Not as much as you’d think. I keep my soldiers faceless and unattached until they are fairly leveled up. By the the time they get customized, they tend not to get meatgrindered. Usually.
i would honestly compare it to Rimworld, in terms of colony management. it’s very intensive, way more in depth than fallout shelter. and it’s a lot of fun
That’s good, I liked Fallout Shelter, but wanted more depth. Though, some of the other comments are making me think it might be too complex. Still, seems like worth a try!
you need to manage your worker’s moods to make sure their tasks and surroundings don’t overwhelm them, or they will become destructive. you also need to make sure they have enough food, water, and air.
where ONi is different is in the simulation; all gasses, liquids, solids and living things have simulated physical reactions to pressure, temperature, and contact with other materials. so:
if your water pipes are too cold, they freeze and explode.
some animals only breathe chlorine.
sometimes you unearth a volcano that melts your walls.
it is. i had to restart like fifteen times before i got anywhere. doesn’t help that the simulation is quite janky and you have to understand its anachronisms to really get anywhere.
things like:
gases don’t mix with each other, meaning you can have one tile of carbon dioxide block a vent so that oxygen isn’t replenished in a room, or have one errant tile of methane periodically moving over a gas sensor causing a room to overpressurize way over what should be possible from the vent, eventually exploding the walls of the room and filling the base with sour gas (ask me how i know)
the same applies to liquids, meaning you can stack a liter of salt water on top of a liter of water to get a solid wall of liquid. this also blocks gas, making it an airlock.
doors push gases and liquids away when closing, but only if there’s free space. this means you can set up a series of doors to act as a compressor. if there’s no free space, the material is simply deleted.
every process produces heat, but the result of a process is always at a set temperature. for example, there’s a machine that splits water inte oxygen, which you need to breathe, and hydrogen, which you need to get rid of. the gases are always produced at 70°C or so, which means you need to cool it down to make it useful for breathing. you can cool it with a heat exchanger, but heats the area around the heat exchanger instead. so what do? well, you can dump that heat into the water going to the splitting machine. the input being at boiling point doesn’t matter, the output is still the same temperature, meaning you just deleted 30C worth of heat energy from the game. this is crucial for not overheating your base with all the machines you need to run.
there’s germs everywhere, but chlorine kills germs, but no mixing means you can’t chlorinate the water and only the tiles in contact with the gas get disinfected. but if you put the water in a tank inside a chlorine atmosphere, somehow all the water touches the chlorine and it gets disinfected very quickly.
some solid tiles let gas through but not liquids. if the gas cools enough to become liquid when moving through the tile, the liquid will simply teleport out somewhere
yeah if you’re not sure whether you’d be into it it’s better to not waste money :)
if you’re interested, check out the contraptions people are building to run steam turbines from geysers, or process oil, or extract metal from volcanoes. it’s crazy complicated stuff but if you’re into that it may win you over.
For me, it feels like a mix between Rimworld (colonists with schedules, traits, and skills) and Factorio (complex production chains, finite resources). Add to that a unique physics system, where everything has a weight, a melting point, a conductivity and so on, and you’ve got ONI.
Quick tip, to allow better flow of gasses leave a free segment on either side of the ladders.
To extend on this, dog a CO2 pit at the bottom of the base.
Learnt those from Francis John ONI playthrough. You should give his videos a go.
Definitely saving this for later. I’ve been trying to use an over complicated series of vents and gas pumps to pump CO2 into a “CO2” room from all over the base that I lock with an airlock and shove a CO2 generator in. It didn’t occur to me to just toss it in a pit lmao
I always leave at least one free space so i can install a fire pole later. I’m going to do this on my next play through, and use the other side for pneumatic tubes!
The fact that a legit website could be taken down just by a big corporation claim, without any further third party or gubernamental investigation. Is indeed frightening.
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