Gunman Chronicles is unironically great. Granted, I love games with ludicrous numbers of weapons, but the fact that the weapons have a bazillion firing modes is fun.
Rockstar is pretty shitty to devs, but okay, the Midtown Madness devs did have a glow up because they were under new management
I just recenly learned about Oni 2s leaked prototype existence and I’m salty that they piecemealed that IP into oblivion… HOWEVER…Oni’s engine would become the RAGE engine that powers and gave life to GTA IV, Red Dead Redemption, GTA V and Red Dead Redemption 2 (…and perhaps GTA VI…?)
I absolutely loved Oni. I didn’t own a copy for a while but I’d play it round a friends house once a week… Those fighting mechanics just felt so tight (for the time) and the gun play was weighty and responsive.
Shame to hear about the fate of Oni 2 from here, I had no idea
Some classics in there for sure. For those that haven’t played it, Oni was a quiet favorite of mine from around then. I don’t think it got a lot of attention at the time, or even today. This was Bungie near the end of its Mac-first pre-Halo era.
I remember the levels being copy/paste rooms, but things like bathrooms and break rooms were absent. It didn’t really feel like a real world people live in.
I remember them boasting that an architect contributed to the level design. Turns out, real world environment design didn’t map to early 2000’s game design very well.
Now designing a modern VR game or something, that might be a different story.
This is why I’m quite pessimistic about GTA6; it’s been 11 years since GTA5 was first released on the PS3 and Xbox360! A lot of people forget that an entire console generation passed without a new entry into the franchise.
The median turnover at games companies is significantly lower than 11 years, and even Dan Howser and Lazlow Jones have left Rockstar in the interim.
The likelihood that it will live up to player expectations, given how heavily Take2 have milked the hell out of Online via Shark Cards, is woefully low.
But I guess that’s the good part of being a pessimist; you’re either proven correct - or pleasantly surprised!
Biowares been doing it too. They rested HARD on their Baldurs Gate laurels. So much so they didn’t know how to react when they released DA2 to resounding mehs. And now you see it with mass effect and dragon age being the selling points.
It isn’t left 4 dead 3. Personally I disliked it and never finished the main campaign. The levels I did sucked. But it’s hard to beat the carnival from l4d2
More focus on character loadouts, no focus at all on levels. Compared to the campaign selections on L4D, it was a massive let down. They needed to drop the card system and just build more levels. Instead they made a bunch of skins and such.
This has to be one of the dumbest things I’ve seen gamers complain about lately. Many studios have marketed like this - only Naughty Dog gets this reaction because it’s cool to hate them now I guess.
Turtle Rock, Blizzard, and Rockstar also in this camp.
Gamers are sick of being offered bare minimum product riding on the tailcoat of previous successes. We want new and risky titles that were works of passion.
This meme we’re commenting on is clearly a reaction to Intergalactic: The Heretic Prophet which is an original IP. At the very least my comment specifically mentions Naughty Dog.
I want original content too and find your comment agreeable but it’s not what this meme is communicating. The creator of this meme is simply coming off as whiny and saying a studio can’t take pride in its history. The artists deserve much credit and I praise the real humans that make our favorite games possible but to say a studio shouldn’t use their track record as a selling point is silly. Nobody would react this way to a FromSoft trailer saying “from the makers of Dark Souls and Bloodborne”.
Or, the private-equity shell company that bought the name of the original studio from the company that bought out the company that bought them and shut them down 17 years ago.
lemmy.world
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