forbes.com

intensely_human, do games w Report: A Marvel 6v6 Overwatch-Style Shooter Is Coming

Hell yes. Any time I play over watch I think “this reminds me of a marvel movie battle scene”

NoneYa, do scifi w ‘Akira’ Anime Motorcycle Brought To Life—And To Market

Barcelona-based transportation-themed art studio Bel&Bel has created a new and highly accurate replica of the fantasy bike, and will now build them to order on a limited basis for less than $30,000USD.

For anyone else wondering

peter, do gaming w The Pokémon Company Announces It Will ‘Investigate’ Palworld IP And Assets
@peter@feddit.uk avatar

Palworld could totally get away with it unless it turns out they’re using ripped models. That would be monumentally stupid

thingsiplay, (edited ) do gaming w The Pokémon Company Announces It Will ‘Investigate’ Palworld IP And Assets
@thingsiplay@kbin.social avatar

So does Rockstar, Valve and Microsoft investigate for any unlicensed commercial usage of the Intellectual Property they own and copyright violations by others. Some are less aggressive, that's for true. If it's not, then Pokemon Company or Nintendo simply don't care.

Edit: Did the reply I was replying to disappeared? I am sure I was replying to someone who said Nintendo would go to investigate the game for any IP infringement.

wolfshadowheart, do gaming w The Pokémon Company Announces It Will ‘Investigate’ Palworld IP And Assets
@wolfshadowheart@kbin.social avatar

Some of them seem pretty bad. I feel like the example image with the eyes and the teeth is quite a damning stylistic choice, compared to some of their other monsters which look more like a palette swap and animal change with some model variations. Save for the few that straight up have the same attack, like the Deciduueye example, I think it's reasonable enough to use them for inspiration, although not necessarily the best option. It's a shame they felt the need to rely on something that is popular I think it hurt them a bit by not having as uniform a vision.

That said, even if I do think it's pretty obvious I don't want them to lose this if anything comes of it, Pokemon is just as bad and they have nothing to gain from ruining this persons work other than asserting dominance.

I do hope they use this as a learning opportunity for next time and maybe stop being so goddamn blatant in their "homage". I would have been much more inclined to the game if it felt like the monsters had some rationale behind them because the game is pretty solid overall. All I can say is that I hope the game continues to exist but maybe gets a more original in-world bestiary and not Pokemon Gen 15

TwilightVulpine, (edited )

Calling this one image damning feels like corporatized media has become so dominant, people don't really get anymore how similar things need to be for it to be an actual legal issue.

Superhero comics have a lot of characters that are obvious ripoffs of characters from other publishers and yet they are still legally distinct enough that they can get away with it. Comes to mind also how Walt Disney created Mickey Mouse to replace Oswald the Lucky Rabbit which, even though he also created, was owned by Universal. Both were rubber hose-styled. black-bodied, white-faced, big-eared animal characters wearing shorts, and yet that was also legally distinct enough for his ownership of the character to be established.

It would take far more than a similar face for Palworld to be liable of anything. Sure, it's enough for people to tell they have tried to imitate it, but by itself that's not grounds for legal action.

There are some claims of copying or tracing meshes going around on social media that could be an actual issue, but the validity of those is still questionable. The Pokémon Company needs to either point out a near identical design, and I do emphasize, near identical, or to prove that stolen assets were used in the game's creation.

saplyng,
@saplyng@kbin.social avatar

I'd argue against the example image being damning in the first place because it's fairly obvious they're both derived from the Cheshire Cat from Alice in Wonderland, which is well passed the point of being public domain

TwilightVulpine,

Not only that but they have entirely different body shapes and color schemes. I doubt a face by itself could be copyrighted. If that was the case a lot of anime would have issues.

Gordon_Freeman,
@Gordon_Freeman@kbin.social avatar

The thing is they literally took pokemon 3D assets, edited them a little and that's all

Because pals look like this

https://i.ytimg.com/vi/TOedaV033DY/maxresdefault.jpg

but now IN 3D!!!
Pals
https://imgur.com/PbtJxRr

They took Serperior head+ Milotic body and Primarina hair

https://nintenduo.com/wp-content/uploads/2024/01/Palworld-Plagio-Pokemon-03-1024x576.webp

self-explanatory

For the thumbnail image, they took meoth face, purugly body and that's it

These designs are not "inspired" they simply imported the assets from a pokemon game on blender or something, used "copy and paste" for different body parts and that's it, job done that's their completely original creature, totally not copied

TwilightVulpine,

The person in social media who extracted and compared assets admitted they modified them to appear more similar because they didn't like how the game promotes animal cruelty.

One thing that a lot of people don't seem to realize in this whole discussion is that, whatever you may think of it as far as artistic integrity goes, Pokémon only owns the full complete design of their characters and the actual game files, but not every possible independently produced variation or recombination of those traits. They own Wooloo but they don't own every possible roundish sheep-like creature.

