Persona 2 duology is better written than any other Persona game, and I think one of three games I’ve cried finishing. That’s not a “tough guy” flex, that’s just a comment on how shallow most video game writing is.
Also you can be gay and fight Hitler. Tatsuya sweep.
Well it’s the most hoped for remake in Japan after Persona 3…so here’s hoping a P2 rebuild is on top of Atlus’ list now.
I love the game too, but I even hesitate to recommend it to diehards of the genre because the gameplay is so dated. I usually say to watch a YT plot only video if anyone is ever interested.
I loved it too! Until I learned you can attack your own party to essentially powerlevel. Couldn’t stop myself from abusing it instead of doing some proper leveling.
I think it’s worth noting that if you’re playing the Pixel Remaster version, it’s significantly less jank than the original from the NES. They also made the trap rooms a lot less brutal. That said the game is overheated for sure. It had ideas that didn’t pan out but it also was pretty ambitious for a NES game.
That’s why you like it, then. Every version of FF2 beyond the original has made the levelling less awful as well as try to fix up some of its other
If you go back and try an English translation (or can read Japanese I guess)of the original you’ll find its a shit ton of pointless grinding that just hurts to play
Im usually ok with a grind and some pain in older JRPGs but FF2 is not ok
Back in the day I’d started with SMT3 and somehow never felt like going back further (1st person dungeon crawler never sounded appealing - so I’ve only ever made an exception for Strange Journey Redux).
But I feel like I’ve experienced it all first hand including the more niche entries + history thanks to Marsh. So just in case you feel curious:
I guess this is one of those times where being old and having played the first two installments of the series mentioned, because that was what was out at the time, makes you look cool. Right guys?
Stranger of Paradise is good? It is mocked by the FF community and even within it’s own game. That is a FF staple though.
I would say the job leveling tree was what was intended in Tactics or FFXIV, but the rest is really not that great. The battle system is no different than FF7 Remake. The story is not really engaging. It’s was fun for a few weeks. If it’s at a discount. Sure.
Almost hit 200hrs in Noita and somehow it’s still fun. It’s my go to when I don’t have energy for VR, and the first non-VR title that’s really grabbed me for the past few years. Really great game for shorter play sessions.
I may be in the minority, but I went and played the first 2 Witcher games (and then the 3rd again) with the intention of seeing how CDPR grew as developers before I played Cyberpunk and I was blown away with how they have ALWAYS been good at making a game atmospheric and immersive. Yeah, the first game the whole combat experience is janky AF (but fun in its own way) and a few of the key character models (Zoltan shudder yeesh) look horrifying, but the game, story, atmosphere, and storytelling that made the Witcher 3 and Cyberpunk 2077 great were all present and noticeable in the Witchers 1 and 2
I feel like that sentiment only applies visually. The world and story of 1, as well as the gameplay if you accepted it was more of an RPG than an action game, felt much better than 2 did, imo, it just looked like absolute shit.
I just struggled hard with the gameplay. Some games throw up road blocks, but TW1 threw up entire mountain ranges for me. Maybe I just didn’t quite get something in the mechanics, but it felt like the game would routinely go from playable, to “die incessantly until you grind and overlevel”. A lot of the game’s difficulty felt like it was just level-gating progression blocks. Maybe I was just trying to go too fast? I admit that I may have just brute-forced my way through things that probably had a more nuanced or subtle solution.
This is also not to say that I dislike TW1 at all. I quite enjoyed it. It just frustrated me more than 2 and 3 combined.
Witcher 1 did want to be more meticulous. Researching the monsters, making specific potions or coatings, using the right weapons and juggling fighting styles, collecting sexy lady cards, balancing swordplay with signs, navigating political choices thay would be completely abandoned in the sequels…
i played 1 and 2 before 3 launched. Allowed me to appreciate the choices i made in 2, and while the plot of 1 for the most part is virtually disconnected from the rest of the series outside of Foltest, gives you appreciation for the heart of stone dlc in 3 when you revisit Shani (especially since i went the Shani route over the Triss one).
because of how disconnected 1 is as a story, it almost could be a side story as its very self contained outside of Foltest’ role inthe universe.
Something about a non twitch shooter where you have to think about your squad a little bit feels so good in a sea of 360 no scope garbage. My last favorite online shooter was The Division 2, so maybe tight, squad gameplay is just my thing.
The missions can get a little samey, but since the terrain always changes it’s still nice to explore around and have new experiences. But also it feels like there is so much room you add new missions and planets and bad guys.
Finally, a live service game that kind of makes sense thematically.
I still have the helldivers itch but bugs are starting to diminish my enjoyment. The last few days in particular have been extremely buggy. My weapons have disappeared, extraction has bugged out, side objectives autocompleting (I couldn’t activate a radar on one mission because it completed itself), lairs not completing despite destroying all the spawners, mobs spawn right next to me, I’ve gotten stuck inside terrain, kicked to orbit by poor connection, crashed the game.
The game is great when it works, but it’s definitely unstable right now.
I’ve been playing Division 2, finding a lot of fun gear that promises skill enhancements to the team on various activations - but it ends up feeling irrelevant when most players you team up with use rush tactics that dump everything into damage, meaning there’s no time to process those.
I really like the feel of action games that punish players for acting too quickly; rewarding more deliberate gameplay (even if the net result isn’t really “hard”). I wonder if Helldivers would meet that, but I didn’t like the first game and it sounds like they have server issues.
jokes on them, i actually played gta and witcher early titles at least on this list. if baldurs gate is included, i at least played the dark alliance spinoff
Instincts is great, but I’m still technically correct (the best kind of correct) because it was a reimagined port of FC1.
I just looked up the Wikipedia article to check how many versions there were in total. There was the original, Instincts, Instincts: Evolution, Predator, Vengeance and Paradise Lost.
They pretended Insticts was a port, but as I understand it, almost nothing is actually the same. Especially with the feral powers that make instincts what it is
lemmy.world
Aktywne