though.

stardust,

That’s not what the conversation was about. It was about whether the business model is actually viable.

If the business of that section is turning a profit it lends more support as opposed to being seen as a side project that doesn’t need to turn a profit. Which is why I included GOG into the mix, since Microsoft and Epic are huge companies with alternative revenue streams.

Bronzebeard,

No it wasn’t. We were taking about streams monopoly status and epic being one of the few alternatives.

YOU were the one trying to deflect the conversation into business viability. Which your entire side tangent really only reinforces how obscene the monopoly hold off stream is, that trying to break into the market is so expensive.

stardust,

If the point of cuts is given then business viability is quite important. Especially when it raises questions of whether GOG could sustain a lower cut. Those options you provided like Microsoft and Epic are multibillion dollar corporations capable of burning through money endlessly.

Bronzebeard,

Do you know why 30% was chosen? It was the typical cut retail took. Physical stores selling goods take that much to cover their lease, logistics in moving those good to the store and employees.

Online stores do not share most of those costs. 30% is not needed.

Kecessa, (edited )

Would you do your job and maybe receive an income but only years later, based on results and how happy you made your boss?

The devs and publishers who sign those deals are the ones you should be angry at, Epic is offering them guaranteed income in exchange for timed exclusivity, Valve is offering them access to a bigger player base in exchange for a gamble.

Fubarberry,
@Fubarberry@sopuli.xyz avatar

Being a small game dev has a lot of uncertainty and risk. I wouldn’t blame any small dev for taking a guaranteed paycheck from Epic. Larger studios with safe prospects should be blamed though imo. Gearbox with Borderlands 3 for example.

Kecessa,

Doesn’t matter the size of the studio, in the end they have people to pay and Steam is asking them to take a gamble in the hope that they’ll make enough to compensate the money they spent. We’ve seen but studios crash and burn, hell Sony wasted home many millions on that game that was online for a couple of days? I’m sure they would have been happy to have gotten a cheque instead of nothing!

mnemonicmonkeys,

The devs and publishers who sign those deals are the ones you should be angry at

And that’s why I don’t buy games from those devs and publishers

_cryptagion,

GOG is called Good Old Games for a reason. They aren’t losing out by having to wait. I always buy games there first, then Epic (if it’s an exclusive), then Steam.

Nothing beats GOG for preservation and gamers rights to actually own their games.

stardust,

On July 27th (Saturday) I uploaded a new trailer announcing the Steam launch date. On July 30th (Tuesday) I was contacted by the Epic Store, proposing that I enter into an exclusivity agreement with them instead of releasing DARQ on Steam. They made it clear that releasing DARQ non-exclusively is not an option. I rejected their offer before we had a chance to talk about money.

It was important to me to give players what they wanted: options. A lot of people requested that DARQ be made available on GOG. I was happy to work with GOG to bring the game to their platform. I wish the Epic Store would allow indie games to be sold there non-exclusively, as they do with larger, still unreleased games (Cyberpunk 2077), so players can enjoy what they want: a choice.

medium.com/…/why-i-turned-down-exclusivity-deal-f…

_cryptagion, (edited )

What’s the point of your comment? It doesn’t change the fact that, at the end of the exclusivity period, those games will show up on GOG, which doesn’t care if they’re “old” games that don’t sell much.

Nobody is paying more than a couple dollars at most for Fallout 1 & 2, but do you see GOG throwing a fit about that? How do you suppose Epic exclusives are going to change that?

B0NK3RS,
@B0NK3RS@lemmy.world avatar

If you use GOG Galaxy it has Epic store intergration to launch games, and then closes the app when you quit too. Never have to see the Epic launcher.

MudMan,

Yeah, there are a bunch of third party launchers with integrations. Launchbox will do most PC storefronts.

I wish Galaxy was a bit lighter, though, because once I plug in everything it supports we start getting into five digit counts and the whole thing slows to a crawl. It's a bit better now, but it was borderline unusable at some points.

