The controls hold up better than something like Star Wars Rogue Squadron, which I surprised myself to discover. I have great memories of Rogue Squadron but the controls are stiff in all the wrong ways while StarFox is comparatively easier to fly even in the non-linear arena areas.
Visually StarFox is obviously dated, but because it opted for big low detail style to begin with it isn’t difficult on the eyes the way “realistic” N64 games look today.
Visually StarFox is obviously dated, but because it opted for big low detail style to begin with it isn’t difficult on the eyes the way “realistic” N64 games look today.
It strikes me as something that could be updated with only modern textures and look very good in an indie style.
Gonna add SOMA into the mix. That game was intensely Lovecraftian. Hopelessness of man, hyper powerful monsters that cannot be killed, psychological terror, body horror, great shit.
I haven’t played much of this game, but what I have played just felt kind of bland somehow. I’m sure I’ll circle back to it one day, but I was underwhelmed initially.
Starfield, I can’t not play. Also just bought Sea of Stars and I’m thinking of getting Jurassic World Evo 2. Is that Jurassic World worth it, if any of you have played?
Thanks for all the great feedback. I’m going to start with titan fall 2 and if I don’t have armoured core 6 by the time it’s done I’ll probably finally play through god of war.
Grim Dawn on Steam Deck and finishing up the collectables on Quantum Break which I usually stream that from my PC to my Steam Deck. I absolutely love the Steam Deck.
For better or worse I can sit and play way longer sitting on the couch with my Steam Deck than at the desk in front of my computer.
They can’t send it if they haven’t stored it, that’s the proof. Whether temporary or not it’s a weakness and attack vector for obtaining unhashed passwords. And if they stored it, it should be immediately hashed at which point they can’t send it.
They can still send it while the value is in memory.
But it’s unlikely that emails are sent synchronously. At which point, it has to be added to a job queue somewhere which might not be in memory.
There is also the communication with that job queue, and logging along the way, and any email logging.
Email isn’t secure, either.
Plenty of website did this… more than a decade ago, and even then plenty of security conscious people writing blogs and posting on social media begging devs to stop doing this.
Such a great game and community which I feel was enabled by the devs who has the forethought to make spamming a cheer button so enjoyable! End result: everyone cheers and the community gets just that little more happy.
Starfield is a classic case of some misleading marketing on purpose, and, well, it just falls into the perpetually doomed category of games/media that will always suffer from extremely high expectations: sci-fi/space/cyberpunk. The imagination wanders especially far with games like these, and there's little to none us, the consumers, and they, the devs and publishers, can ever do about it.
That being said, you're right in not praising the game. It's a niche fun in my opinion, and only shines if you take it for what it is, but not for what it seemed to have been marketed as.
TL;DR Stafield is a Bethesda game through and through, but with a coating some Microsoft PG-13 "play it safe" attitude.
lemmy.world
Ważne