I think my friend Mike Zimmerman and I may have beaten it… But it’s been so long it’s impossible to say for sure. All I know it was one of the hardest games out there back then, and hard games were not in short supply in the 80’s.
The original version (or is it the first remake?) is still on Steam and runs great. I just finished it a few months ago.
Does redoing the graphics of a relatively modern-game make it worth $60? I’m interested in understanding the perspective of folks that are planning to buy.
Not everyone will have played it already. If I’m a new buyer and I see one version and another version that’s the same but looks better, then yeah I’m gonna buy the one that looks better.
That’s the original version of the game. It’s had enhanced ports but never a remake previously. From what we know, this is a full remake, with changes to gameplay, a new localization, and some additions for continuity. The game’s 20 years old. Hard to put that anywhere near modern.
Since it’s the first in a continuous series, it’s long seemed necessary to at least bring the game into full 3D for new players to come on board. For long-term Trails fans, the value of this remake (and the inevitable second one, at least) will probably depend on some of the details, especially the localizations for players that don’t read Japanese.
I mean Horizon zero dawn remaster does look better and supposedly fixes some other stuff like janky script flow, but I still wouldn’t. Maybe for newcomers to the series.
I haven’t played this but I would imagine it’s just as anime style as it looks, in which case why even. Unless there were major flaws that should have been fixed in an update rather than a remake, and/or loads of new content that should have just been a dlc, I can’t see much merit in a new version.
edit: the article mentions it being remade in 3d, so I guess the original wasn’t. It mentions voice acting too but I dont know if it already had that. That could make for enough of an overhaul I suppose.
edit 2: it was isometric 3d based on screen shots, new one looks fully modern 3d
I’ve never played the series but I am interested and planning on seeing if the new version is good / considered “definitive” by fans of the series. If it’s good I will likely play this rather than the original version.
I assume it’s going to be a cloud connected screen that streams games. There’s no current way to get thermal and power requirements met for PS5 on a handheld. They’re just trying to remove the in-home PS5 requirement from the Portal.
I’m glad they were looking at Anniversary and Legends instead of the reboot by square enix for the modern version of controls, loved those games on PS2.
Aspyr has done a great job porting a lot of the best Star Wars games to modern systems, including the Wii version of The Force Unleashed for Switch (my favourite version). I’m sure they’re handling this with care.
I have played their ports of The Force Unleashed, Jedi Outcast, Jedi Academy, Episode I Racer and Republic Commando on PS4/Switch, all without any issues. Either KOTOR is an outlier or I got very lucky/have low standards.
Don’t know why you’re being negged. They’re “okay” and I do understand why some are negative about them. Overall they’ve done okay with re-bringing back out old games.
But you’re right there’s been some issues with jank, and some anger due to how they dealt with KOTOR 2 DLC and purchases.
The kotor2 remake has also been removed from aspyr.
IMO I’d say wait and see, let the reviews come up, and see if it fits for you.
Can you elaborate on why the Wii to Switch version is your favorite? I played it on 360 back in the day and have it on Steam. I’m curious what the differences are.
I’ve played both but the Wii version first, so that’s probably part of it. But it’s also because the PS3/360/PC version really showcases the physics engine while the Wii version naturally focuses on the motion controls. I just wasn’t very impressed with the physics-centric combat and found it to be more flash than substance, but I really liked how the motion controls were utilized for the lightsaber and force powers. Grabbing enemies with the force choke power and then using the nunchuk controller to toss them around felt especially satisfying.
What I learned very quickly playing Myst VR is that it’s hard to take notes, making the puzzles frustratingly difficult. Exploring is fun and the graphics are great, but that’s not the point of the game.
Very expected that they’d shut down soon after launch, after all the coverup they tried (and failed at) to perform. I just didn’t expect that it would be that soon after launch.
Oh yeah, it was Netflix shitcanning their entire animation department. No wonder they’re going with Studio Mir, they fucking fired everybody competent internally.
As much as I liked Castlevania, I think Warren Ellis brought more to the series than people think. I’m not sure if I trust Adi Shankar to write a compelling narrative on his own. Especially with Netflix slashing budgets and somehow saving this one from cancellation.
Remember when they made a handheld last year? You know the one that requires the ownership of a ps5? Imagine instead of making that they made this instead? No?
gematsu.com
Ważne