So, perhaps for nostalgia purposes, I hold Super Mario RPG (SNES) and Paper Mario (N64) close to my heart. Is Paper Mario: TTYD that much better? Everyone seems to always bring up TTYD, but I thought the first Paper Mario was a masterpiece. Trying to determine if I should buy the Switch remake close to day one (no preorders!).
Edit: I played maybe a few hours of it back in the day but never finished it for some reason.
The story, I thought, was more compelling than PM. The movement abilities were wonderful. And the graphics upgrade of the GCN is surprisingly a very welcome addition.
Just like PM, it’s a bit of a slow start plot wise.
Bro I grew up on RPGs - slow starts are my jam. While I appreciate faster pacing of games today, I won’t have any problems waiting to get hooked by a beloved game. Good to hear this about TTYD.
For the most part, I see the two original Paper Marios as equals. They both have good and bad chapters, so it's hard to say which one I prefer on that front. The aspect that pushes TTYD slightly ahead for me is that your stats aren't capped at 50/50/30 anymore. You can play the game with 10HP and a goombillion badge points if you want and the game won't stop you!
Oh really? That’s pretty interesting and a welcome surprise! I think I remember there was audience reaction in the game, which I don’t think was present in PM1 (it’s been +10 years since I played these games). I’m wondering if I probably should play them together and see how it compares.
That’s pretty high praise, paper mario 1 had such great moments and I loved the characters. Yep, I’m buying this remaster. I’ll debate if I want to get it day 1, since Nintendo’s taking a lot of money this year with Detective Pikachu and Super Mario RPG.
Currently playing Baldur’s Gate 3, 2 player co-op and it’s been an absolute blast.
Recently a friend started playing No Man’s Sky and I joined in to help him get started and give him some tips… Only to get re-addicted to it myself so now I’m split between BG3 and NMS 🥲
We’ve never been able to get co-op to work reliably in No Man’s Sky and it seems Hello Games has no intention to ever address this. It’s a shame. We had a lot of fun when it would connect us.
What do you mean you can’t co-op? I’m playing with my friend and we’re actually a party of 3
I’m on steam, he’s on gamepass on PC, and his SO is on gamepass on xbox. So considering all this madness works, I don’t see why you should have issues :(
I think I haven’t slept as little as these past few weeks. 🥲
Get off work, play NMS for 3 to 4 hours and have dinner. Join my brother for BG3 co-op. Look at the time and suddenly it’s 1am. Start getting stuff ready to leave only to get lost on some side quest… When I finally have enough it’s 3am…
As a gw2 veteran (in the sense of owning the game for a long time, not that I am very good at it) I’m pretty sure you’ll like it! I honestly feel sad for how overlooked GW2 is…
The community is great, don’t be afraid to ask for help if you’re stuck on a quest or a puzzle. More often than not people will go out of their way to help you!
Never heard of skill up but now I’m curious about their review :)
Edit: I haven’t tried the new Xpack yet, but I’ve heard it’s great! Might buy it later on discount since I’m not planning on playing for a couple of months at least.
Similar experience here. The game is very impressive and immersive.
I was halfway in ACT II only to realize that I haven’t even met with Gale (a companion that you can recruit). I went back to do the Gale’s quest recently and discovered what practically counted for me as 10 hours of new content in ACT I.
Now, I think I concluded the story lines of ACT I and can move back to ACT II.
Emergent gameplay is a big part of what makes video games unique as a medium. I'd say a good example I've played recently is Death Stranding. One of my favorite games of all time at this point, it really is best and worst described as a walking simulator. Or moreso, a delivery simulator. At its core, you'll take on missions involving the delivery of different amounts and sizes/weights of packages to destinations near and far. Sometimes there are invisible ghosts that want to kill you, sometimes there's visible, inanimate landscape that wants to kill you.
