What’s the multiplayer situation like for these games? They don’t list LAN in the features for the first game, but there’s mention of it in the Steam forums, and I’m not sure if it was removed or something. Presumably no split screen?
The first game has online servers that people host. Usually a blast. The occasional crybaby host. I have spent many nights just crashing into my buddy and trying to take each other out of each race.
Sometimes we will just look for an empty server so we can mess around “alone”.
I don’t believe it supports split screen and I haven’t tried LAN.
The single player campaign of the first game took longer than I expected and was harder than I thought (if you care about getting 3 stars on all races). Some of this races you need a fast light car to win, but the challenges require you to take out a bunch of people meaning you have to do it really intelligently while not losing too much paceborndestroyijg your unarmored race car for example.
Unless they really botch this game (kerbal 2 style) I think this second one will be even better than the first.
No split screen, lan is a ton of fun. Online is entirely server browser, which is fine except that you need to port forward to run a private lobby. I’m hoping this one makes private matches a bit simpler.
If you want a shockingly good local multiplayer arcade volleyball game check out Super Volley Blast (seriously how is this game so good, it is just volleyball??)
it looks like the same indie devs have an arcade tennis local multiplayer game too calledSuper Tennis Blastbut I haven’t personally tried it yet like I have the rest of these games
Lastly, check out the airhockey meets top down action team based hero game Omega Strikers. This game isn’t pay-to-win and it really deserves a lot of love! Don’t pass it over just because it looks like it could be another live-service casino disguised as a game.
edit 2 - does Rock Of Ages count as a sports game? It certainly has lots of balls, a clear goal for those balls to go in and a set of sensible and logical rules to how those balls get there which leads to mythical stories about heroes, sounds like a sportball game to me so what if the sportball is made of living sheep
I can confidently tell you your impulse isn’t brash here, Mutant Football League is exactly what you think it is, has splitscreen and is fucking awesome.
I honestly don’t even give a shit about 'murican football, it doesn’t even matter (though make no mistake, this game has good arcade football gameplay, it isn’t “just a joke game”), Mutant Football League is a journey on a road paved with footballs but it is about the experience along the way not what type of sportsball the road was paved with that you walked your pilgrimage on.
Fuck that! Do the work and design fake companies and products. Thats half the fun walking around a store in any video game. Seeing the funny names and references they come up with.
I don’t want to see fucking ads for anything that’s a real product being pushed in my face in ANY MANNER in video games!
Cyberpunk games would be fine, these rules are about forcing players to watch an ad to experience parts of the game, like when a mobile game makes you watch an ad before you can continue playing after beating a level or when you can watch an ad to get more coins/gems or whatever. Having ads in the game itself isn’t being banned.
Sold to consumers as “immersion” but likely makes money on the back end from advertising.
I also imagine it creates a game preservation issue if there was some sort of disagreement or failure to extend contract. I believe that’s what happened with music licenses so I’m imagining it may be similar with in game advertising?
Full disclosure this is mostly speculation, I’m not entirely sure how all of it truly works.
Yup. I don’t play the sports games anymore but I have friends that have mentioned ads for things that are time of year based at least. Shoulda had them fuck with their consoles date to see if that was locally controlled or not lol
If you read the article, it’s targeting things like “ads you must watch to progress” and “rewards for watching ads”. So literally targeting the very worst of the mobile game ad industry.
valve would basically have to become an ‘advertising company’ and require these types of games to use the ‘valve ad network’, in addition to the storefront for in-game sales, in order for valve to profit from them.
i don’t think valve is necessarily ‘against’ the business model, as it has proven to be rather profitable for the big hits and big players… and valve is in the business of making lots of money. rather, it’s that valve doesn’t want to become that advertising company. at least, not at the present time.
Haven’t seen a game that uses ads like this, but very good that it’s strictly prohibited now. That shit should never have taken off on mobile, but alas. At least we can prevent it on PC.
If you see Google launch a “free game only” store for PC, get worried.
I would be astonished if there was anything good on it though. If you are going to make a microtransaction game you probably don’t want to put a lot of effort into it because people won’t play it for more than about a week. This stuff’s only profitable if you can shovel new games out of the door on a regular basis.
Oh there wouldn’t need to be anything actually good on it.
You just need Superbowl advert money and suddenly you’ve got millions of users with no money.
I suspect the only reason this hasn’t happened already is that those millions of users are already on mobile, being flashed with garish noisy adverts every two minutes of gameplay, and moving them to PC some of the time wouldn’t really increase ad revenue…
valve so far took tremendous care of the people using their product. They have outclassed afaik every other billion dollar company in the world in terms of listening to their customers and not exploiting them to hell (as others do).
billionaire companies are cancer. If gabe ever gives up valve (through death or whatever), we are at the mercy of a monopolist that can extract as much as they want.
My conclusion: force companies to behave like valve does now, but forever. Let them make money without exploiting people. And in case if valve: break any monopoly.
There’s a very good bill for achieving this result by a senator from my state, which requires companies to elect their board members through employees.
That would be a great solution. Another would be to put quotas of employees, customers, owners and the community (people living around a plant for example) in there. Just an idea though.
There’s an alternative, to make it popular with the American people. Republicans look bad to their constituents each time they vote against policies that would relieve the American people as a whole, such as net neutrality and healthcare for all.
Make some noise about it! Make it known that Democrats fight for everyone, and that a certain sect is very vocally rejecting that fight.
If the “win for everyone” includes shipping a game as microtransaction-based instead of ad-based, I doubt it’s really a win. Microtransactions usually come with dark patterns and rely on techniques from the gambling industry.
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