Something I’m starting to realize too. Just because I start a game doesn’t mean I need to play it to the credits as soon as possible. I’m the only one fixated on my trophy list or hours played.
So, I actually do need to play to the credits ASAP for two reasons. First, coming back to a game is intimidating. So if I put a game down, I end up deliberating between restarting and trying to relearn the entire game from the last checkpoint. Usually I end up playing something else.
Second, I meander a lot. So even games I’m actively playing I try to stick to the plot so I don’t burn out playing side stuff. (It’s not always even side content. Sometimes it’s just dicking around.)
But another reason I tend to binge each game is lack of storage space and rising file sizes. Don’t want to download 100 GB again so better finish it immediately.
I’d recommend pushing through on Undertale. I have 19 hours played and I did all runs/endings. The first playthrough is probably under 6 hours total. One of the most memorable games I’ve ever played.
yeah a friend of mine let me borrow from his steam library a while ago and i tried zero dawn. at the time i fell into the trap of playing a game once and never again. i’ll add the game to the backlog of my backlog so i’ll get around to it after i complete the list here.
I lost count of the number of games in my backlog, so a while ago I tried a similar spreadsheet. Mainly to stop me from replaying game I already finished multiple times and focusing on others instead. However, that felt too close to work instead of fun, so I gave up and went back to my favourite classics.
yeah i really feel that. according to steam i have 220 hours in resident evil 4 just replaying it over again or playing mods for it etc. having done my spreadsheet i’ve really felt a sense of completion when i complete games. i felt it heavier on games i spent more time on as apposed to games with like 15 hours.
edit: just checked my steam and my most played game is starbound at 264.8 hours and i’ve only completed it once and played modded the few times after.
That’s a small backlog. Do you have more not listed?
I have a bunch categorized by whether or not I want to do the achievements or not before considering it done, and also if multiple playthroughs are planned or not and why.
i’ve 100% a few games but you’re on a totally different level. i really struggle with dark soul like games so it will be interesting to see how far i get before i eventually give up.
I find it’s more about patience than anything else. It’s very much an observe the pattern and adjust accordingly kind of gameplay. Also resource (stamina/health) management. I actually couldn’t finish any of them until I had gotten dragged into fighting games by friends that play competitively. Seeing that people could actually adjust their actions on the fly at such ridiculous speeds made me realize I was just button mashing all along. It’s also what made some of the more technical metroidvania games make sense to me.
My achievement showcase was just me going insane while having nothing better to do when I was off work with an injury though…
For MGSV if you haven’t cheated yet I suggest it just for the money at least. Download a cheat table and run cheat engine. I don’t like the base building parts of games so I just blew through that by giving myself all the money.
That way I can just do the mission parts of the game without caring what is going on at mother base.
i’ll keep my save cheat free until i decide if the building is working for me or not. if not i’ll consider useing a cheat. when i played last i don’t remember getting to mother base. i think i got to the first objective and stopped playing iirc.
I only have a few hours a week to play so I like to make the most of my time by playing the fun parts. If a game is single player then cheating let’s me enjoy the little time I have to play it without grinding.
I love Paradox games so much but my god yes. After Stellaris I vowed to never buy one of their games again. It INFURIATED me that they had a thing you could buy that was specifically for all the DLC and then released more DLC and didn’t include it in that first pack. Made you buy them all individual or to buy a Season Pass which wasn’t mentioned or noted or even suggested would be happening.
Pricks.
Which sucks so much because Surviving Mars is one of my favorite games of all time.
I have no idea what happened with the development of that game in any fashion. I just bought it and like what I played. I never looked into it because I figured most of it was going to be Paradox being Paradox.
Yeah, but it’s a sustainable model that allows for longtime development and product lifetime. It’s also completely voluntary since base + utopia + synthetic dawn are 85% of all worthwhile content on their own
Like, microtransactions are garbage, but the industry has shifted to a point where you’re out if you don’t have a long term payment model. The paradox model at least puts a cap on what the whales can pay, and actually gives them more content in return.
It’s the least bad model out there. At least for companies too big to pull a factorio/terraria
I’d agree if they didn’t release a new DLC every two weeks after dropping season passes. There’s a difference between taking advantage of a sustainable business model and then being a money grubby shitbag of a company.
Also, a better sustainable business model would be to develop full games that people can enjoy over a longer period of time instead of needing to constantly tempt them back with new drops that arguably should have been part of the game from the beginning.
But then still, most people wouldn’t pay over the standard full price of a game, no matter how big it is. So that’s actually less sustainable for a company
TBH I much prefer the cosmetic micro transaction and even loot boxes to this system. Because now you’re locked out of content if you don’t pay extra, while with the other models don’t screw over the players who don’t want to/can’t pay
Wait, really? I never had that issue personally. I just kept forgetting to check my surroundings. I’d targetfocus and then forget that there was either other enemies heading straight for me or wouldn’t check the map and would crash into an ally.
I absolutely hate DLC that integrates with the main game and gives you OP weapons.
There was one game that the DLC gives you the second best weapon at the start, as a thank you for preordering. But I didn’t preorder, I bought the ultimate edition. So wtf.
I find the DLCs / preorder bonuses that give you really powerful weapons at the beginning of a game just… bizarre? Like, okay, thank you for the thing that completely ruins the progression?
Yeah I agree. I’ll probably revisit it in a year or two so its fresh. I had my save data deleted after I finished the game because I really wanted to see if they were bluffing at the end (they were not) lmao.
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