lemmy.world

thirdBreakfast, do edc w Today's (UK) EDC

Love the 1R2 - this is my go to keychain light.

XeroxCool,

1R2 gang. Non-pro for me. The battery isn’t great but the convenience is exactly what I want in a Keychain flashlight. Dim is all I need for a whole room when dark adapted, bright is all I need elsewhere. It’s so nice to have a focused beam compared to the flood on my phone. And no touchscreen whackness or concern about dirty hands, just twist and light.

JoeKrogan, do games w The Weekly 'What are you playing?' Discussion
@JoeKrogan@lemmy.world avatar

Just finished breath of the wild and hitman absolution. Went back to journey to the savage planet for the first time in ages. I also played some Mario tennis on citra.

otacon239, do gaming w Poor Bloodborne must be lonely

Holding out for Spider-Man 2 myself. Ghosts was the only other one on my list.

Senseless, do gaming w Poor Bloodborne must be lonely

I’m still sad there’s no sequel to Days Gone.

Computerchairgeneral, do gaming w Poor Bloodborne must be lonely

At this point it feels like a Bloodborne remake that gets ported to PC is more likely than Bloodborne itself ever getting an official PC port.

tkohldesac, do gaming w Poor Bloodborne must be lonely
@tkohldesac@lemmy.world avatar

I’ve got a buddy that constantly goes on about how PlayStation’s exclusives are what keep him buying PlayStation but at this point they’ve got Bloodborne and Ratchet and Clank and then some times exclusives like Final Fantasy. I don’t get it.

Nerdulous,

Ratchet and clank is also available on PC

AceFuzzLord,

The latest one is, but all the others ain’t yet as far as I am aware. Either way, it blows my mind they decided to go that route, making a playstation less desirable.

simple,

The sales for software must be more profitable than the hardware, that’s also why Microsoft made everything Xbox also on PC.

lud,

I think it’s also that the people that want the games but haven’t bought a PS4 or 4 after so many years would never buy one, so they might as well sell just the games to them.

skozzii,

It’s all they have known, he just doesn’t know any better.

tkohldesac,
@tkohldesac@lemmy.world avatar

It isn’t, though. He went FROM PC gaming to PS4/5 exclusively for some reason. Just wild to me.

Renacles,

Bloodborne is the only real must-play they have if you ask me.

tkohldesac,
@tkohldesac@lemmy.world avatar

I still need to get around to this. Everything I hear is just amazing.

Renacles,

It holds up really well, on par with Dark Souls 3 I’d say.

Exusia,
@Exusia@lemmy.world avatar

And it’s not even new. The audacity to charge $70 for a makeup artist to touch hp a ps3 game. It baffles me that bloodborne is a title Sony refuses to allow a port of, even as they let first party in-house developments and ps exclusive since ps2 era - Ratchet and Clank and God of War go to pc.

Renacles,

Demon Souls and Bloodborne are stuck there it seems, they probably are free publicity for Playstation whenever From makes anything new.

Exusia,
@Exusia@lemmy.world avatar

My headcanon is that Demon souls and Bloodbourne must be something special to someone pretty high up at Sony, because nothing else really makes sense.

LeafOnTheWind,

I got a PS5 partly for God of war and partly for a 4k DVD player to watch Lord of the Rings… Was it worth it? Probably not, but I do like the controller and use it on PC more than the PS5 😄

tkohldesac,
@tkohldesac@lemmy.world avatar

Lmao my PS4 is the similar. I use it for Plex almost exclusively since their like 80%, completely unjustified PS Plus price hike(s).

Sold my PS5 and bought a guitar instead.

andrew_bidlaw, do gaming w Poor Bloodborne must be lonely
@andrew_bidlaw@sh.itjust.works avatar

I hope if they’d ever do this, they won’t make it like Dark Souls’s first port. They were very bad on my not-so-good PC. And my newer PC would age before they even announce it. I loved it’s speed.

