Some classics in there for sure. For those that haven’t played it, Oni was a quiet favorite of mine from around then. I don’t think it got a lot of attention at the time, or even today. This was Bungie near the end of its Mac-first pre-Halo era.
I remember the levels being copy/paste rooms, but things like bathrooms and break rooms were absent. It didn’t really feel like a real world people live in.
I remember them boasting that an architect contributed to the level design. Turns out, real world environment design didn’t map to early 2000’s game design very well.
Now designing a modern VR game or something, that might be a different story.
Gunman Chronicles is unironically great. Granted, I love games with ludicrous numbers of weapons, but the fact that the weapons have a bazillion firing modes is fun.
It isn’t left 4 dead 3. Personally I disliked it and never finished the main campaign. The levels I did sucked. But it’s hard to beat the carnival from l4d2
More focus on character loadouts, no focus at all on levels. Compared to the campaign selections on L4D, it was a massive let down. They needed to drop the card system and just build more levels. Instead they made a bunch of skins and such.
Biowares been doing it too. They rested HARD on their Baldurs Gate laurels. So much so they didn’t know how to react when they released DA2 to resounding mehs. And now you see it with mass effect and dragon age being the selling points.
Or, the private-equity shell company that bought the name of the original studio from the company that bought out the company that bought them and shut them down 17 years ago.
lemmy.world
Aktywne