My friend was shocked to hear I spent about 10 seconds in the character creator in BG3 and exactly 0 seconds concerned with dying my armor to match whatever theme.
I just don’t see the appeal, it’s not like I see the character’s face all the time, and I’m constantly swapping armor around for different situations.
I’d rather be playing the game than spending ages on making my character look a certain way just to never actually see them in game for more than a split second on screen during conversations.
A game like Elden Ring I could get, but the player character gets a lot of facetime in Baldur’s Gate 3. Conversations/interactive cutscenes are a main pillar of that game.
Even if you wear a full helmet, of which there are relatively few compared to open face helmets, hats, circlets, etc., a lot of cutscenes still take place at camp or in other situations where your character takes off their armor and switches to casual clothing anyways.
And on top of that the game includes toggles to turn off headwear in cutscenes or always, which gives the character 100% facetime be they wearing a helmet or no. That’s more than what I’d call “split second” at least.
I recall seeing NPC faces a lot more in game than I saw my own PCs face, even with helmets hidden, but it’s very likely that is just confirmation bias on my part, since I invested nothing into the PC appearance, so nothing stuck.
But that doesn’t discount your point, and of all the games I could have named, BG3 is probably the worst example.
You realize that character creation and stuff like armor dying are part of the game, right? Maybe those aspects aren’t important to you, and fair enough, but someone who spends loads of time engaging with that side of the game is still playing the game.
I’d actually argue that someone who engages with those systems fully, as well as the rest of the game, actually plays more of the game than someone who doesn’t.
That’s a fair point, someone took the time to code those aspects of the game, and if it adds to your enjoyment and engagement with the game, more power to you, it’s just not for me.
Thanks for replying, it does give some context to why my friend enjoys those parts of the game.
I just saw a video of someone playing the original Final Fantasy VII via emulation with “4K” rendering of the character models and such, but seeing them juxtaposed against the original backgrounds didn’t look right and made my brain upset. In cases like this, I think it’s possible to have too much enhancement, and our brains are happier filling in the missing detail.
I had a group of players in a Curse of Strahd campaign. They started killing soldiers in Vallaki indiscriminately and leaving behind their bodies - not even looting them! So I had Strahd return a bag of things they “left behind” including a letter from a loving wife about how much she missed soldier A, a drawing from a child for their father soldier B, a locket with a picture of soldier C and wife, etc.
Try getting underneath/above and stick close to it, melee when you can, especially when it’s staggered. I found it brutal as well, typical From serving that up right at the start hah.
The map in GTA3. There was a mission towards the end of the game I kept failing; to deliver a corrupt FBI agent to the airport. Eventually I realised, after studying the map, I could bypass all the road blocks by taking the light rail system. I felt like an 11 year old Einstein.
Is that the timed mission where they posted up enemies everywhere with rocket launchers along the normal route? That mission ended my last attempt at a playthrough, still never finished GTA3
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