Very much looking forward to this. Pissed I have to buy it for a third time. Bought original for PC many moons ago. Then the same version on steam. Then the remastered version on steam. And will again be buying the re re re mastered version on steam.
Aspyr has done a great job porting a lot of the best Star Wars games to modern systems, including the Wii version of The Force Unleashed for Switch (my favourite version). I’m sure they’re handling this with care.
I have played their ports of The Force Unleashed, Jedi Outcast, Jedi Academy, Episode I Racer and Republic Commando on PS4/Switch, all without any issues. Either KOTOR is an outlier or I got very lucky/have low standards.
Don’t know why you’re being negged. They’re “okay” and I do understand why some are negative about them. Overall they’ve done okay with re-bringing back out old games.
But you’re right there’s been some issues with jank, and some anger due to how they dealt with KOTOR 2 DLC and purchases.
The kotor2 remake has also been removed from aspyr.
IMO I’d say wait and see, let the reviews come up, and see if it fits for you.
Can you elaborate on why the Wii to Switch version is your favorite? I played it on 360 back in the day and have it on Steam. I’m curious what the differences are.
I’ve played both but the Wii version first, so that’s probably part of it. But it’s also because the PS3/360/PC version really showcases the physics engine while the Wii version naturally focuses on the motion controls. I just wasn’t very impressed with the physics-centric combat and found it to be more flash than substance, but I really liked how the motion controls were utilized for the lightsaber and force powers. Grabbing enemies with the force choke power and then using the nunchuk controller to toss them around felt especially satisfying.
I don’t know if anyone else here read the books as kids, but I’m hopeful they’re leaning more into the lore of D’ni, which the older games were always (imo) too slow and puzzle-focused to deliver well.
What I learned very quickly playing Myst VR is that it’s hard to take notes, making the puzzles frustratingly difficult. Exploring is fun and the graphics are great, but that’s not the point of the game.
oh, great, so it’ll be even harder? fuck you, fire beads!
seriously, though, i’d buy it right now if i could. this game was one of my all-time favorites, and probably my favorite Myst game (i’ve played them all multiple times). But, holy shit, was it hard! possibly the most difficult of them all.
I didn’t understand it the first time I played it (I was quite young). But I loved the music, the environment, the aesthetics, the architecture.
If you like Myst, but found Firmament missed the mark (I feel like it was “follow the wire” and “look for hard to see thing” instead of myst puzzles of “information way before you need it”, or “puzzles way before you have information”), check out Quern: Undying Thought.
It nails the Myst experience, imo.
Not terribly surprised they are shutting down, but I am a little shocked that it is happening less than a week after the game released. I kind of expected them to at least attempt the old "we're sorry you are disappointed and are working to fix the game" routine before bolting. Then again judging from all the articles and videos it doesn't really look like there was any way to fix it or even really bring it close to the game they promised they were going to release.
Very expected that they’d shut down soon after launch, after all the coverup they tried (and failed at) to perform. I just didn’t expect that it would be that soon after launch.
In what world is it a financial failure? Didn’t they just make an asset flip and potentially made millions of dollars based on player figures? Hard to imagine 100% of people refunded…
gematsu.com
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