The_Picard_Maneuver,
@The_Picard_Maneuver@lemmy.world avatar

The first dark souls PC port was so bad… Lol

They’ve gotten much better at it since that embarrassment.

andrew_bidlaw, (edited )
@andrew_bidlaw@sh.itjust.works avatar

Good to know. I hope so!

RaoulDook,

It was still better than no PC port at all. I enjoyed it for years before Remastered came out. Still haven’t played Bloodborne since it’s not worth buying a playstation for

The_Picard_Maneuver,
@The_Picard_Maneuver@lemmy.world avatar

Yeah, I played the original port way more than I’ve played remastered. I was just happy to be able to play it! (…any port in a storm?)

Bloodborne is really good. I hope you get to play it sometime if you enjoy the Souls games.

woodenskewer,
@woodenskewer@lemmy.world avatar

Prepare to die edition with dsfix was better that the remaster in my experience. I have hundreds of hours on PTDE compared to the 34 hours playing the remaster.

The_Picard_Maneuver,
@The_Picard_Maneuver@lemmy.world avatar

My numbers are pretty similar. The remaster was cool, but PTDE with dsfix was where I got most of my time in.

A_Toasty_Strudel, do gaming w Poor Bloodborne must be lonely
@A_Toasty_Strudel@lemmy.world avatar

Sony! Give it to meeeeeeee

I do gotta hope they rework the chalice dungeons tho.

Zehzin,
@Zehzin@lemmy.world avatar

My take since the beginning is that chalice dungeons can be worked into a great riguelike mode

simple,

Really all they have to do with chalice dungeons is make them way less grindy. It takes way too long to get to the next tier.

Smokeydope, (edited ) do gaming w We've had a few killer games recently
@Smokeydope@lemmy.world avatar

I kno about BG3 not the others though must be the new in shooters. I need this meme but with retro fps boom shoots. Dusk, amid evil, cultic

Kolanaki, do gaming w We've had a few killer games recently
!deleted6508 avatar

Counting Lethal Company as something other than a cheap cashgrab seems bold.

ADON15,

???

Peddlephile, do gaming w We've had a few killer games recently

It depends on whether the game was designed with shareholders in mind or the player. Most AAA games are designed with profit in mind rather than what’s fun. For example, buying skins and doing the same thing on repeat is not fun. Roleplaying as Starship troopers with your friends is fun.

Vytle, do gaming w We've had a few killer games recently

Yeah when people say that, they’re talking abt AAA. 2/3 of these are indie games.People are sick of corposlop. Indie games are the only games we have left, with some exceptions.

blazera, do gaming w We've had a few killer games recently
@blazera@lemmy.world avatar

I dont get the hype for Helldivers or Lethal Company.

ParsnipWitch,

Me neither. Personally I have had more fun with Nightingale and Enshrouded and hope they will continue working on these games.

Death_Equity,

I think Lethal Company is popular because it is a great experience with friends, especially with mods. The horror aspect of people just going silent when dead and not knowing if you are the last alive, feeling like everything is going fine and turning a corner to find a monster that has you dead to rights, and the non-serious almost parody meta make it entertaining beyond the core gameplay.

Helldivers is also a great friends game and the bigger picture meta of the game gives a greater goal than to just complete the mission. It feels like you are part of something bigger than just that match while you are just ripping through enemies. It apparently was originally a Halo ODST Helljumper game pitch that Microsoft didn’t think was good, hilarious that they didn’t greenlight it in retrospect.

leon_sm,

Lethal company is by far not the first game to do this tho and it’s not really the most polished one out there.

Death_Equity,

The lack of polish is charming and not detracting because the gameplay and in-game universe is fun.

FiniteBanjo, do gaming w We've had a few killer games recently

Didn’t Helldivers 2 ship with a kernel level spyware? I wouldn’t put it on this list.

Venator,

Also riddled with microtransactions and yeah it’s not the worst in that regard but there’s still a lot of game design decisions that are worse off because of it.