To be fair it's obvious that Palworld's company Pocket Pair doesn't care about originality. But whether the are literally infringing on the Pokémon property is unclear, and a lot of people are making serious but baseless accusations out of snowballing social media outrage.

If there's any actual, real issue that warrants a lawsuit, you can be sure that the Pokémon Company's lawyers will find it out. It's not like they need anyone to defend them, we are literally talking about the biggest media brand in the world.

spacecowboy, do gaming w ‘The Day Before’ Developer Shuts Down Four Days After Launch

Ah the age old pump n dump.

Eggyhead, do gaming w GTA 6’s Publisher Says Video Games Should Theoretically Be Priced At Dollars Per Hour
@Eggyhead@kbin.social avatar

While I’m not entirely inclined to disagree, I doubt his idea of how much an hour of gaming should cost your average player aligns very well with mine.

TwilightVulpine,

What he is doing sounds reasonable on the surface but it's a rhetorical trick.

This is about getting players in forever live services to keep paying forever even if the game is not adding anything more to make it worth it. There is a hint of merit of paying for a game that you enjoy a lot but don't forget how today games are endlessly padded out with grind and daily missions to keep players coming back out of habit, delaying access to what they really want to get, rather than because they are enjoying it. Nevermind that these tactics are also what gets people impatient and buying Shark Cards, for instance. It's why the freemium model became so commonly used. He wants to profit in the mean time too.

kbal, do games w GTA 6’s Publisher Says Video Games Should Theoretically Be Priced At Dollars Per Hour
@kbal@fedia.io avatar

... or perhaps pennies per second.

Burninator05,

Even a penny a second works out to $36 an hour.

adam, do games w GTA 6’s Publisher Says Video Games Should Theoretically Be Priced At Dollars Per Hour

I enjoy low priced games as much as the next person but I’m inclined to agree. At least a little.

In terms of currency per hour some games are outright bargains when you compare to a cinema trip and yet the triple A’s cost more to produce than your average film.

Candelestine,

He’s certainly correct, at the purely analytical, quantitative level. But if humans were purely analytical and quantitative, then laissez-faire capitalism would function perfectly.

The problem arises from games having more costs than just monetary though. The cost of a film, asides the ticket price, is a couple hours of sitting on your ass. The cost of a video game, willingly paid by every gamer, is actually hours of practice with hand eye coordination, various video game systems and conventions, time spent learning that specific game, etc etc. You can see, objectively, this is a lot of “investment” required. Which is one of the big reasons not everyone is much of a gamer.

The executives should be factoring this cost in too though, because your subconscious does when it decides how much “fun” you’re having at whatever you’re doing right now.

olosta,

Well you have to take the price of the system you run the game on into account. If you spent hundreds of dollars to buy a game and a console (pc gaming is even worse), you need a lot of content to reach parity with something like a cinema ticket or a Netflix subscription.

This hobby is expensive, particularly because it’s main demographics is children or cash strapped young adults. Maybe it’s good value if you spend hundreds of hours on a few games, maybe take-two is feeling that it doesn’t get its fair share from these hundreds of dollars, but they should not be deluded into thinking it’s cheap for the customer.

blazera, do gaming w Insiders Say PlayStation’s Live Service Pivot May Not Be Going Well
@blazera@kbin.social avatar

Things dont go well when you dont let creators decide what to create.

shiveyarbles, do gaming w ‘Diablo 4’ Has Hotfixed In Huge Changes For Make Leveling To 100 Less Of A Slog

Is this the patch that adds the fun?

admin,
@admin@beehaw.org avatar

Not quite.

EpicFailGuy, do gaming w Cyberpunk 2077’s Johnny Silverhand Blew Up Arasaka Tower On This Exact Date
@EpicFailGuy@kbin.social avatar

@stopthatgirl7

Opens eyes .... Wake up samurai, we have a city to burn

Homeschooled316, do gaming w Microsoft’s Xbox Series S Parity Demands Are Now Handing Sony Free Wins

BG3 is one of my favorite games, but there is nothing technologically groundbreaking about it. As hardware improves, studios often prefer to use the new leeway to neglect optimization, which is a nightmare scenario for consumers who are forced to upgrade endlessly for no reason. It’s understandable that smaller studios may need to make that sacrifice, but there should be SOME penalty for it or it will get out of hand. The series S parity requirements provides some small penalization that I hope continues for generations to come.

EvilMonkeySlayer,

I guarantee you it may not be graphically groundbreaking, but there will be some engine technology stuff for handling the world state that likely are.

NotAnonymousAtAll, do games w Baldur’s Gate 3’s Statement On Microtransactions Warms The Heart | Forbes

To save you a click:

“No, there are no in-game purchases in our game. We believe in providing a complete and immersive gaming experience without the need for additional purchases. Enjoy the game to its fullest without any additional costs or microtransactions.”

mox, do games w Report: A Marvel 6v6 Overwatch-Style Shooter Is Coming

Tangentially related: Gigantic is coming back, so those of us who missed it might finally get to play it.

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