I didn’t finish the first act of baldurs gate 3 due to life removing me for a couple months and I can’t get myself to come back to that save. Besides not really liking the elf bard I made. Is it worth coming and trying another class? I wanted barbarian but I want that fire demon chick on my team because she’s awesome but she’s also a barbarian and I heard class stacking your party is a bad idea…
Hell yeah! Each class plays pretty differently, and you can respec any of your companions to different classes by taking to Withers 😁 I’d definitely give it another try, it’s a great time sink
Honestly this happens to me in every grand RPG. If I go more than a month without playing, I’m starting over. Too difficult to pick up where I left off what with understanding my character, my skills, the quests I was doing, etc.
I’ve done it multiple times with Elder Scrolls games, with Mount & Blade, and most recently with Kingdom Come: Deliverance.
Lmao skyrim. I put in maybe 1000 hours into the game over half a dozen saves, countless hours modding and a couple years before I ever beat the main quest.
With menu games like Paradox make, you gotta learn by playing the game. And by playing the game, I of course mean pausing the game every minute or two to spend way more minutes reading the tooltips, the tooltips within those tooltips, and then finding your way to a new menu you didn’t know existed referenced by those tooltips so you can read more tooltips!
It’s a beautiful cycle, and Victoria 3 has sucked me in as much as Stellaris did 7 years ago. If you have any questions or thoughts, I’d love to hear them!
I think it would be tough to nail down one thing. There are the clear comparisons to Victoria 2, which I haven’t played, but my understanding is that 2 is more “detailed” in it’s simulation of some things. There will always be people who don’t like changes from the last game. The military aspect is a lot less engaging than something like Hearts of Iron, but I think the intent there was to keep the focus on the economic and political sides of things. Warfare received a minor overhaul when I first tried the game that I’ve heard made things better, but it can still be a little frustrating at times.
Most of the complaints about the economic side that’s meant to take center stage is that your economy’s success boils down to how many construction points you can have going at once. That’s true, but I do like that you can’t pour everything into that without balancing the foundation needed to support the increase of construction, and just doing that could limit growth in other areas, like improving citizen lives, which could complicate your political affairs.
I feel like I’ve gotten a little lost in the weeds here. Overall, I think it has mixed reviews because Victoria 3 is still a work in progress. It’s a work in progress that I enjoy very much, but there is still room for improvement. I kind of fell off Stellaris between the Nemesis and Overlord expansions because it felt kind of bloated and repetitive, and I wasn’t wondering what kind of civilization I could play anymore. Victoria 3 has been successful at making me contemplate how I can manipulate the mechanics to achieve a specific outcome, even when I’m not playing.
With menu games like Paradox make, you gotta learn by playing the game. And by playing the game, I of course mean pausing the game every minute or two to spend way more minutes reading the tooltips, the tooltips within those tooltips, and then finding your way to a new menu you didn’t know existed referenced by those tooltips so you can read more tooltips!
It’s a beautiful cycle, and Victoria 3 has sucked me in as much as Stellaris did 7 years ago. If you have any questions or thoughts, I’d love to hear them!
I tend to fall back on games that have a setting and possibly a story, but have the main gameplay available as repetitive things to do.
Fighting games
Racing games that don’t have a defined ending
Games like Battletech 2019 which has a story mode and also a never ending campaign mode.
Open world games like Skyrim and Grand Theft Auto, but mostly side quests and doing random non-story things.
My main reluctance for playing new games is learning new mechanics and story with all the interruptions of adulthood. I keep buying them and just planning on playing them later.
I’ve been eyeing the signal for when I actually know i’m working with my hands. I always carry a sog powerpint, and I use the heck out of it. It’s the smallest tool that can actually do real work, so if you want something smaller, check them out. Oh, and you could get them on aliexpress for like 30 bucks last time I checked.
@constantokra@SendMePhotos Oh and of course if you're looking for something without pliers, a 91mm or 93mm(alox) Victorinox is very good. The cons are no locking tools, one handed blade, or pocket clip
Climber gives you blades, scissors, screwdrivers, can and bottle opener, Huntsman adds a wood saw, Mountaineer adds the metal file/precision screwdriver/metal saw, Ranger adds both. The Huntsman is super cheap from victorinox themselves and the Mountaineer is the most expensive.