LordKitsuna,

What the hell are you talking about? I’ve been playing it since it came out and I would totally understand if someone never even found the menu for spending real money. All the weapons all the Armor All the strategends are all in game currency that you can’t even buy. You can pretty much only get Cosmetics with the super credits and a couple hilariously enough pretty bad weapons that are so cheap that you’ll be able to buy them off the super credits you can simply find laying around in maps if you really want them

OrgunDonor,
@OrgunDonor@lemmy.world avatar

I feel like neither of you have played it with your description.

For those that havent played -

The game has 4 types of currency, Medals, Requisition Slips, Samples and Super Credits. Medals, Requisition and Samples are only rewarded through playing the game(Either for completeing missions, or found in missions).

Super Credits can be bought with real money, but can also be found in mission.

You unlock Strategems with Requisition Slips and upgrade them(Ship Upgrades) with the Samples.

You then have “War Bonds” which are where you unlock the rest of the gear(Weapons, Armour, Boosts and more). This is where you use Medals. The War bonds are most equivilant to a Battlepass, but they are not timed and do not disappear so even if you come to the game a year later you will be able to buy and unlock everything on the very first one. The game shipped with the basic war bond that everyone had, and the first premium war bond, this is 1000 Super Credits to unlock, then you use Medals to unlock items with in it.

As for other micro transactions, there is a “Super Store” that has 4 items in it that rotate ever few days(I cant remember the time it is 2 or 3 days), that has surprisingly cheap items especially compared to what other companies are doing. They are not just purely cosmetic though, but they do not really offer anything you can not already unlock through the warbonds. Armour has different classes(Light Medium Heavy), and they have a different bonus(More Stims, More Grenades, throw grenades further) and so you might find a combination that you can not get on a warbond that you want(Light Armour with more range on grenades for example). I don’t know if I would class it as P2W, no bonus is overpowered or game changing, but it is definitely not just cosmetic.

Kolanaki,
!deleted6508 avatar

I don’t have the game yet, but I’m planning on getting it and… That sounds annoying as fuck and needlessly complicated. What’s wrong with just having a single currency? What you earn by playing is a single currency, everything you buy in game only uses that 1 currency. Everything you only get with real money is just purchased outright, without the need for some BS currency that only has value in that 1 game. Why the hell does nobody do that?

KeenFlame,

It’s not annoying. It wasn’t explained that well I guess but it’s very easy to get into and play with the progression system.

The reason for having multiple resources for these is the same reason for having multiple resources in a tabletop game. It’s fun to balance what you do, risk reward with different modes of play.

Long term goal is finding samples on the map and extracting alive with someone that has carried them with you. If you die you drop them etc. This resource loop makes sense it is a whole secondary to the main missions and will net you upgrades in the end that are for your ship which means anyone that joins your squad.

The money you get from everything and is used for unlocking the “spells” and they are also gated by xp. This is also great and well thought out as the player will unlock toys in bursts and have time to learn them side by side with learning new mission types.

When you select a mission you get to choose an operation which is several missions in a row with increasing medal rewards for completing main objectives.

You can do side objectives and clear enemy sites for more rewards at the end.

All this is also balanced by the run having a timer which makes the enemy count increase steeply, so you have to balance if you want to complete more or less, if you want to safely extract, if you want more medals or money etc.

This creates a dynamic difficulty choices so the players can together calculate different risk reward scenarios based on what they want and how intense.

You can win big on a hard mission, but can’t extract unless you fail. It’s easy to get overwhelmed and run out of reinforces (extra lives)

Gosh it’s so much brilliant progression and gameplay choices put in here and it makes my game design brain gush. It’s so anti pay to win which is very refreshing, you get the suoercredits to unlock stuff in missions and in passes and it doesn’t give better stuff exactly, it gives different stuff, like the tf2 weapons or something like that, and it’s just different tools to finish jobs that needs to be done, which makes all players be able to contribute in their own way. It’s just very very smart.

Venator,

I have played it, but I guess im just not as receptive towards microtransactions as most people.

Venator, (edited )

The main issues I have with it are the grinding rpg style gameplay loop, and forcing players to return to the ship as often as possible.

