I know I’m about five years late to the party but I picked up No Man’s Sky on sale a couple weeks ago and I’m having a lot of trouble putting it down! When it first came out I thought it was over hyped and maybe it was back then but I’m obsessed now. Lots of big updates since then
I’ve tried to get into Factorio but my research always progresses faster than I can build things inevitably leading me to get lost. Also, the factory ends up getting too messy so I quit the game.
It’s become a game that sits in my library taunting me.
If you pick it up again at some point, my recommendation would be to turn down enemies, increase resources, and just ignore most of the tech. It is there to give you flexibility, and many people’s first win had no trains, no nuclear power, low tier belts, no artillery.
The last time I played I turned the enemies completely off but between trains and the beginning of nuclear power, I got so confused I just quit.
I also turned the mountains off as well. I had enough problems trying to keep the conveyor belts straight without having to deal with building around elevation.
Just finished Sea of Stars. A random indie game I saw that looked like it would tickle my nostalgia senses, and boy did it deliver. Managed to sneak its way into my top 10 games of all time, easy.
If you’re a fan of turn-based RPGs with action command mechanics (like Paper Mario or Mario & Luigi), old school isometric pixel graphics like Golden Sun or Breath of Fire, great characters, a solid plot, and good pacing, I urge you to pick this game up. There wasn’t ever really a moment where I didn’t want to keep playing.
It took me about 35 hours to finish the entire story and most side content. I estimate it would be probably another 10 hours to finish the rest of the side quests and get all the achievements.
Finally completed Gears of War 5, was a great ride, not a big an emotional impact as. Some of the older games but it was compelling and enjoyable. Just downloaded Stratfield and set up the character, played the first half hour… hoping for those choices to have an impact, but from what I’m reading, is not maybe a good as I was hoping.
Currently playing Baldur’s Gate 3, 2 player co-op and it’s been an absolute blast.
Recently a friend started playing No Man’s Sky and I joined in to help him get started and give him some tips… Only to get re-addicted to it myself so now I’m split between BG3 and NMS 🥲
We’ve never been able to get co-op to work reliably in No Man’s Sky and it seems Hello Games has no intention to ever address this. It’s a shame. We had a lot of fun when it would connect us.
What do you mean you can’t co-op? I’m playing with my friend and we’re actually a party of 3
I’m on steam, he’s on gamepass on PC, and his SO is on gamepass on xbox. So considering all this madness works, I don’t see why you should have issues :(
I think I haven’t slept as little as these past few weeks. 🥲
Get off work, play NMS for 3 to 4 hours and have dinner. Join my brother for BG3 co-op. Look at the time and suddenly it’s 1am. Start getting stuff ready to leave only to get lost on some side quest… When I finally have enough it’s 3am…
As a gw2 veteran (in the sense of owning the game for a long time, not that I am very good at it) I’m pretty sure you’ll like it! I honestly feel sad for how overlooked GW2 is…
The community is great, don’t be afraid to ask for help if you’re stuck on a quest or a puzzle. More often than not people will go out of their way to help you!
Never heard of skill up but now I’m curious about their review :)
Edit: I haven’t tried the new Xpack yet, but I’ve heard it’s great! Might buy it later on discount since I’m not planning on playing for a couple of months at least.
If you like the genre, it is very good. I’d go as far as saying it’s really special. For me, it’s very comforting and just plain good vibes. Fantastic pixelart and tasteful, sensible improvements on the format.
Yes I would really love an old style game with QoL improvements that the modern era had bought for us like better controls, auto-saves, skip dialogue, etc.
It’s shockingly become one of my favourite RPGs and that’s saying a lot. The story is quite original with a few really good twists but the characters are also all excellent.
I know that stupid rich CEOs and shareholders don’t understand this, but… “heart”. You make a game with heart, and it’s immediately apparent to the audience. You can try to break down what it is that gives it away, but that’s unnecessary.
If a work of art has heart, it will probably sell well. As long as people can clearly see what it is, and as long as it doesn’t do anything alienating.
I love this sentiment, and it can be true, but it also creates this idea that ‘heart’ alone has a high bearing on whether or not a product of any kind (book, film, statue, game) will be successful in its market ambitions.
It doesn’t always correlate. I would argue if often doesn’t correlate. Any indie film or game fest is chock full of projects with a ton of heart. Few of them graduate to success in the market place.
I’m not saying heart is a bad thing. It’s a damn great thing. But strong business fundamentals are a good thing too. And sometimes, you also just need that extra bit of luck or uncontrollable virality too. To find success, you stack the deck with as many good plays as you can, and heart is one of them.
Success is not a recipe, and if it was, everybody would be doing it…
I agree with you completely. I just wasn’t about to write an essay on potential contributing factors that can help one succeed, plus luck. I just wanted to say that these days, there are a lot of indie smash hits out there that succeed in part because people saw a whole lot of love in them, when a lot of the more cynical corporate creators would never have made such things in such ways. Hell, it’s not just indies. It’s why many Nintendo games are so beloved, even “forgotten” ones like Earthbound. ^^
I realized pretty early on as a developer that my projects motivated because I wanted the thing I was making were far better than projects motivated because I wanted a project to work on.
A lot of the large companies are now run by business majors who are primarily there to make money rather than make video games.
Though you do need the skills and dedication in addition to the vision, because I’ve also got a bunch of projects that started as something I was very interested in but then stalled because I didn’t have the skills or focus to stick with it.
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