I have a champ from the 90s, and the tools are all great, but I mostly find myself needing pliers and a blade. It’s great for.outdoors though.
I actually just finished cleaning up a Swiss army knife I found in a house I was cleaning out. I had the scales off, because it was super nasty, and they were solid in the back, so i’m guessing it’s oldish, which might explain why I can’t figure out which model it is. Everything sizeable I find has the hook, and mine, unfortunately, does not.
You seem to know a lot about them. Any idea what it is, or where I could look to figure it out?
@constantokra That's interesting. I'd check SAK Wiki or field it with the folks on r/victorinox (they also have a discord server).
The main tools are identical to the swiss champ, but the back tools are a bit different. There's also no sewing eye on the reamer/awl. So maybe it's an older version of the swiss champ. The newer one also has plus scales so it has a pen included which you would see the slot for on this side of the scales.
Thanks! I checked the wiki, which I didn’t.know existed, and it’s a 7 layer champion, from between 1977 and 1985. Apparently that model had a lot of changes in its lineup, the older models did not have hooks, and the even older models only had 6 layers.
@FlashZordon@tkk13909 Definitely check out CalyxOS. There's been a lot of drama between the graphene and calyx communities, but mostly attacks and misinformation from the graphene side. The Calyx foundation is really cool and they provide good support. Graphene enhances the android security model (this is useful perhaps but extreme for most people) while Calyx maintains it - most custom ROMs weaken the security model by not relocking the bootloader.
See, I like the skill, physical endurance or patience to properly speedrun a game.
But I will play a game on autopilot over and over again. Call it... I don't know, speedjogging a game? Speedstrutting? Power speedwalking?
In any case, there are many situations where I will gladly play through Streets of Rage in half an hour instead of barely making it through the tutorial of whatever the current epic is. I feel at peace with that.
My brain autocorrected the typo in the image but I caught it before reading the comments, then it auto"corrected" the top comment to match the fix for the post, but this time I didn’t catch it til you pointed it out.
This strikes me as though the TOS existing is one of the (seemingly few) things out of their control when using the ip, but they went and made it as pro-consumer as they could.
There is none in the way of a transfer. Neither Steam nor GOG will give you a copy of the game in exchange for another platform’s copy, nor give you a copy on a competing platform in exchange for theirs.
provided the technical protections measures used by the Game support such transfer
This boils down to if your method of ownership supports it, you can do it. Neither Steam nor GOG support it. A physical disk copy would support it, for instance, so you’d be entirely allowed to transfer ownership of your physical disk copy of the game.
Excellent breakdown. This almost definitely only applies to the Deluxe Edition that is a physical copy.
Steam explicitly doesn’t let you give your account away or sell it, likely because they service so many different companies, that it would be impossible to handle the licensing changeover for all your games. It’s still frustrating, but it also makes a little sense, considering each game is often owned by a series of different companies.
I’ll only buy digital games if I get them at garbage bin sale prices. If I can’t sell it when I’m done, I’ll only pay an amount small enough that I wouldn’t go through the trouble of selling it.
With GOG, you could theoretically download the offline installer, give that to someone else and then ask GOG support to remove BG3 from your account, and be fully abiding with the EULA conditions.
But that wouldn’t give you a Steam copy, which is the scenario I was describing, along with the inverse mentioned in the original comment. There is no method supported by GOG or Steam to transfer a game to a competing platform.
Also in your case, the receiver would only have that one offline installer, the game wouldn’t be in their GOG library, and they wouldn’t get future updates.
Steam does support it. A long time back, I was still new to Steam, and activated a key on a second account I’d created. I opened a support case, told them I’d activated it on the wrong account, and asked them to transfer it. They did.
That’s a transfer within the platform, very different from the scenarios I described. There is no method supported by GOG or Steam to transfer a game to a competing platform.
You can’t open a support case and tell them “sorry I actually wanted this game on GOG, can you transfer it to my account there?”. At best you could ask for a refund, obviously if you’ve played the game enough you wouldn’t even be able to ask for that.
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