I’ve finally got and sat down to play Cyberpunk 2077: Phantom Liberty.
And I had not played since around release when I beat the game. I will say this: If this game had come out in this state - including the content from the xpack - I would have loved it. It’s still buggy and janky, but little enough to be funny instead of grating. All the new interactions they added like romances visiting you is amazing and adds a lot of details and atmosphere, and the new story being far more on-rails helps so much in establishing and keeping tension.
My one big criticism I’d still have is for how much the game sometimes struggles against it’s underlying design. The whole map being a city feels weird, because like the countryside in Witcher III, vast areas of it feel dead and empty. Luckily with the xpack being centered on the very dense and compact Dogtown, that is largely solved for the new content.
8/10, would recommend if you enjoyed Cyberpunk 2077.
Having played through the PL story, I didn’t like the overhauled skill system as much as I’d hoped, but I still want to go back through the main story again. There are still some old sidequests I never got around to as well.
In the first Metal Gear Solid there was a character named Psycho Mantis who had a lot of psychic/mind reading gimmicks. One such way of doing so was to input read everything from your controller and blocking all of your attacks. Another way was reading your memory card and talking about the games you play, name dropping them specifically and talking about genres. All of that is really clever on its own but to get around his input reading you had to plug the controller into the second player slot as he wasn’t able to read that “mind”.
In addition to what the other user said, at one point he makes it so only Player 2 can control your character, so you either needed to run to the console to switch your controller port or pick up a second controller if you had one on standby.
He also tries to make you think your console shut off. Old tvs commonly used blue/green/black screens that said the name of the selected input port at the top, like VIDEO 2. This fight had a part where a blue screen came up that said HIDEO 2 at the top, a nod to the creator Hideo Kojima. Many players thought their consoles turned off and tried to reboot them… effectively erasing unsaved data. It only lasted a few seconds though, so most people realized before it was too late.
He also mind controls your companion, but that’s a bit more common to see.
I feel like there’s a good chance he loves his friend and that’s why he built it. I also think there’s a good chance some part of that castle will intentionally kill his friend while he laughs maniacally.
The game made you think there was something wrong with your game or TV by showing fake effects. Some of them aren’t really relatable anymore due to their age, but the top comment shows you all the timestamps and what the effect was.
The game actively messed with you. About 1/2 through it would pause and throw up a “Thank you for playing the demo! Look for the full game coming soon!” That sort of thing.
That’s San Andreas. I loved all their missions and even though they also could be reduced to only, driving, flying and shooting they all felt distinct and memorable.
Invading Madd Dogg’s mansion and stealing lyric book and delivering it back OG Loc who had a party in your hood was fun. Stealing jetpack for a hippy, burying alive someone in construction site while they are in portable toilet, doing heists with Catalina, all that was fun.
I can’t seem to recall a single GTA 4 or 5 mission / moment truly memorable besides the line “Causin, let’s go bowling”. Maybe it’s all related to when I played SA and probably my memory was better then.
The meme makes it seem like it was a dumb gimmick for 9 year olds. I still think it's one of the coolest things ever. I wish i would've appreciated more at the time, but i was busy mashing buttons instead of reading dialogues.
I remember playing MGS4 on the PS3 when it came out, and I was so pumped when Psycho Mantis made an appearance.
I had just got the console, so I didn’t have any save data for him to find. The controllers that came with it didn’t have dualshock either, so he couldn’t make my controller move.
In the end, Mantis really just seemed like a confused old man, which honestly fit pretty well into that game. There were a lot of themes about old soldiers aging out, I mean Snake’s body is literally betraying him. But Psycho Mantis’ domain was the mind, so it does seem fitting that he had a senior’s moment with me.
No it was them proposing changes that they were saying would make the grand easier but would objectively make it worse for everyone who isn’t getting 10kill + game every game (and a 10 kill game is pretty rare even for good players) but really that was the straw that broke the camels back and it was backlash fro. Years of shitty practices.
And the best part is, I’m sure nobody even knows what game I’m talking about, but they think they might have it narrowed to 3 or 4.
Some of my favorite games on the planet are literally “wander around opening doors” and “go to a place to solve simple puzzles, press some buttons, and don’t die”
Like Tetris or one of those Eye Spy games? Games where you go nowhere, or do nothing? Guarantee, you’re still moving something from A to B. Even if it’s just the mouse cursor.
I was gonna say it couldn’t be Hunt Showdown, but it actually fits pretty well, minus the friendly NPC. Start game, collect clues, fight the boss, wait for the banish and try to defend, then take the boss token to the extract, all while trying not to die from enemy players. Of course the enemy players make it exciting, and I guess that’s why I’m not that into single player games.
How else can you create a good player experience while not alienating casual players though?
lemmy.world
Aktywne