B0NK3RS,
@B0NK3RS@lemmy.world avatar

Yeah it’s a bit of a slog with too many but I find it’s perfect for Epic and Microsoft games.

anamethatisnt, (edited )

The fact that gog.com let me forego launchers all together as well as letting me download the game installers and put them on my NAS means a lot to me. I don’t remember the last time I had GOG Galaxy installed, I just download, install and play the games and then call it a day.

MudMan,

You can go that way. I'd rather have a front-end to manage it, but having the option means you can do it manually, rely on Galaxy or use a third party front-end pretty interchangeably.

parpol, do games w I hate when a PC game is ONLY available on Epic Games store

It is also available on the pirate bay.

kitnaht,

TPB is a honeypot now.

SaltySalamander,

And unless you're an idiot, it's pretty nigh impossible to get caught in that honey trap.

mp3, do games w I hate when a PC game is ONLY available on Epic Games store
@mp3@lemmy.ca avatar

I just wait, not like I don’t have a ton of games to play with. Plus I get to buy it for cheap later on.

slazer2au, do games w I hate when a PC game is ONLY available on Epic Games store

Wait a year for the exclusivity clause to expire and it to appear on other stores.

Do you also get this upset when a game only appears on Steam?

mp3,
@mp3@lemmy.ca avatar

Two games I anticipated came out on Steam only, so I asked the developers if they planned to sell on alternative platforms and they did, but considering the game isn’t full done yet (they released it in Early Access) Initially I was annoyed, but after their response (they want to focus their effort on the game before adding the extra burden of managing multiple update channels) I understand why they did, on top of being a small team.

I decided to wait for one (came out on GOG on v1.0) and for the second one I decided to buy it on Steam right away since there’s still a lot of work left.

zipzoopaboop,

Do epic and gog even have early access avenues?

mp3,
@mp3@lemmy.ca avatar

Good question 🤔

Essence_of_Meh,
@Essence_of_Meh@lemmy.world avatar

GoG does, dunno about Epic.

TheHobbyist,

Gog does. The game manor lords is in early access on gog.

www.gog.com/en/game/manor_lords

zipzoopaboop,

Neat

captain_aggravated,
@captain_aggravated@sh.itjust.works avatar

I specifically don’t get upset when a game is exclusively on Steam because of how much work Valve puts into Linux gaming, work that Epic directly and actively opposes.

mnemonicmonkeys,

Epic refuses to enable the Linux support for EAC on Fortnite despite being super easy, and specifically removed Linux support for Rocket League.

captain_aggravated,
@captain_aggravated@sh.itjust.works avatar

That’s what I said.

littletoolshed,

Isn’t this whole post just a part of a long running gag where people give shit to Epic for their exclusivity deals after they gave Apple so much shit for their walled garden in much the same way?

ech,

Yes, we should reward decisions we dislike. That’ll show 'em.

Kecessa,

Oh no, we don’t complain about Steam exclusivity, monopolies are ok as long as they’re the monopolies that we want, ok? What happens when Valve turns to shit and we made sure there’s no viable alternative? That will never happen! Are you kidding?

pivot_root, (edited )

When it turns to shit, we have the high seas.

Everything goes to shit eventually, but pre-emptively making yourself suffer is just silly. Enjoy the time you have, and vote with your wallet once they start doing anticompetitive crap like paid exclusivity deals. Until then, we might as well enjoy the fact that Valve isn’t a public company obligated to chase short term profits for shareholders.

Kecessa,

“make yourself suffer”

I open Steam, switch to the library open my game and play

I open Epic, open my game from the main screen and play

So much suffering! Heck, I also sent more money to the devs through that suffering!

pivot_root,

“Making yourself suffer” by boycotting Steam.

It goes against every fiber of my being to not utterly despise a multi-billion dollar corporation, but I just don’t have the energy that I used to. I have to pick the battles I want to fight, and they haven’t done enough to make it worth it for me to do that.