Maybe I’m being too cynical but I assume its to try to get people to play as long as possible and look at the storefront as often as possible.

You can unlock a lot of things for free including some premium currency, but that’s just to increase player familiarity with the premium store and to make the player think about the cosmetic upgrades as often as possible.

Another issue is with the difficulty scaling: it doesn’t scale with the number of players or add AI players to the game if someone drops out. On its surface this can be explained by not wanting to spend the man hours to develop smart friendly AI or put more work into difficulty balancing, but the financial incentives also work against this as without it people are encouraged to invite friends to play with them, thus generating free advertising for the in game store.

That’s just a couple of examples, but every game design decision gets influenced to some extent by the way players interact and think about microtransactions. This isn’t really the case with baulders gate 3, which is in a completely different league in terms of quality(and dev budget tbf) to hell divers: it feels a bit like comparing McDonald’s with a michelin star restaurant 😂 (I haven’t played lethal company so can’t comment on that one)

LordKitsuna,

Calling you back to the ship frequently so that you have the ability to change planets or change systems. The entire map of the game is basically real time and dynamic with a game master occasionally coming in to fuck with things.

You’re supposed to tug of war fight with the AI over different planet systems and objectives. A lot of people are just basically sticking to One Planet their entire gaming session and it’s currently causing super Earth to not really gain much ground because they will simply hard liberate a planet say from the automatons but then rush over to the bugs who have taken over a planet in the meantime. You’re supposed to try to spread your effort out like it’s an actual Active war

And there is so much design language in the game that shows this, did you know that if you are looking out at the ships while you’re at a planet that those are fairly real time? Not perfectly obviously but when you see ships out your window shooting down orbitals sending down drop pods or exploding that’s all something that was caused by an active gameplay session on that planet.

When people call down supplies you see that, if their ship explodes it means they just lost the mission, it helps you gauge how well a planet is currently going with the idea being you can now decide whether or not this planet is in need of more help or you should go elsewhere.

You also may want to change your loadout, you may have gotten enough metals to unlock a new weapon enough samples to unlock a new strategym or a ship module. So if you weren’t frequently going back to the ship to spend them you would be stuck on an equipment set for quite a while which could easily kill the pace of the game.

Literally everyone I know is currently playing the game and I did a little bit of a pole in my group and most of them don’t even remember that there is a store for spending real money and not a single one of us ever has spent any real money the game really isn’t pushing it hard you can ignore it completely very easily

Venator,

I’m not saying it’s difficult to ignore the microtransactions, but it influences the design in a way I don’t like 😂

I guess it’s just not for me as I couldn’t care less about the lore or the global state of planets and position of other players ships 😂

Raab,

One form of microtransaction that can be obtained through regular gameplay instead can’t be classified as “riddled with”

JayDee,

Did it? Most games with kernel-level systems won’t run on linux, but Helldivers 2 is running fine for me via proton.

Tattorack,
@Tattorack@lemmy.world avatar

That’s because the anti cheat is running in a fake kernel with Proton. Developers have ways of detecting when the kernel isn’t real… Sometimes… But the Helldivers devs don’t seem to mind for now.

okamiueru,

Why is this comment downvoted? To my understanding it’s entirely accurate…

CosmicCleric,
@CosmicCleric@lemmy.world avatar
MeanEYE,
@MeanEYE@lemmy.world avatar

Lately I’ve been running more and more into situations where am so thankful GDPR is a thing. Law is pretty good on its own but with EU being extremely willing to use it makes it all that much more powerful. They don’t shy away from punishing the biggest and the richest and fines from GDPR violation hit percentages of income which makes it such that it can hurt everyone.

Alk, do gaming w We've had a few killer games recently

I agree, except I’m hesitant to include hell divers because of the kernel level anticheat. I don’t need to give a video game of all things access to my kernel. But the general idea is right, I am playing so many fire video games all made by indie devs right now.

v4ld1z,
@v4ld1z@lemmy.zip avatar

Do you have a rundown of what that means? First time I’m hearing about this

kiagam,

the game’s anti cheat has access to literally everything in your computer. every file, every memory address, every input, every network packet, etc. How that info is stored and used is entirely up to them

v4ld1z,
@v4ld1z@lemmy.zip avatar

Oh wow. Are there any plans to have this removed? Isn’t this quite a major privacy concern?

