No, it’s not just an USB-C USB3.0 connector. It uses an USB-C Alt-mode called VirtualLink. This was intended as a standard for connecting VR headsets and was briefly supported on PC, on 2000 series Nvidia cards, but no modern day cards support it.
It combines USB3, DisplayPort and some other stuff, and has some specific power output requirements. The pinout is completely different from the common DisplayPort + USB2 alt mode.
It will probably need an external box + power supply to work. Something like that already exists but hope/suspect the Sony version will be cheaper that his.
Big move it’s it’s allowable to be used for any game dev that wants to make the vr set compatible with their game. Crap move if Sony charges to allow devs for compatibility or it’s only compatible with Sony owned games.
Would be nice indeed. Cheaper than what a Deckard will likely be (almost certainly in the 4 digit range) and no Facebook garbage. Though the wording in the article is kinda weird and almost sounds like you still require a PS5.
Probably. Sony provided upstream Linux with drivers for their controllers, and have been for a while now. The controllers arguably work better on Linux than they do on Windows without third party software/drivers.
I’m 70% sure that Sony just ported their drivers almost directly from Orbis (the PS4/5 OS) since Orbis is based on FreeBSD, which is POSIX-compliant. Windows is not POSIX-compliant, so they’d need to do more work porting it over.
Exactly the same for me. There’s a great library of PCVR games that doesn’t exist in PS5 right now, and several are racing games that I want to play again. I’m thrilled to hear there’s PC support coming considering this is one of the best headsets you can buy right now.
GT is soo good in VR. Wish they would bring it to PC but whatevs. My favorite car recently found is the Ferrari VGT, big future vibes and absurdly fast of course.
Feels kind of weird to have a remaster coming long after a total remake. Granted, I don’t think they remade 2-3, just the first one - and it was for the sake of their small trilogy referencing events from the first game. (I think it went, Legend, then Anniversary (Remake), then Underworld, right?)
The original games are so old that it is quite messy to get them to run on PC these days and the remake changed the gameplay quite substantially. So this remaster is quite welcome and probably a lot cheaper to produce than a full 2 and 3 remake.
As for Anniversary, the story there is a bit weird, as Anniversary and Legend are basically completely independent games that have nothing much to do with each other other than the engine. Legend is a reboot and Anniversary is a remake. It’s only with Underworld that the the story of those two get wrangled together into a trilogy. Only the first game is taken into account there, all the other sequels of the original game are ignored.
If it goes well, can we expect a remaster of Legacy of Kain/Soul Reaver series? They’re also owned by Crystal Dynamics and I recall them sending me a questionnaire asking about a possible revival
I’m glad they were looking at Anniversary and Legends instead of the reboot by square enix for the modern version of controls, loved those games on PS2.
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