Exactly the same for me. There’s a great library of PCVR games that doesn’t exist in PS5 right now, and several are racing games that I want to play again. I’m thrilled to hear there’s PC support coming considering this is one of the best headsets you can buy right now.
GT is soo good in VR. Wish they would bring it to PC but whatevs. My favorite car recently found is the Ferrari VGT, big future vibes and absurdly fast of course.
Would be nice indeed. Cheaper than what a Deckard will likely be (almost certainly in the 4 digit range) and no Facebook garbage. Though the wording in the article is kinda weird and almost sounds like you still require a PS5.
Probably. Sony provided upstream Linux with drivers for their controllers, and have been for a while now. The controllers arguably work better on Linux than they do on Windows without third party software/drivers.
I’m 70% sure that Sony just ported their drivers almost directly from Orbis (the PS4/5 OS) since Orbis is based on FreeBSD, which is POSIX-compliant. Windows is not POSIX-compliant, so they’d need to do more work porting it over.
Big move it’s it’s allowable to be used for any game dev that wants to make the vr set compatible with their game. Crap move if Sony charges to allow devs for compatibility or it’s only compatible with Sony owned games.
No, it’s not just an USB-C USB3.0 connector. It uses an USB-C Alt-mode called VirtualLink. This was intended as a standard for connecting VR headsets and was briefly supported on PC, on 2000 series Nvidia cards, but no modern day cards support it.
It combines USB3, DisplayPort and some other stuff, and has some specific power output requirements. The pinout is completely different from the common DisplayPort + USB2 alt mode.
It will probably need an external box + power supply to work. Something like that already exists but hope/suspect the Sony version will be cheaper that his.
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