Just pixels and polygons. Sometimes the game wants you petting them, sometimes it wants you to survive their attacks, and sometimes, it wants you to harvest their meat and fur for survival. I’m currently playing a game where the armor I’m wearing largely came from dogs.
Sir the rest of us were ignoring the mission trying to see how many cops could chase us at once and also how many of them we could murder when we let them catch up. Then they went online with it and people started wearing the game like a suit.
This is every game for the people that skip dialog and cutscenes.
Now do a recap of a TV show, except skip all the parts where they aren’t shooting a gun or stuff isn’t exploding. I don’t get that TV show, nothing had any context and there was no motivation or lessons to learn, stuff just randomly exploded from being shot at.
And the best part is, I’m sure nobody even knows what game I’m talking about, but they think they might have it narrowed to 3 or 4.
Some of my favorite games on the planet are literally “wander around opening doors” and “go to a place to solve simple puzzles, press some buttons, and don’t die”
Like Tetris or one of those Eye Spy games? Games where you go nowhere, or do nothing? Guarantee, you’re still moving something from A to B. Even if it’s just the mouse cursor.
I was gonna say it couldn’t be Hunt Showdown, but it actually fits pretty well, minus the friendly NPC. Start game, collect clues, fight the boss, wait for the banish and try to defend, then take the boss token to the extract, all while trying not to die from enemy players. Of course the enemy players make it exciting, and I guess that’s why I’m not that into single player games.
How else can you create a good player experience while not alienating casual players though?
That’s San Andreas. I loved all their missions and even though they also could be reduced to only, driving, flying and shooting they all felt distinct and memorable.
Invading Madd Dogg’s mansion and stealing lyric book and delivering it back OG Loc who had a party in your hood was fun. Stealing jetpack for a hippy, burying alive someone in construction site while they are in portable toilet, doing heists with Catalina, all that was fun.
I can’t seem to recall a single GTA 4 or 5 mission / moment truly memorable besides the line “Causin, let’s go bowling”. Maybe it’s all related to when I played SA and probably my memory was better then.
For sure they are different, but you know that your brain putting the experience together as having qualities of dog and reacting emotionally is normal and by design. Never cried while watching a film? Boy, those things are so fake.
Y’all haven’t experienced pain until you come across dogs in The Last of Us 2. The sounds the dogs make if you don’t kill them with a headshot are the worst part of the game and I’m not exaggerating. And then it’s owner will start wailing over its body. If you kill the human, the dog will start whimpering over its owners body. I played the pacifist on those levels cuz it was that bad.
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