Gamers seem to be a pretty nasty bunch of people for whatever reason. Games have never been better and are absolutely amazing atm. But many people just like to focus on all the negatives and how certain games are bad. I honestly don’t get it - you have lots of choices so just don’t play the bad games, it’s pretty easy…
When you combine entitlement with being incredibly thin-skinned, you get gamers. I try my hardest to distance myself from the title as much as possible while still being someone that enjoys playing video games.
Yep. As an adult that plays video games you can still get lumped in a negative stereotype because of the antics of some. Not the first thing I lead with on dates.
It depends on whether the game was designed with shareholders in mind or the player. Most AAA games are designed with profit in mind rather than what’s fun. For example, buying skins and doing the same thing on repeat is not fun. Roleplaying as Starship troopers with your friends is fun.
Yeah when people say that, they’re talking abt AAA. 2/3 of these are indie games.People are sick of corposlop. Indie games are the only games we have left, with some exceptions.
The launch trailer is pretty good, though I honestly feel like the actual graphics at launch turned out better than the trailer showed.
In short, on one side of the war it’s Starship Troopers. On the other side, it’s the Terminator Wars. There is a developer assigned to act as a DM of sorts, and they influence the way the war unfolds while the entire community fights to achieve the goals of said war.
The game is both very fun and very challenging. It has a good balance of making you feel completely badass one moment, and then absolutely humbling you moments later. The missions can get very intense at a moment’s notice. I’ve also had a pretty good time playing with randoms, and toxicity is incredibly rare (I have yet to encounter any, myself).
Yes, though the devs have stated that replacing it is something that they’re considering as there’s still been issues with cheaters and I think they said 2 out of every 150 players were having gameplay problems directly related to the anticheat. I don’t expect to see kernel level anticheat go away completely, but I hope that they’ll at least replace it with something less nasty like Easy Anti-Cheat.
Everyone compares the game to starship troopers and Terminator but I haven’t seen anyone mention that the game loop is literally left4dead. I guess everyone forgot about those games.
I could see that, with the horde shooter aspect; but you can’t call in airstrikes and orbital bombardments on top of the horde (and your friends). The missions in L4D are also linear, compared to the open area/extract method of HD2.
Helldivers is a game where you play in a squad of 1-4 (solo, friends, or it’ll pair you with randoms) to drop down to planets and try to survive against bugs or automatons while completing some objectives.
The galaxy map is dynamic, with aliens pushing from multiple directions toward “Super Earth”, and the more the entire community fights on planets, the more they’re pushed back. Planets can be liberated, or we can lose them (RIP Malevelon Creek). It’s chaotic and fun, and basically “Starship Troopers the video game”.
I love PvE of small teams against monsters way more than PvP. (Mostly because I get railed in PvP because there’s not enough time in my day to get that good).
It’s a “glorious chaos” kind of game. The developers made a wide variety of explosive weapons on purpose so that things got chaotic. There is no (and never will be) PvP mode strictly speaking, but friendly fire is always on and cannot be turned off. Teammates will kill each other accidentally all the time, but there’s little penalty for dying, they just call you right back in. Seems kinda grindy to me to get to level 10 where you start to unlock much better weapons.
If you enjoy the game, it doesn’t feel too grindy. I highly recommend playing with friends if possible. Killing each other on “accident” is incredibly fun.
You don’t ever have to deal with the bugs if you don’t want to. There’s an entire second war going on with the Automatons, and the devs have clearly left themselves room for at least 2 more factions. I guess the first game had another faction of aliens that isn’t in the game yet.
But I get it if the bugs are enough to put you off getting it, I had to essentially solo part of Elden Ring in co-op for a buddy because the hands in that game trigger his arachnophobia.
Helldivers is a game where you play in a squad of 1-4 (solo, friends, or it’ll pair you with randoms) to drop down to planets and try to survive against bugs or automatons while completing some objectives.
DRG can be hard but you can basically control every important combat variable. Helldivers gets super chaotic which makes for some really funny/awesome/desperate moments
Yeah, same here. I love both games but DRG satisfies my need to execute/show off with perfect maneuvers and optimize the hell out of every movement or action (both as an individual inside a team, and as a team when everyone coordinates on more “important” stuff).
Whereas helldivers is basically designed so you can definitely “play well” and have more impact, but also, unless you’re some god gamer, some stuff is gonna go completely sideways sometimes. Which also means that impactful suicidal plays can absolutely be valid !
Thanks. I looked into it to see if it’s playable on the Steam Deck, since a lot of online games aren’t due to anti cheat software. Looks like it is playable, so I’ll see how people like playing it on the steam deck and see about picking it up.
