It’s not exactly written in the codex Astartes, but one does expect the near demigod tier supersoldiers to be fully self-sufficient and able to hunt if needed.
An army runs on its stomach, and supply lines on an interplanetary scale can be quite fragile.
Iirc the lore gets a bit weird about this, but essentially their nutrient requirements are so high that unless they’re eating an entire butchered hog for every meal, they’re basically starving to death. Slowly, yes, but it takes a lot to maintain the astartes’ physiology. Normal humans just die if they eat astartes food (of… food overdose? I guess? Too much nutrition? its unclear.), but inconsistency is rife on this subject. Basically tho, bigger picture, if things are so bad even the astartes supply line is cut off you’ve got bigger problems than food to worry about so the point is a bit moot.
Oh yeah. They’ve got tons of weird organs thanks to the Emperor’s engineering. Most of them are normal super soldier stuff, improved blood clotting, that sort of thing. But they can also produce extremely acidic spit, which helps them break down materials for food in a pinch, or to be used as a weapon. They can also gain your knowledge by eating you. Genetic memory is a thing in 40k and Space Marines aren’t the only ones capable of getting at it - see: Kroot.
They can also survive space longer than humans, as one might expect from space-faring super soldiers. Uhhh, what else…
Why would they fire the team instead of just moving everyone to other projects? Aren’t the tales you hear about projects being canned and the whole team made redundant specifically due to not having the money to do the project or because some new bigwig is trying to cut costs?
Often times they’re the same thing. The money comes from the owner of the IP, who contracted out the project; owner of the IP decides they don’t want to do it anymore; no more money coming in to fund the people working on it.
I guess it depends on how big the company is, if they have a long-standing team and work on multiple projects or if they’re mainly contractors brought in for one big project. I’d hope a company like Supermassive have enough other projects going on that nobody’s losing their job over this.
All the Solitaire devs seem to care about these days is money and enshittification. Spending time on architecture ports is the last thing I’d expect from them
I know there are some changes you can do in settings. I mostly did snowboarding and since I snowboard irl I found the controls were close to how you’d control your feet on an actual board. So that probably helped ^^
But rider’s republic mixed it all up so I get what you mean
My issue with games like LoL is that they start making changes and adding so many new heroes to it, that eventually, unless you’re playing it several times a week, you fall way behind on gameplay. I never like taking a couple months off to play some other things and then feeling completely swamped on new content or having to recognize 150 different heroes.
All the article is trying to say is Cyberpunk took development expenses to another level.
He may have been jesting with the interviewer, but it’s not far from being the truth. It was revealed that year that Cyberpunk 2077 was a drastically expensive game to both develop and fix. It cost CD Projekt a whopping $125 million to fix the game and pump it with new content after it was released – the firm spent $21 million alone in marketing for the Phantom Liberty expansion. That’s more than some developers spend on an entire game.
By the time CD Projekt was ready to move away from Cyberpunk 2077, almost half a billion dollars had been invested in the game. If budget alone is enough to make a game ‘AAAAA’, CDP came close to that designation with Cyberpunk 2077.
Water is wet. You could've easily written the headline saying CD projekt sees future in multiplayer micro transactions. He specifically was hedging that fact with the interview question answer that did not specify between the two. Then this article pops up to carry their water.
The sad part is, they didn't even likely pay him for this.
I don’t mind older games getting love on new platforms. But… This is already a late PS4 game with a PS5 enhancement.
Maybe it’s something as simple as just a physical PS5-only version? I have not seen any “Greatest Hits” reprints of PS5 games yet. Usually they start doing that ~2 years after a console release, so it’s past due for the PS5. So my speculation would be that they are going to announce that at the game awards, and it’s going to include some PS5 reprints of other PS4 games with PS5 enhancement. Maybe Horizon Zero Dawn, God of War (2018), etc.
