Got a new gaming notebook. Still trying it out, but I already bought Cyberpunk 2077, but only loaded for ~30 minutes for now. But I guess, that’ll be what I will play the coming weeks.
I’ve actually started playing Genshin Impact, and it surprised me how fun it is! And it’s nice to be able to play on the phone when travelling/sitting in the sofa, and then hop on the PC when the kids and wife has gone to bed.
I can see myself getting burned out in a few weeks as well. But so far the combat is really fun, and the stories are interesting enough to keep me playing.
After many years, knowing all too well that it’s the kind of game that would have driven me crazy, I started Factorio. I am indeed struggling not to have it swallow my life whole.
I think there’s a distinction - I would consider an “update” with new content to be something minor (such as BG3’s recent epilogue content). “Free DLC” to me is a much more hefty addition, such as the Godmaster DLC for Hollow Knight.
(Disclaimer: I’ve not watched this trailer since I’m at work)
The Witcher 3 had 16 free dlc packs after release. I have no idea what they were or their distinction. Was definitely a marketing term for content updates that they can’t sell because the content is so miniscule.
That’s a fair point. Maybe it comes down to “is this something that you expect should have been in the game to begin with, or is it something extra that the Devs have added over and beyond?”.
Definitely a very broad term to the point of near-meaninglessness though.
Baldur’s Gate consumed a bunch of my time, but I’ve had on hold for a bit. Got obsessed with Armored Core 6 which has been a ton of fun. Bit biased though, played AC series growing up, big Fromsoft fan in general.
Most recently been hitting that Mario World Wonder on switch for quick casual time kill, then Predecessor on PC for scratching competitive PVP itch. Got so tense playing it the other day I managed to tweak a muscle somehow 😂
Been playing the original ni no kuni as part of my Ghibli playlist.
The game shows its age right from the get go, though it’s still adorable and fairly charming. 5 hrs in and my only complaint is that jumping is somehow an unlockable, but yeah guess it’s just me.
Steam input support is a pleasant surprise. And I ran into a steam bug because of that(¯_(ツ)_/¯).
Talos Principle. The VR version of the first game, haven’t gotten around to the second game yet. I love the puzzles (when I don’t struggle with timing running past mines), and it’s hilarious that the philosophical test to make a Milton admin profile showed me how utterly unprepared I am for philosophical debate, and how weirdly contradictory my viewpoints might be. Mind you, the only philosophy class I’ve taken in my life was an ethics class.
TL;DR Talos Principle is amazing so far, even though it makes me want to slink off back to college and sheepishly register for a philosophy class.
What’s crazy to me is that the game looks as good as it does on a surface level. It doesn’t immediately stand out as a “This is a garbage game that is going to lead to a studio closure”, at least until you see the person actually play the game.
I think we’re going to see a lot more of those types of games in the future. It’s pretty easy to make a decent looking game with UE 5 - still doesn’t give it any soul though.
Yeah, look at Starfield. It has really nice looking textures and objects. Everything else is a disappointment or mediocre. Maybe excepting the Ship Builder feature.
It’s also worth noting that they used UE5 store assets rather than making their own art. It may look decent in a single screenshot but games made like this often have an incohesive art direction and can’t match the quality with their own work.
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