The Finals is probably one of the better shooters to come out in a minute, especially if you like lots of gatgets and tools. My only real complaint is that devs are reactive to game balance and don’t seem to think about how the game will ultimately be played.
My friend was shocked to hear I spent about 10 seconds in the character creator in BG3 and exactly 0 seconds concerned with dying my armor to match whatever theme.
I just don’t see the appeal, it’s not like I see the character’s face all the time, and I’m constantly swapping armor around for different situations.
I’d rather be playing the game than spending ages on making my character look a certain way just to never actually see them in game for more than a split second on screen during conversations.
A game like Elden Ring I could get, but the player character gets a lot of facetime in Baldur’s Gate 3. Conversations/interactive cutscenes are a main pillar of that game.
Even if you wear a full helmet, of which there are relatively few compared to open face helmets, hats, circlets, etc., a lot of cutscenes still take place at camp or in other situations where your character takes off their armor and switches to casual clothing anyways.
And on top of that the game includes toggles to turn off headwear in cutscenes or always, which gives the character 100% facetime be they wearing a helmet or no. That’s more than what I’d call “split second” at least.
I recall seeing NPC faces a lot more in game than I saw my own PCs face, even with helmets hidden, but it’s very likely that is just confirmation bias on my part, since I invested nothing into the PC appearance, so nothing stuck.
But that doesn’t discount your point, and of all the games I could have named, BG3 is probably the worst example.
You realize that character creation and stuff like armor dying are part of the game, right? Maybe those aspects aren’t important to you, and fair enough, but someone who spends loads of time engaging with that side of the game is still playing the game.
I’d actually argue that someone who engages with those systems fully, as well as the rest of the game, actually plays more of the game than someone who doesn’t.
That’s a fair point, someone took the time to code those aspects of the game, and if it adds to your enjoyment and engagement with the game, more power to you, it’s just not for me.
Thanks for replying, it does give some context to why my friend enjoys those parts of the game.
that's stupid. what meta gaming BS. "i want the benefits of wearing a helmet but i want everyone to see me!" just fuck right off with that shit, junior.
In a fantasy world, wouldn’t it be reasonable for someone to use an invisibility spell on the helmet? Or apply some sort of invisibility serum/option into it?
Pretty much. If you’re sneaking around you usually don’t need 100% invisibility. If it’s dark, 30%-60% is fine if you’re at all sneaky. That’s how the “chameleon” spell worked in Oblivion.
These are faulty full body invisible spells, that are heavily discounted, because they work only on the helmet. Because of the difficulty to create a full invisible spell, the majority created are faulty and basically trash, but mages sell them for low price to get back at least the material costs. Low yield.
Bro games are for fun. If they can’t be a selfish fantasy jerk off, what can? That’s such a dramatic description. Is “I’m a D&D purist” code for “I can’t let people enjoy things.”
Thanks for clearly identifying yourself as blockworthy. I was gonna give you the benefit of the doubt, but you just couldn’t resist outing yourself could ya?
In a clearly joking manner. Humor is dying slowly, killed by people who feel the need to rectally insert every statement they read, and I’m noticing it more and more on Lemmy. It’s saddening.
I am generally a comedic person, but my humor sense did not tingle at this. Reading the guy’s later comment in the thread only made me think it was more serious.
The worst one I've experienced is EVE Online. They had such an extensive character creation system, and I spent ages posting for the player icon, only to be staring at tables and icons.
I kinda went in to it sorta blind. At the time there was development on features that lets you walk around space stations. Also I just kinda got lost in the process and got way too in to it for some reason lol
Haha, totally fair! Eve Online is just kind of famous for being a “spreadsheet simulator”. I’m sure that’s at least partly unfair but again, never played it!
A highly customizable table is the core of how you pilot your ship. It’s an overview that gives you a list of everything you’ve set it up to show in space around you, as well as a bunch of columns with information on said objects. Some of it is obvious and straight forward, like distance, but goes down into the minutia like transversal velocity. You can set up a bunch of presets for checking on different things.
Logistics and economy are huge parts of the game that you could mostly ignore (though at some point you’re going to open the market which is exactly as detailed and dorky as you imagine) which will prompt you to make your own actual spreadsheets at some point. Though funnily, in the 10ish years I played I never made a spreadsheet despite being notorious for doing it in other games.
There is just a ton of math and potentially useful data accessible to the player that you might want to use at some point.
My potentially hot take is the spreadsheet UI is the best, all MMOs should do it, and the worst parts of Eve’s UI are the parts that aren’t spreadsheets.
It's a open sandbox where there are a lot of "careers" or playstyles you can pick from. The most popular one would be joining a player corporation (guild) and fight against other corps for territory. There are miners who mine astroids for resources and sell it for money. Others use said raw materials and set up factories to refine it into different products. You can be a space trucker and haul them, or you can even be a space pirate and attack and loot said truckers. Of course there are more traditional dungeon raid esque PvE with your corp.
The (in)famous thing about EVE is that it's a space spreadsheet simulator. (It's not completely unfounded as there's an official EVE Online add on for Excel, but unless you're doing space business you don't really need it. I never did). The learning curve is also pretty steep. But it's pretty fun, and the harshness of space does create some great space friends. As they always say, the best ship in EVE is Friendship.
I'd like to have the random appearance generator still generate reasonably realistic faces haha. Maybe a toggle box that just says, "Send it" if you don't!
This is one of the gaming things I’ve never actually done. I almost always just take the default character and jump into the game. The most I’ll do is cycle through a few presets if they have it.
I’m learning just now that you can even customize both of them. I never thought to do both, just whichever I feel like playing as for that playthrough.
You customize both but “later” is a stretch. You will never see the other after bout 10 minutes of gameplay. >!Spoilers!<. I think they use both of your looks to generate your child but honestly that side story is such shit - I’d rather not look for my son/daughter.
Nonsense. If you ever want to >!go back to the vault, you can see their frozen body slumped over next to your open cryopod.!< That’s like a whole 12 minutes!
I spend most of my time constantly customizing my character in Fallout 4 than actually playing the game I’ve noticed. I like to switch out her outfits, her hair, eye colour, etc. from time to time depending in what’s happening in game. For example, if she’s in Nuka World as a raider then I put on a post-apocalyptic outfit or if she’s in the institute I dress her as a covert assassin.
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