lemmy.world

ICastFist, do gaming w Homewrecker
@ICastFist@programming.dev avatar

I wonder how many marriages were… “spiced up” due to long bouts of Crusader Kings

I also suspect Factorio must’ve ruined a number of marriages. Women are temporary, factories are forever

RayOfSunlight,

Who told you that “a videogamr is more important than your family or significant other”?

Qhoever told you that, is dead wrong.

vasus, do games w Day 161 of posting a Daily Screenshot from the games I’ve been playing until I forget to post Screenshots

it’s been an annual tradition of mine to play this game on Christmas Eve

Oh wow! I’m not the only one! It’s nice that the bot issue seems to be severely reduced, this year is was the first one where I didn’t have to switch servers multiple times to avoid masses of spinning snipers

MyNameIsAtticus,
@MyNameIsAtticus@lemmy.world avatar

Me and my friend didn’t encounter a single bot which is nice. It was always annoying to have a match ruined by a sniper bot joining

asudox, do games w Day 161 of posting a Daily Screenshot from the games I’ve been playing until I forget to post Screenshots
@asudox@discuss.tchncs.de avatar

I have over 1.5k hours and I am still actively playing it to this day. It never gets old.

meant2live218,

I haven’t been active in TF2 in years, but I have 2.9k hours, all without idling for items. That game was basically another life for me, around 2010-2016. In that timespan I picked up PC gaming, got into shooters, got into TF2, joined a community, started collecting strange weapons, got my first unusual and traded it, and captained a Highlander team as Pyro.

The game was and still is amazing; I only ever stopped because it was becoming detrimental to my life and schooling. Now, when I try to play, I mourn the loss of my old community servers, get frustrated with my worse skills, and despise the number of bots I run into on Valve servers.

MyNameIsAtticus,
@MyNameIsAtticus@lemmy.world avatar

The bots were what initially caused me to stop playing years ago. As much as i’d like to get back into it now though, i let the game dominate my life whenever i play regularly. Not to the point where it was a problem, but i can’t afford to sink that much time into it with my current lifestyle.

silverchase, do games w Day 161 of posting a Daily Screenshot from the games I’ve been playing until I forget to post Screenshots
@silverchase@sh.itjust.works avatar

This game is timeless. It was released in a time when the arena FPS was on its way out and server browsers were still the norm for PC online multiplayer, yet it has hardly aged.

Agent_Karyo,
@Agent_Karyo@lemmy.world avatar

I recently tried playing TF2 after a long break (maybe 5 years) and while there is still decent number of user run servers, it’s not always easy to find a relatively full one for many maps.

MyNameIsAtticus,
@MyNameIsAtticus@lemmy.world avatar

I run into the same problems. Basically anything besides 2fort there’s a bit of a queue for or just low player count

Shadow, do games w Playing dressup with my XCOM 2 soldiers.
@Shadow@lemmy.ca avatar

Ah xcom, maybe the only game from my childhood that was remade properly.

uid0gid0, do gaming w Nintendo 64 vs PlayStation graphics

The Nintendo one just looks like I’m not wearing my glasses

trolololol,

I’m not wearing my glasses, that explains why I’m confused

HEXN3T, (edited ) do gaming w Nintendo 64 vs PlayStation graphics
@HEXN3T@lemmy.blahaj.zone avatar

I honestly think the PlayStation has the better graphics, especially considering it’s older and weaker than the N64. At glorious 240p, I think anti-aliasing is honestly a downside–the CRT mostly does that work already. While the N64 might have better polygons, the PlayStation, in my opinion, renders a better image, with better textures. That’s not even to mention game sizes being several times larger on PlayStation, thanks to CDs.

There is no game on the N64 that looks as good as Final Fantasy IX. Not a single one. IX might not be fully 3D, but the game does respect the hardware it’s on. After all, nobody ever said the SNES had bad graphics for lacking proper 3D. The 2D style could just go so much further on PlayStation. Combine that with FMVs, and I’d struggle to find a game that looks as consistently good as some of the PlayStation’s biggest hits.