Tattorack,
@Tattorack@lemmy.world avatar

No, because their plans were explicitly for adding it in. Almost at the last moment too, as if the devs knew they were gonna get backlash for it.

MrMcGasion,

Yes, it’s a pretty big privacy concern, unfortunately Riot kinda already boiled that frog with Valorant. Not that Valorant was the first, but it was kinda the first one that people seemed to be okay with. Weirdly, Valorant only really got popular because CS:GO and Overwatch were getting stale, and neither Valve or Blizzard were doing much to keep their games fresh.

soggy_kitty,

Lol I remember when the masses were beating their own meat just a few weeks ago saying how it’s already game of the year.

How time changes things

LordKitsuna,

Are you certain it has kernelt level anti cheat? Because it’s working on Linux which it absolutely would not be doing if it had kernel anti cheat

Tattorack,
@Tattorack@lemmy.world avatar

That’s because the anti cheat is running in a fake kernel with Proton. Developers have ways of detecting when the kernel isn’t real… Sometimes… But the Helldivers devs don’t seem to mind for now.

LordKitsuna,

I don’t know where the hell you got that information but that’s not how proton works. There is no “fake kernel” it’s not a virtual machine or an emulator it’s just a translation layer that translates Windows syscalls into linux syscalls

Tattorack,
@Tattorack@lemmy.world avatar

Yes, and part of these make the anti cheat believe it’s running in a kernal.

LordKitsuna,

None of the things needed for a true kernel level anti cheat are in a translation layer, some of them just can’t be. It’s why games with actual kernel level anti cheat have never worked in proton and never will. Historically the only way to play those games is either be on windows or use a vfio virtual machine (which also probably won’t work even with tons of vm hiding techniques depends on just how sensitive the ac is) . Wine/proton simply can’t translate the upper parts of the nt kernel needed for it.

If the anti cheat is working in wine/proton it’s not kernel level

okamiueru, (edited )

The syscall translations that would go to the nt kernel, can be seen as a “fake kernel”, no?

Wine has a process that works as a substitute for the Windows NT Kernel. How that works in detail, which calls are abstracted with an internal model, and which are mapped on to Linux kernel calls, is a bit silly to get hung up on, no?

I think it’s perfectly fine to call that concept a “fake kernel”. I don’t know what you’d need in order to qualify more?

just a translation layer that translates Windows syscalls into linux syscalls

“Just”?. No. It also has an internal model. Which system calls end up as Linux syscalls, and how, is not a stateless translation. The NT kernel is modeled. And although you are right in your straw man argument that it isn’t a “virtual machine”, or an “emulator”. Neither of those are a requirement for the concept of a “fake kernel” either. Seems a bit rude to go so balls out hard against it, as you did.

LordKitsuna, (edited )

None of the things needed for a true kernel level anti cheat are in a translation layer, some of them just can’t be. It’s why games with actual kernel level anti cheat have never worked in proton and never will. Historically the only way to play those games is either be on windows or use a vfio virtual machine (which also probably won’t work even with tons of vm hiding techniques depends on just how sensitive the ac is). Wine/proton simply can’t translate the upper parts of the nt kernel needed for it.

okamiueru, (edited )

It’s why games with actual kernel level anti cheat have never worked in proton and never will

Some games that use EAC, BattlEye and GameGuard, work fine in proton. Afaik, whatever these do and are abstracted to, or is offhanded to some linux native process, it’s still all running in userspace. I’m sure this relies on individual game developers playing along with it, and not 100% “proton emulating the nt kernel” in order to “fool them”. Is this the point you’re arguing? That it won’t be possible by a purely proton/wine translation layer?