Kecessa,

Never said I boycott Steam, I said I don’t boycott any of them

mnemonicmonkeys,

If you think taking a 30% cut to enrich a billionaire isn’t enshitifaction then I don’t know what to tell you buddy.

Most of the 30% cut goes to developing the store, software, and even hardware. Valve has worked to make gaming on Linux way more feasible and easy, popularized handheld PC’s, made game streaming simple, etc.

Meanwhile EGS took 2 whole years to add a shopping cart to their online store and had multiple data breaches. That is what I call enshitification

Kecessa,

No need to defend the guy who owns a yacht collection buddy, I’m sure he does perfectly fine without you

NOT_RICK, do games w I hate when a PC game is ONLY available on Epic Games store
@NOT_RICK@lemmy.world avatar

Epic pays for exclusivity sometimes. It’s funny, I keep picking up the free epic games but I don’t think I have ever once played a single game on there.

stardust,

I claim but I don’t even have the launcher installed. If it wasn’t for the giveaways I’d completely forget about the place.

Fiivemacs,

I don’t even get the free games…they aren’t worth my time. I’ll pay to get them elsewhere instead even if it’s free there when I’m looking

kitnaht,

I’m claiming them for the day when Epic games store shuts down and they give out keys for redeemed games on steam. I’m playing the long game. :D

stardust,

Bethesda did that after shutting down their launcher.

RmDebArc_5,
@RmDebArc_5@sh.itjust.works avatar

I just download the games that are drm free (which is actually quite a lot) and put a zip archive on my backup drive(s)

Xabis,

I just use the heroic/legendary alternative launcher for any single player games I actually want to play from egs. It’s open source and gives epic less footprint on my machine.

Unfortunately if you want to do anything multiplayer then you need the real client.

howrar,

I’ve been picking them up religiously after I found out I missed Frostpunk. The only ones I’ve played were the big names like Control, Death Standing, and the old Fallout games. For everything else, the client doesn’t give you enough information to decide if it’s worth your time or not. I keep having to go back and forth between Epic and Steam to read reviews and the “similar to other games you’ve played” thing. It’s not worth the effort.

mariusafa, do games w I hate when a PC game is ONLY available on Epic Games store

Well they decide to lose customers, up to them.

mnemonicmonkeys, (edited )

Yep. I loved Sins of a Solar Empire: Rebellion, and was excielted to hear they made a sequel. Then I learned it’s an EGS exclusive. They can go get bent, not buying from them anymore

butter,

TIL, they made a soasr sequel. Was it good?

mnemonicmonkeys,

No idea, I refuse to buy it. The first one was good.

butter,
mnemonicmonkeys,

I am aware. They’re still not getting my money

butter,

If you refuse to buy on Epic, you send the message that you don’t like to buy from Epic.

If you refuse to buy after it hits steam, then you’re just 1 of several billion who didn’t buy the game.

Why would you continue to not buy?

mnemonicmonkeys,

If you refuse to buy after it hits steam, then you’re just 1 of several billion who didn’t buy the game.

No, you have it backwards. If people buy the game when it goes on Steam, that tells the developer they can double dip buy going Epic exclusive then releasing at full price on Steam a year later with no repurcussions.

The only way to make the publisher learn to not go Epic exclusive is to not buy those games at all, even after they are brought onto other marketplaces

FilthyHands, do games w I hate when a PC game is ONLY available on Epic Games store
@FilthyHands@sh.itjust.works avatar

There’s always one more option. In fact, this is the only instance I find myself using that other option now-a-days.

brucethemoose, do games w I hate when a PC game is ONLY available on Epic Games store

I get it being annoying… But why is it such a deal breaker? If the game is good, why not just install it, play the game, leave it when you’re done?