If this inolvrs putting in serious dev work to remake a 3 year old game, I’d have to question whether those resources would have been better spent elsewhere. Heck, even another, older, Naughty Dog game. The Crash N Sane and Spyro Reignited trilogies were pretty successful endeavors from Activision, and Sony has Bluepoiny just for doing that kind of stuff. Where are the Jak and Daxter remakes? Ratchet and Clank 1 was kind-of remade-ish to go along with the movie release back in 2016, but where are the rest of the R&C re-makes? They did Shadow of the Colossus: where is ICO?
@iturnedintoanewt@paultimate14 the first one was a ps3 game the second one was a ps4 game and it wasn't so long ago, is this a relaunch? It better not be a full price game not even a remaster would make much difference, this generation's graphics haven't changed much it's just light
You’re right. But it doesn’t change the fact that this article was written with AI, imo. For example: “ARC Raiders has been pieced together by Embark Studios, of The Finals fame.”
“Pieced together” is a really bizarre way to say that they created a brand new game from scratch.
I’ve been looking into this recently because The Algorithm wanted me to (I don’t always do what The Algorithm wants, but sometimes it’s really fucking spot-on so maybe I’m just institutionalized) and I simply don’t see why this is really any different from anything else available.
Is it really that much better? Is it the same thing just with better execution? As we’ve seen time and again, popular doesn’t always mean good.
It’s the best extraction shooter I’ve played in the genre by like a country mile. Obviously we haven’t seen what the full economy looks like or endgame but there isn’t a single component that doesn’t outclass the competition in my opinion.
Like the immersion is top tier with the sounds, the graphics, the feedback, the movement. It feels really good.
The gameplay is also top notch and does things others in the genre don’t do. Namely:
variable game length that feels rewarding. I can do a 5-10 min run and get quick and dirty loot with a free load out or I can stay in the map for the full 45 and look for exactly what I want.
the items themselves are compelling game play pieces. Like the rare weapons are full on laser rifles and mini missile grenades - they’re cool and change how you play, not your power level. Like in Gray Zone Warfare nothing I get feels meaningful different or cool, other than the bullet spongy nature of higher level zones and even that’s not super noticeable. I had no reason to want to chase loot in that game.
the meta game is sick, probably comparable to Tarkov (although I didn’t play enough to actually compare this). Every match I feel like I’m working towards a goal of making the gear floor higher and gear ceiling easier to attain. Again, we need to see what the full game is like but collecting recipes, upgrading my workbenches, and collecting targeted materials feels good.
I’m positive I’ll get 3+ months of good fun out of this before I might start mixing other things back in. If the end game is really good I’ll be able to make it 5+ months with no content additions I think. The real question for any multiplayer game is can they add material at a fast enough pace to keep it compelling long term. We’ll have to see, but they have dozens of levers to pull on compared to a traditional fps or PvE game. New ARC, new bosses, new map mods, new events, new maps, new guns, new gadgets, new subsystems, new modes. Lot of different angles they can add to in parallel.
The release window for Arc Raiders could not be worse. Right between Battlefield 6 and Tarkov 1.0. Also a few weeks ago Arena Breakout Infinite released, which is also a very competent extraction shooter, that I had lots of fun with before Bf6.
This activity is a good sign for Arc Raiders, however it’s only a free playtest while the full release will cost 40€. How many of those players enjoying it now will actually cough up this much money for a game in a genre with many failed games before it? Dark and Darker was hugely popular during its last playtest and rapidly declined after the paid (Early Access) release.
I hope that they’re successful with Arc Raiders. I think the extraction genre is super interesting and needs more healthy choices that are not Tarkov (which has so many problems of its own).
I mean Fortnite‘s release window couldn‘t have been worse and it defined the entire genre going forward. In the end people will stick with what‘s best and it could be any of those three and more. I think there is something poetic about Embark going head to head with Battlefield 6 as if to prove themselves. Arc Raiders has good momentum. Now it needs to land properly and we‘ll see from there.
I’m right there with you on the Steam Deck! Its still sad to see and it gives me PTSD when Sega killed the Dreamcast early in its life and got into publishing 3rd party only. Having only 2 console makers in the space makes me fear for innovation and creativity. The silver lining this time around is PC and the success of indie games recently.
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