The N64 still pushes great graphics, though. I enjoyed my time in Zelda. The games look and play quite well. The impressively 60FPS F-ZERO X has physics that still work great. I still can’t help but feel like it’s just a worse version of modern graphics, while the PlayStation feels like its own aesthetic, and own world. I grew up with modern consoles, and I still enjoy the charm of pre-rendered backgrounds and FMVs compared to what’s being put out now.

“You’re the best looking guy here!”

InFerNo,

Can you add the Saturn to your comparison?

HEXN3T,
@HEXN3T@lemmy.blahaj.zone avatar

I think the Saturn has pretty good graphics. Being just a little earlier than the PlayStation, it holds up quite well.

It’s clear in Wipeout gameplay that the PlayStation pulls ahead significantly. Much smoother FMVs, better framerates, better textures, cleaner image. Perhaps slightly slower load times, but with that many wins, it’s hard to complain. On top of that, the PlayStation simply sold far better, and saw higher budget titles which fully took advantage of the hardware.

The PlayStation doesn’t have Daytona USA, though.

kadup,
@kadup@lemmy.world avatar

deleted_by_author

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  • HEXN3T,
    @HEXN3T@lemmy.blahaj.zone avatar

    I’ll make a simple point on this.

    Final Fantasy VIII had an FMV you could walk in. It had dialogue, free movement, and was quite literally a movie you could briefly walk in.

    Yoshi’s Story is a 2D game on a console known for being an almost entirely a 3D library.

    And that’s why I prefer PlayStation. While the N64 was treated as essentailly 3D only, the PlayStation was 2D, 3D, both, and neither.

    https://lemmy.blahaj.zone/pictrs/image/e67a2516-fa29-4d07-9727-35b03a80b00a.webp

    EDIT: Final Fantasy VIII had two FMVs you could walk in.

    Agent641, do gaming w Nintendo 64 vs PlayStation graphics

    I’m playing Tomb Raider I, II, and III remastered, and you can toggle the graphics between original and remastered, the pixelation in the original is outrageous.

    Kolanaki, do gaming w Nintendo 64 vs PlayStation graphics
    !deleted6508 avatar

    I like how PS1 did 3D differently than pretty much any other system ever, which is why if you look long enough at a model, you will see it warp and contort weirdly as vertexes jump between points because it didn’t have floating point numbers or something like that (can’t really remember the technical details).

    It’s super unique and faking this effect in modern engines is pretty neat. It’s also weird playing on some PS1 emulators that don’t have this effect, because it’s better than original hardware.

    Arkthos,

    Didn’t some early 3d pc games have this effect as well? I vaguely remember the wobbliness from the first Quake (or was it unreal? Can’t remember).

    normalexit, do gaming w Nintendo 64 vs PlayStation graphics

    I played around with upscaling PS1 games in retroarch last night and I was pleasantly surprised. There are some YouTube videos that talk through the process m.youtube.com/watch?v=6yDWYeuQ2pI

    It can breathe new life into some dated looking games. Highly recommend giving it a try

    abfarid,
    @abfarid@startrek.website avatar

    IMO, that’s the wrong direction. The right direction is to apply some good CRT shaders. Those games were designed for CRT and low resolutions and they can never look great when rendered at higher res. Upscaling works much better for PS2 generation and up.

    normalexit,

    I didn’t think to experiment with the shaders much, so I’ll give that a shot. I briefly tried the cell shading shader, but that looked way too unnatural for me – but it is neat.

    (As an aside, I have my original PlayStation 1 and I really want to snag a real CRT at some point for some true nostalgia.)

    RightHandOfIkaros,

    I have two real CRTs (a 4" JVC radio TV and a 27" Sylvania), and while none of the existing shaders perfectly capture it, a guy who calls himself “Retro Crisis” on YouTube and Github has some modified CRT shaders that come really, really close.

    My only gripe is that he has different shaders per system, rather than a single “this is your CRT so all games will correctly render through this one” shader.

    missingno, do gaming w Nintendo 64 vs PlayStation graphics
    @missingno@fedia.io avatar

    They both looked like the left image on a CRT. That actually did a lot to smooth out the jagginess of early low-poly 3D.

    Kolanaki,
    !deleted6508 avatar

    The smoothing effect of the scanlines from a CRT screen wasn’t that extreme. They still very much looked like the meme.