The other storefronts have some cool features (namely gamepass for xbox and all of steamworks and the app stuff for steam), but it doesn’t really matter if the game doesn’t use em.

ampersandrew,
@ampersandrew@lemmy.world avatar

Speaking for myself, if it’s Epic only, it means I have no assurances as a customer that they’re going to keep letting me play the game on Linux. If I bought Alan Wake II, I’m doing so knowing that they don’t support my operating system and could break compatibility with Wine with any random update. If that happens on Steam, I can reasonably expect a refund if it was previously Verified, and because of the verification system, they also have an incentive not to break compatibility. So if I play Alan Wake II some day, it’ll be because it was a free giveaway on Epic, because I’m not paying for that.

brucethemoose,

Now this is a good reason.

And random note, but I didn’t get a notification for this reply?

Khanzarate,

Sorry I forgot to send it, won’t happen again, boss.

brucethemoose,

What do you mean, are you on some client that has notifications disabled by default?

Genuine fediverse noob here.

dabaldeagul,
@dabaldeagul@feddit.nl avatar

The guy you’re replying to was joking, saying they are in charge of your notifications.

Lemmy notifications depend on the client you’re using. I’m using Sync which is far from perfect with push notifs, usually they only pop up when I open the app.

brucethemoose,

I am just using the browser UI, and just mean the notifications on the site.

Sometimes I get a reply with no notification even within Lemmy, and someone else said this happens to them too.

ampersandrew,
@ampersandrew@lemmy.world avatar

I think sometimes they’re just slow, so you may have clicked into the thread before it found out you needed a notification. I’m not an expert though. It’s just a guess based on personal experience.

brucethemoose,

Its happened to me after a full day too.

MudMan,

Yeah, that's true on Steam as well.

There are a whole bunch of games that actively removed compatibility with SteamOS, and Linux by extension. Apex Legends was the most recent and the most vocal about it.

Zorque,

That was on the developers, not the storefront, though. Epic has specifically decided they don’t give a flying fuck about Linux.

MudMan,

Well, you still don't get to play it, and you sure as hell aren't getting a refund, so I'm not entirely sure how that changes the situation at all.

Zorque,

… because now your weird obsession with blaming Steam for all things going wrong with gaming has less ground to stand on?

MudMan,

Because not having a game available is not having a game available. You still, and I can't believe I have to type this twice, don't get to play the stupid game.

For the record, I blamed Steam for nothing here. Some guy said he feels more assured that Steam will keep Linux compatibility, I pointed out that this is not the case. It's not even Steam's fault, compatibility is being dropped either for technical reasons or due to anticheat, and there is no indication that it will be any different with Epic going forward.

laurelraven,

What they said, exactly:

If that happens on Steam, I can reasonably expect a refund if it was previously Verified, and because of the verification system, they also have an incentive not to break compatibility.

Emphasis mine.

They didn’t say it won’t happen. They said they have far more confidence that it’ll be much less likely to happen. And that they have a reasonable expectation of refund if the developer pulls that.

There are no guarantees here, but Valve has put a lot of time and effort into making Linux games work, and Epic has not. No, they can’t stop developers from pulling those stunts, but they’re no more happy about it than we are and, from everything I’ve been seeing, are actively working on getting developers to stop doing that.

Also, the anticheat excuse is mostly a lie, the ones Destiny 2, Rust, and Apex Legends use are compatible with Linux, and just require, as I understand it, checking a box and including a file in a specific spot, so those are just outright anti Linux for the sake of hating Linux and Linux gamers.

MudMan,

Yeah, but that's not a reasonable expectation, is it? Because it's happened multiple times and nobody got anything refunded.

So there is no meaningful incentive and no reasonable expectation, demonstrably.

And, for the record, the Apex Legends guys at least didn't say they couldn't support Linux or the Deck. They used to, in fact. They actively pulled support because they said they saw disproportionately more cheating under those platforms. I have no idea if that's true, but it's certainly what they said. It sure doesn't sound like that'll change anytime soon, unless Windows enacts the same restrictions on Kernel-level access or Linux develops some equivalent.

I'd say that's probably a distant priority over, I don't know, getting decent Nvidia support, but knowing the way Linux progresses that may absolutely not be true.

laurelraven,

Well, of the three I mentioned, 2 are free to play, and the other they did issue refunds for Linux players… Which ones were you thinking of?

