The most fucking annoying thing about TF2 is how the two gamemodes are now shitposting and comp, and I blame the idiot who named it ‘casual’. There’s no space where you can just play the damn game with people making a good-faith attempt to win, except in comp, which is, well, comp.
What it needs is a three way split: silly, serious and competitive.
That was what I really loved about Halo back in the day. You had a clear division of social playlists (serious), ranked (competitive) and the various more-or-less wacky modes (Infection, Grifball, Fiesta, whatever). Also, Slayer and objective types were kept separate. Something for everyone!
These things still exist in modern Halo but it’s not as well communicated in my opinion.
What does “overcompetitive” mean here? Is it a player silently trying their best or those toxic players that try to tell you how you should be playing?
Just because it seems obvious to me, I don’t assume I’m right, hence my question. However thank you for your answer that seems to confirm what I thought its the “telling” folks being called out here.
This post is talking about the second one but I have definitely been called try hard just because I’m quietly and politely trying my best in a non-ranked game and the other team doesn’t like losing.
9 times outta 10 when I see someone complaining about the overcompetitive player, the overcompetitive player is just winning while the dude playing for fun is getting destroyed, then whining about “try hards.”
No, it’s a different mentality. There’s the player who dies, laughs, then respawns. Then there’s the player that can never die without blaming someone else. The enemy tactics were cheap, they were hacking, the game is unbalanced, their teammates fucked up, etc. It’s infuriating to deal with. Instant block when I run into these overgrown children.
The most annoying thing about playing with competitive gamers isn’t losing. It’s the cheesing, exploits, lack of variety due to meta, micromanaging from teammates, etc…
Im gonna disagree, I think a large portion of online gamers are not healthily competitive and many of them make the game worse for the ones who just want to have some casual fun.
It doesn’t matter the domain, on a long enough time frame, humans will take the fun activity they made and, in their quest to maximize/extract fun from it, destroy it.
Professional sports/games are oxymorons. When no one playing is having fun, the point is lost.
Our addiction to making everything in life into a serious competition against one another will be our species’ end. We claim to be intelligent animals, we get drunk on the idea of our own self-importance as a species, but if we were intelligent, we wouldn’t shun mutual cooperation for mutual benefit as much of civilization, and American society to be sure, does. We can’t even have interactive fun without it being turned into some hyper-serious struggle for dominance by some assholes.
… We’re talking about video games. People can have fun being hyper competitive or have fun being casual. I don’t know what the fuck is up with this site all this hyper dramatic “absolutist” type bullshit, as if shades of grey for any situation simply don’t exist. Damn bro. If anyone is getting self important, it’s you writing this comment.
Don’t even get me fuckin started on the professional athletes bit, Jesus Christ
Stop wasting time on Lemmy and get back to spreading freedom and democracy soldier. Those bugs and robots aren’t going to get a taste of Liber-tea by themselves.
And hopefully tomorrow we get some shiny new toys to play with.
Check out guild wars 2. Yes it is mmo but the pve side is about as laid back as you can get. You literally don’t have to talk to anyone if you don’t want. Or you can find a group and play pve. Or you can try pvp, but I’ve never tried that side of it.
I heard sPvP is toxic but I have not played that. For WvW it depends on the server/commander/guild. There are certainly commander being very aggressive about getting the absolute maximum out of it but it also ranges to “just follow me so at least have a larger group”.
And yeah, PvE is pretty chill. I find it fascinating time and time again at AB that it is possible to speed through it without any communication.
If your game allows people to hold stuff: A small purple Stegosaurus that the player can pick up. It ever so slightly grows in size whenever you enter a new room. Once it is big enough you can use its tail as a ramp to get to a new area, otherwise inaccessible.
I game only on the PC and favor buying games from GOG over Steam, partly since one of the former’s core selling points is no-DRM (also you can directly download the games with no need for using GOG Galaxy and play offline for ever and ever), so I’ll just check the user reviews before buying and if there is some kind of mandatory account creation somebody will have complained and I will simply not buy that game (tends to be a pretty aware crowd on those subjects over there).
I’m reading here of people buying it and then not playing the game because of this and thinking: people doing that makes the decision to add this kind of thing a can’t-lose for the game makers - either way they get paid for the game and the with most people they do some extra money by selli gbtheir private information whilst for other the don’t but they still got a game sale, same as if they had not added this crap.
Best to check a few user reviews before buying and denying them a purchase if they’ve added such crap to the game, IMHO, as that changes the ROI equation and can make it a net negative to have this in a game.
lemmy.world
Gorące