If you know details on how exactly this works, or want to point to some resource on this, I’d be happy to read more about it.

My guess is that there is nothing technically impossible about fooling a rootkit by faking whatever syscalls from the game, but that it becomes a impossible task to maintain, as the AC developers can make minor changes that would require a lot of hard work to “emulate”. I’d love to learn more, but it was hard to find good resources on this.

LordKitsuna,

EAC has an explicit linux support that valve worked on them with, it’s not full kernel AC. same with battleye and GG those are not full kernel root anti cheat implementations. I can’t point at any specific documents unfortunately but the wine/proton irc channels are public and lurking let’s you learn a lot as they talk through issues with games and anticheat.

In order for linux to support kernel level AC a module for the Linux kernel would be needed. And i doubt Linus will ever allow that lol

okamiueru, (edited )

In order for linux to support kernel level AC a module for the Linux kernel would be needed. And i doubt Linus will ever allow that lol

This is… correct. That in order to support kernel level anti-cheat on Linux, you need a kernel module. But that statement is a tautology.

An NT kernel AC running through Wine, and whether or not it “works” doesn’t predicate on a Linux kernel module being loaded. All it needs is the correct handling of whatever the NT kernel would communicate to the running game, and handle whatever that callback is through some other mechanism that passes the checks.

Most AC software have Linux native clients, and that’s what this “some other mechanism”. And whatever that is in practice, should, with enough reverse engineering, be technically possible for proton/wine to do as well. It’s all running on userland after all. I assume that this is not an easy task to do at all, which is why the only realistic approach is for AC developers to actually be on board, and instead just compromise on the weaker level of anti-cheat protection, compared to what you’d get with a kernel module. As far as I understand, this is the case for GG, BattlEye and EAC. Not all games work, because it depends on the developers “allowing it”.

And as for what the future might bring. I expect that with Linux gaming becoming more popular, it’s only a matter of time before a Linux AC is implemented as a kernel module. Also, neither Linus, nor anyone, need to whitelist a kernel module for it to be loaded. The only one that has an ultimate say there is you, the user.

LordKitsuna,

I mean sure they could make it a dkms module and have the user install it along with the headers but it’s never going to be out of the box supported on linux was what I meant by that

As for the rest, there is a limit to what can be emulated within user space. There are are certain calls in NT ring -1 that would require similar privilege on the Linux side to translate which i doubt wine would ever do for a vast multitude of reasons

okamiueru, (edited )

There are are certain calls in NT ring -1 that would require similar privilege on the Linux side to translate

Why would that be the case? I have to look this up and read more about it, because I don’t see why that needs to be the case. I’m also not sure if this is still in the context of AC “rootkits”. Because if so, I imagine the security model goes something like this

  • AC RootKit: Can observe app processes and all memory usage, and modify anything at any time. It observers processes for known cheats, and reports this to the game, either with a callback the game registers, or by directly modifying the game memory.
  • Wine: Runs in userland. Syscalls are “intercepted” as with all other windows API calls. The NT kernel doesn’t exist here. Wine just tries to answer those calls as if it did.
  • Game executable: Has some mechanism to talk to-from the rootkit. Likely that the RK itself, since it monitors processes, hooks straight into the game exectuable by either manipulating the memory required for the game to say “ait, RK said you’re cool”, or something like that.
  • Game executable running in Wine: Runs in userland, and wine has already talked to the Linux kernel and allocated memory. To the loaded game executable running through wine, the memory can be manipulated the same as a rootkit could, because after all, the wine process is the parent process of that memory range.

So, what mechanism is it that an AC RK does, that, from the perspective of a user process running on Wine, cannot be done unless actually coming from the Linux kernel? I honestly cannot think of anything.

Or rather… only possible way I can think of is a “cryptographic guarantee”, in some secureboot based signature and communicating with a remote service in order to authenticate the RK , which the game executable also confirms. Something like that. But this isn’t the case for any of the AC RKs afaik

barooboodoo,

I’m not sure what that has to do with Hell Divers being a cheap cash grab though?

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