What takes it from 'walking simulator' to 'walking simulator' is the fact that the walking is complex. The smoothness or roughness of terrain can directly influence the stability of your character. Even small rocks can be marginally trickier to traverse than truly flat ground. You may find pavement, dirt, rocky terrain, snow, or deep rivers, which require considerations. You can brace yourself for stability to help, and your movement speed, momentum when changing direction, and whether you're standing or crouching all affect your likelihood to slip or trip. Many items help you to move off the beaten path and find shorter routes, with ladders or climbing rope & anchors allowing the scaling or descent of steep cliffs.
Through experimentation, sliding helplessly down a mountain, and having all your important shit get washed away in a river as you scramble around like an infant, you come to understand your mobility and limitations. Enter: the packages and your hubris. You can accept multiple missions at a time. Some missions require few or relatively light packages. Some ask you to move an amount of goods that ought to be palletized. Through understanding your limitations, and attempting to slap different amounts of cargo on your person, you can possess Icarus and fly as close to the sun as you want.
But, there's more than just your person. You can use floating sci fi wheelbarrows that trail behind you, carrying a large amount of goods, but restricting your ability to use climbing ropes or ladders. You could use a motorcycle, allowing for speedy traversal and some light offroading with small storage on "saddlebags", or even a huge ass truck which affords incredible storage potential, at the cost of a squirrelly and incline averse driving model.
And I haven't even really gotten into all of the equipment or strategies required to handle the "ghosts", whose unique abilities and behavior provide an interesting additional challenge where being caught by one could easily mean the loss of your cargo, or even your life. Even in the big ass truck, you aren't truly safe. The intermittent and locational time-accelerating rainfall means even cargo you haven't dropped or bumped can have its durability rusted away given some time.
Though the game, of course, has a story, it sits alongside a story of the player's experience, limited only by the bravery and recklessness with which you, essentially, don't want to make three trips to the car to bring groceries in, so you load up yourself and two linked floating carriers to carry nearly 1,000 kilograms of cargo, and make a winding, manually waypointed journey through the desolate and oppressive landscape, stopping to deliver parts of your massive load as you come to each post-apocalyptic shelter in your list of deliveries.
Your successes and failures within are unique to the way you chose to plan and execute your trips. Shit, man, I like this game.
They made a D&D video game. The most popular and successful board game ever made. They had BUCKETS of funding from wizards of the Coast for this. They also had a massive studio with more than 400 people working on it.
James Stephanie Sterling did a fantastic video about Baldur’s Gate 3. Essentially, everything came together in just the right way for this game to be made. It’s not responsible to call this the new standard in the same world where we vilify overwork and ‘crunch-time’, but that’s not to say you shouldn’t expect more from game developers. You absolutely should. But you should do so reasonably.
Other triple A devs have massive funding, a giant staff and other unlimited resources and they still can’t make a game devoid of microtransactions or bugs. Are you stunned?
I’m pretty sure EA and Activision-Blizzard have similar or bigger budgets for their AAA games and they either make shit or microtransactions-filled games.
2K is huge and they always make NBA2K decent/good but full of terrible microtransactions
I’m no financial expert so maybe I’m mistaken in some figure, but the bottom line is WotC is not the only big (and growing) company, so this are nothing but excuses.
They had BUCKETS of funding from wizards of the Coast for this. They also had a massive studio with more than 400 people working on it.
They had the IP; they did not receive a single cent from WotC. They funded the game with money from their previous games, and in fact, they paid WotC for the IP.
I loved sports games growing up, but they are absolutely terrible now. Over priced, full of cash grabs and needlessly complex. I just want to hit x to pass. I don’t want a fucking story line, I just want to play the game.
Let’s say you score a 20$ ticket to a 3.5 hour game. That comes to $5.7 per hour of entertainment. Meanwhile, this game at $70 means you only need to put in 12.5 hours of playtime to get the equivalent, and after you can continue to play as much as you want unlike the in-person ticketed experience.
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