MudMan,

Free to play games do take your money, though. Especially Destiny 2, which is a free to play game that happens to cost about sixty bucks a year. And Rust did offer a refund to users, but not because Valve made them do it (my understanding is they had to actually negotiate with Valve how that would even work). They issued a refund because they announced a native Linux client and then backed out of that promise.

So yeah, no, I don't see what reasonable expectation for refunds there is, I don't see Valve having ever mentioned that Steam Deck compatibility being rolled back or removed would be grounds for a refund (at least outside their time limited no-cause refund policy) or that the reaction to compatibility changes with Proton or Linux would be any different across Epic, GOG or Valve at this point. Things may change if the Deck platform gets a lot bigger in the future and Valve decide to push for it as a closed environment, but that's not where we are.

To your question, the other big game that comes to mind having done the same thing as Apex would be GTA V, which to my knowledge is still listed as "Unsupported" due to adding anticheat, despite initially working on Deck. And I guess you could count the FIFA franchise if you see it as a single game, because I think there was at least one of them supported on Deck before they rolled out Anticheat and all the newer ones have not been supported.

So it's definitely not a one-off thing, and there has been no action from Valve.

Kecessa, (edited )

No, you see it’s different because Steam is love and Gabe is perfection, you know?

MudMan,

The level of quasi-religious fervor is... kind of scary. Especially given that it's over this one billionare techbro. I mean, good for them, they have a great product and a better understanding of how to make money with only light enshittification, but still...

laurelraven,

If and when they do something shitty, I’ll be right there with you calling them out for it, but I don’t see anything here that fits that description

MudMan,

Well, they refused to offer refunds for a long time after people like EA and GOG had already implemented it, and only relented when forced by regulators. And they screwed up their Green Light process for a long time despite every developer telling them it sucked. There's the ongoing use of loot boxes and monetized UGC, of course. Your tolerance for that one may vary.

I think Valve makes very good software and good hardware, and they have a way better handle on where they can squeeze users versus side with them than pretty much anybody else in the industry.

But, you know, they're a corpo ran by a reclusive techbro, they're still frequently sketchy.

Which is also very much true of GOG and CD Projekt, for the record.

stardust,

I just save my money and play something else or buy something else. There’s more games than can be played that I’ve never felt like I was losing out by not buying a game from epic.

brucethemoose,

Right but I dont see how its anything but a minor annoyance.

Like, if the game is really good… What is so bad about installing the epic client?

stardust,

I don’t have it installed. I claim through the website.

pivot_root,

Some perspective from someone vocally against Epic:

They entered the market and tried to get their foot in the door not by providing a better service or experience to the consumers, but by being underhanded and anticompetitive while accusing their competition of being underhanded and anticompetitive. Add on that with the fact that their CEO lacks any sort of humility and integrity, and I simply do not trust them to give a single shit about me as a customer. If they achieved their goals, I’m confident that they would leverage their position to extract value out of me immediately—be it through ads, increased prices, or selling my data to third parties. I don’t want to support that by giving them any of money.

While I don’t think Valve is my friend either, they at least:

  1. Have a history of doing things that provide some benefit to their users, even if its clearly out of self-interest.
  2. Aren’t publicly traded.
brucethemoose,

Epic Games is not publicly traded.

And TBH their history with Unreal is not that bad. And Valve is already extracting a truckload of money out of us through their percentage cut.

Carmack is absolutely a character though, lol. I have to wonder how controversial EGS would be without him.

pivot_root,

Fair point with neither being publicly traded. I should have been more clear on that.

Unreal the engine, or the game series? From the perspective of a consumer, I don’t think either of them seem to be in good shape these days, unfortunately.

Er… Carmarck is in Id. Epic’s founder and CEO is Tim Sweeney.

brucethemoose,

Ah yeah I meant Sweeny.

Vespair,

Some people prefer not to do business with entities whose business practices they don’t support.

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