Huge kudos to them, they saw that they were on top of the PC market and wanted to expand, and they found the market of linux users who wanted to game on their machines too. Wine wasn’t up to par for gaming and they took it and ran with it. Beyond that they open sourced proton too, something most companies wouldn’t have done. Even if they quit now the help they gave to the linux community is immeasurable
Proton is based on wine, which is copyleft so valve didn’t exactly have a choice in keeping it open source. I also don’t necessarily think that their goal was to reach the rather small existing user base of Linux users, but rather they wanted to make sure they aren’t at the will of a bigger company (Microsoft) whose product is/was required to run most of what valve makes money with.
This is probably more accurate, their entire model depended on Windows, and if they wanted to make their own devices they would all be forced to either start new or get Linux up and running. Motives aside they did good for the community
Oh yeah their efforts are definitely a huge net benefit for the Linux community, I just don’t like seeing big companies portrayed in a better light than they deserve. When it comes down to it, what valve really cares about is still their bottom line.
Linux users (me included) are only a few percents of all PC users. I don’t think they did it for us as a market, more to have an alternative to windows if they start closing down more (started with Windows 8 I believe). First try they fumbled a bit with the Steam Machines (Stream OS and proton weren’t there yet and the prices were not really competitive) and now nailed it with the Steam Deck. I do love that they seem to care about openness to some degree!
Yeah, it’s probably more about them not being locked in MS’s ecosystem more than anything, but whatever the intention may be, everyone is benefiting from the results.
That’s true for sure, but that doesn’t mean that it’s valve didn’t do an absolute fuckload of work to get proton to be actually functional.
Getting direct3d and vulkan working with actually useful performance was the turning point for Wine being useful for games in addition to just standard applications.
They definitely spent an ass-load of money on that and the fact that Wine was around for 25 years before that just goes to show that no one else was willing to do that.
the fact that Wine was around for 25 years before that just goes to show that no one else was willing to do that.
Remember that Wine is built by community of volunteers (afaik, tell me if I’m wrong), and they don’t have as much resources as company worth billions USD.
A lot of the development for Proton has also been community-based. Aside from whatever Steam has done to directly improve Proton, just creating the Steam Deck, and SteamOS has brought so much more attention and focus to improving it to an extent that probably wouldn’t have happened otherwise. It gave people a reason to volunteer their time to improve it.
Getting direct3d and vulkan working with actually useful performance
They definitely spent an ass-load of money on that
[citation needed]
I’m not aware of Valve or Doitsujin ever revealing how much they paid him to make DXVK. I assume they paid him reasonably well, but I doubt it was an ass-load.
the fact that Wine was around for 25 years before that just goes to show that no one else was willing to do that.
Or maybe that Wine was a lot more work than the direct3d-to-vulkan shim that was done mainly by one person (now two people).
Valve definitely helped by funding a few key projects, and packaging them in Steam made them convenient to use, but I think exaggerating their role unfairly diminishes the much larger body of work (done by other people) that makes it possible at all.
direct3d Direct3D 11 and Direct3D12, to be precise. Direct3D9 was working fine before - and there even was native driver support for it in Mesa, that could be used together with a patched WINE.
Pretty much meaningless after TLOUP1 launched as “Steam Deck Playable” and was nowhere near that. I don’t expect FromSoft to screw it up, but the label has been shown to not be a guarantee.
The developer worked designing slots for the gambling industry before.
Part his game mechanics are really addictive as they are similar to how people gets addicted to gambling (lootboxes, coins, spins, colorful lights, win animations, sounds similar to slots machines).
Ngl I wasn’t all that interested in this game, but with local coop mode? The idea of just chillin with my wife on the couch watching numbers go up together does have an appeal to it.
It’s more than watching numbers go up, it’s absolutely more than a clicker because positioning, upgrade path, and when to use abilities are very important
True. I’ve watched streamers play it, and I’m being overly reductive, but I guess what I mean is that it seems like a good game to zone out to and just get into that “flow” state.
ziabice about 3 hours ago
The game's great, but they should fix the inventory (is a complete mess, seems one from a game in the '90), the font size of the UI and they should let me see the cards/stats of every member of my party, even the ones which are in my camp, so I can decide what items or enhancements are best suited for them.
This is basically my only nitpick, too, playing with a controller. D:OS2 was better. I don't need the character stuff taking up half the screen of inventory management, especially when it isn't done in a way that really enhances your information on the utility of equipment to your character.
Inventory should be its own section, so you can use the triggers to hop between tabs of different types of gear. I'd also like it if they took inspiration from Elden Ring for what it does display on the characters. It's also not perfect, but letting you cycle which info sheets show in the extra panes provides a good balance between making a lot of information readily accessible without making it a chore to find.
I’m a little surprised to see them put effort into an Activision Blizzard game that has never been on Steam. I wonder if they’re anticipating a change there, perhaps with the potential buyout by Microsoft.
I feel like Valve is also just full of the type of nerds that want to fix bugs, regardless of profit motive. Proton is as much a passion project as it is an answer to Windows.
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