I thought it wouldn’t work and kept the old mouse on standby on my desk for gaming but after a little while it was left gathering dust. It works surprisingly well and finally trained me to use the thumb buttons as the MX Vertical lacks a rocking wheel for back/forward.
I really wanted to like this one. On paper it sounds like exactly my jam, but it just didn’t grab me. The whole game felt tedious. Mediocre combat, very little weapon variety (just different tiers of the same kind of gun). Finicky and overcomplicated skill system that still somehow didn’t feel like it made any impact on core gameplay, and I found the humour kind of simultaneously weak and overdone. The satire is heavy-handed, and the wackiness falls flat. I haven’t enjoyed a fallout game since 3 either though, so maybe my taste has changed without me realising.
You hit the nail on the head for me. I tried to like this game, but it felt lackluster time and again. And I enjoyed Fallout NV and to a lesser degree 4. Outer Worlds just did not do it for me.
The issue I think is that every single thing is setup for some punchline. The world isn’t taken seriously. It’s all a basis for a joke. Fallout NV was taken seriously. It had humor, but the world felt consistent and well thought out. That’s why it works, and it’s also why the humor hits better. If everything is a joke then almost nothing is funny.
I could hear that gabeN is running an underground fight klub in his basement and my opinion of him wouldn’t change. the man is a national treasure and the savior of my childhood. godspeed, Gabe! 🏎️
the problem is that we’ve allowed this to happen. all mobile games function this way, the “rug” can be pulled at any time. all that money you spent on gacha pulls, was it worth it?
the problem goes back innocuously to MMO subscriptions, i think. which had a valid reason for existing, but an MMO can be “rug pulled” at any time as well, thankfully most of the greats have stayed up (wow, ffxi, eq) but ONE DAY they will be gone forever, relegated to private servers only.
Yeah. I kept trying to type it as one word because I thought if the spelling was off I would get corrected, and Apple autocorrect just made it two words.
As a fellow enthusiast with an obsessive-compulsive drive to write about my hobbies (not necessarily video-game related, but quite similar) i know that these things take a while to write, especially when you take the time to format everything correctly, link the sources, etc.
So I wanted to echo the others here and say that I really appreciate your work here. It was a fun way to start my day, and I’m looking forward to your next post :)
Really, this is fun for me. Its going to take all my resolve to not do this again in 24 hours (because, over saturation!), it just makes me happy to find what interests me.
I’m lucky to have found a place like this community, where it just so happens others find that same stuff (so far!) just as interesting!
I like the bowtie better, but I feel it gets lost in the shadows of the duck head. So, I’m leaning towards the necktie, just for visibility sake. I wonder what embiggening both tie styles a bit would do.
I agree with this. The tie looks too business/professional. The bowtie has a certain charm. But it needs to be like “neon bus seat” design. You know the one I’m talking about. Or like water cups from the 90s.
So…like…did they just scan her ass with lidar and import it into the game? Because that, alone, doesn’t seem like a tremendous asset. Ass libraries must be a dime a dozen. That’s a tradition as old as the copying machine.
Or did they recycle mocap suit data? That seems much more valuable than a blender rendered rump.
Possibly dressed her up similar to the character photo scanned then retopologized, touched up, etc. Could be they just made a basic female model and used it as a foundation.
Possible she did some mocap as well.
Big thing is it’s easier to make mocap look natural on a model if the model and mocap actor are the same person. Though for a game this stylized I’m not sure it would matter.
i’d like to imagine that people who don’t know about OP4 {and Blue Shift, to an extent.} are people who aren’t really familiar with Half-Life either. i’d argue Decay is the most obscure of the official campaign expansions, since it officially only released on the PS2 port of HL1.
my personal fascination with the HL expansions is the fact they kinda influenced the modding scene by inspiring people to make numerous mods that are about “reliving the Black Mesa incident, but you are [INSERT PROTAGONIST HERE].”
lemmy.world
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