This is great to hear, I only exclusively played arms in csgo and was so sad when they forced everyone to cs2 and didn’t include arms race , I walked away from the game completely but now I have a reason to come back
the only reason why i think they do is because they had recently shut down the source 2 tf2 port project, but kept other fan projects like portal 2 prequel and oked it. makes it seem like they have something in store for team fortress, albeit the port job was illegally moving assets into a different development ground.
I think that it’s just on life support, which is fine. Many companies would have completely abandoned TF2, so Valve putting in some effort to keep it alive is nice.
A proper sequel would be very cool, but I don’t think we can have such nice things.
This has become a bit of a rollercoaster here. Looks like 2048 peaked around 2014, according to Google Trends. Apple Arcade launched 5 years later. So it turns out that it doesn’t line up.
The reason 2048 took over was probably because Threes was only on iOS for a while, and because 2048 was available as a free, ad-supported game while Threes was only available as a paid game.
I got Threes back around Android release, and 2048 was already huge.
Being stuck for a while on iOS was its initial problem.
The Android port took quite a bit of time to happen which means 2048 had time to eclipse it for many people. And when it finally was on Android, It probably struggled more there for being a paid game when 2048 was free with ads what’s wrong with you people, it costs as much as 2 coffees and ads are fucking annoying.
It’s been available on both iOS and Android for years before Arcade was a thing.
I love that tech companies were willing to invest hundreds of billions into VR with no clear understanding of where the huge adoption of users is going to come from and what even the killer experience is going to be using them and yet here we clearly have the future of gaming just waiting for other companies to invest further into the relatively assured long term and short term success of it.
The usecases are clear for the steam deck, the user base is clear, the focus effect on indie games prioritizing working well on the steam deck is clear and is a sign of how much momentum is really shifting even though it isn’t reflected in big numbers yet. This is the most obvious tectonic shift in electronics and entertainment that has come along probably in my lifetime.
In the future you know what gaming computer kids are going to get first (if it isn’t a console)? It is super obvious to me is going to be something like a steam deck. Parents are going to figure a steamdeck device is far more portable, practical and cheap and they will think ok they can get a pc down the road and play the same games I buy them if they want.
I love what I’m seeing but I’m too blind to use a handheld. I’ve been gaming for 44 years and I’ll probably never get to experience it, at least not well. Still glad to see it though!
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