That story was amazing for as far as I got, but the combat was too repetitive and underwhelming to stick it through. I need to see if there’s a movie cut on YouTube
There is none in the way of a transfer. Neither Steam nor GOG will give you a copy of the game in exchange for another platform’s copy, nor give you a copy on a competing platform in exchange for theirs.
provided the technical protections measures used by the Game support such transfer
This boils down to if your method of ownership supports it, you can do it. Neither Steam nor GOG support it. A physical disk copy would support it, for instance, so you’d be entirely allowed to transfer ownership of your physical disk copy of the game.
Excellent breakdown. This almost definitely only applies to the Deluxe Edition that is a physical copy.
Steam explicitly doesn’t let you give your account away or sell it, likely because they service so many different companies, that it would be impossible to handle the licensing changeover for all your games. It’s still frustrating, but it also makes a little sense, considering each game is often owned by a series of different companies.
I’ll only buy digital games if I get them at garbage bin sale prices. If I can’t sell it when I’m done, I’ll only pay an amount small enough that I wouldn’t go through the trouble of selling it.
With GOG, you could theoretically download the offline installer, give that to someone else and then ask GOG support to remove BG3 from your account, and be fully abiding with the EULA conditions.
But that wouldn’t give you a Steam copy, which is the scenario I was describing, along with the inverse mentioned in the original comment. There is no method supported by GOG or Steam to transfer a game to a competing platform.
Also in your case, the receiver would only have that one offline installer, the game wouldn’t be in their GOG library, and they wouldn’t get future updates.
Steam does support it. A long time back, I was still new to Steam, and activated a key on a second account I’d created. I opened a support case, told them I’d activated it on the wrong account, and asked them to transfer it. They did.
That’s a transfer within the platform, very different from the scenarios I described. There is no method supported by GOG or Steam to transfer a game to a competing platform.
You can’t open a support case and tell them “sorry I actually wanted this game on GOG, can you transfer it to my account there?”. At best you could ask for a refund, obviously if you’ve played the game enough you wouldn’t even be able to ask for that.
Not always. Remember starwars battlefront? What ruined it wasn’t because of it being starwars related, but because ea gave up on it. Even in a broken state, people were still having fun.
“Originality” is overvalued. Yes, it’s an important aspect, but even near-clones can be great. Just look at Stardew Valley vs Harvest Moon.
Imo, the real key to making a great game (along with skill) is heart/care. If a dev is only making a game to make bank, it’s going to come through. And when a game is made with care and attention, that comes through in spades. All of these games have creators that clearly care about the game itself and, while they are being rewarded for their efforts, that wasn’t and isn’t their primary drive in developing or maintaining the games.
Counterpoint, “originality” almost never really refers to something that has never been done before. Instead it refers to something that the intended consumer has no, or little, reference for. Prime example is stardew valley and Helldivers.
Harvest moon has existed for awhile but few potential consumers have reference for it when playing stardew. So it succeeds. Helldivers is an alt version of many games but earth defense force is one of the genres it’s in. They’re very similar games at the core. Yet most people have no reference for it so it can still be “original” to them.
While I agree these games have heart and care, the success is largely to do with having a genre that already works with some audiences and then polishing it up and adding that heart factor to reskin it and try a new audience.
This is what indie games are great for. Take core ideas from big studios that work. Then don’t skip the part where the heart is ripped out for profit. And bam it’s a good game.
Instead it refers to something that the intended consumer has no, or little, reference for.
I’d argue that’s novelty, not originality, though you may be right in that it’s what was meant. I’d still say that’s not the critical piece in a successful game. Passion and care matter much more, imo.
Yep, it’s usually passion that drives a game (or any art) to greatness. If you’re passionate about it then you’ll see the flaws. If you’re just doing a job then you only care about completing goals and getting it done.
This is the way it’s been since the beginning. Way more people are going to try making something good than people are going to succeed at it. Whether it’s greed, incompetence, laziness, they ran out of time, whatever.
You don’t have to give a bad product any attention at all just because it’s “big”. The box says “Suicide Squad” not “guaranteed to be good” 😅
The issue this is touching on isn’t that the big companies try to make something good, it’s that they try to make something profitable. It’s designed by the suits, not the designers. There’s no passion in them. However, they have the budget to market them and control what most casual gamers hear about. It’s rare that a team without the marketing budget the size of EA can break into the mainstream, even if they’re great.
Is it just me that think helldiver’s 2 was incredibly boring? It feels like cod zombies but only a tiny bit better. I decided to refund it at the 2 hour mark
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Aktywne