    Source: Grew up playing both consoles on a CRT.

    RightHandOfIkaros,

    Yes, but the N64 still had more or less “better” looking games. Even though the PSX had higher resolution textures, it was no match for the N64’s feature of perspective correct geometry and texture mapping. The PSX’s affine texture mapping and vertex snapping due to imprecise floating point math could not be hidden on a CRT, unless the 3D was really, really tiny. This is why so many PSX games opted to use pre-rendered backgrounds instead of rendering in full 3D, whereas this was a rarely used method in N64 games. It was basically a cheat, because the CRT masked (sometimes more convincingly than other times) the fact that the background was just a JPEG. Fully 3D games on the PSX just look 100% worse when compared to their N64 or PC counterparts, and its almost purely because of these quirks of the PSX.

    For example, ignoring the minor texture improvements, comparing Metal Gear Solid on PSX vs MGS Integral on PC, all things like for like (same resolution, same display, point texture filtering, etc), MGS Integral looks a million times better because it has perspective correct geometry and texture mapping. Now personally, I always prefer MGS on the PSX because I like that weird quirk and consider it part of the “true experience,” but ultimately this is a graphical weakness of the PSX, and one that even CRTs could not do much to hide.

    aeronmelon, do gaming w Nintendo 64 vs PlayStation graphics

    The 64 has Anti-aliasing. That is the short explanation.

    Also, this explains why PlayStation graphics look like PlayStation graphics.

    www.youtube.com/watch?v=x8TO-nrUtSI

    frank,

    This was a great video, and he’s got a few interesting ones on beating piracy protections

    TachyonTele, do gaming w Nintendo 64 vs PlayStation graphics

    PS1 graphics dance though.

    Skua,

    Played the original Gran Turismo on a modern TV with my family last Christmas and it was honestly really distracting seeing geometry jump an actual appreciable distance on the bigger screen.

    Gameplay holds up though, we had great fun

    Soup,

    Popping the CD I had of GT 2 into my old 2010 MacBook was so bad lol. I remember seeing review quotes when it started up that said “life-like graphics” and then looked at the trees that were just two perpendicular 2D images and thinking “yea, whatever you say”.

    RightHandOfIkaros, do games w Some Older PC games I have, just wanted to share.

    Oni was a slapper. Would love to see it done justice. Not by Bungie though.

    DoucheBagMcSwag, (edited )

    Rockstar acquired Oni to get its proprietary engine and killed its sequel, Oni 2 because they got what they wanted

    splinter,

    Boo rockstar. That game’s mechanics were some of the most fun I ever experienced. It was absolutely crying out for a sequel.

    TachyonTele,

    Or, Angel Studios became Rockstar San Diego and they made Red Dead Revolver instead.

    But I admire your hate version.

    DoucheBagMcSwag, (edited )

    Rockstar is pretty shitty to devs, but okay, the Midtown Madness devs did have a glow up because they were under new management

    I just recenly learned about Oni 2s leaked prototype existence and I’m salty that they piecemealed that IP into oblivion… HOWEVER…Oni’s engine would become the RAGE engine that powers and gave life to GTA IV, Red Dead Redemption, GTA V and Red Dead Redemption 2 (…and perhaps GTA VI…?)

    TachyonTele,

    That’s interesting, I didn’t know it was the basis for the Rage engine. Thanks.

    Venator,

    Oni still had better hand to hand combat gameplay than all of those games though 😅

    DWin,

    I absolutely loved Oni. I didn’t own a copy for a while but I’d play it round a friends house once a week… Those fighting mechanics just felt so tight (for the time) and the gun play was weighty and responsive.

    Shame to hear about the fate of Oni 2 from here, I had no idea

    Gowozilla, do gaming w Nintendo 64 vs PlayStation graphics
    @Gowozilla@lemmy.blahaj.zone avatar

    Yeah but Coco had round booba whereas Lara and Tawna had triangles so…… check mate liberal. Don’t look at Aya from Parasite 1 and 2 those are exceptions.

    MelodiousFunk,

    Don’t look at Aya from Parasite 1 and 2

    I can and I will.

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