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Chickenstalker, do games w Microsoft’s Xbox Series S Parity Demands Are Now Handing Sony Free Wins

Console peasants btfod

regulatorg, do games w Microsoft’s Xbox Series S Parity Demands Are Now Handing Sony Free Wins

I would just remove the co op feature from xbox versions and release the game, its an annoying thing to spend money and time on fixing

MomoTimeToDie, do games w Microsoft’s Xbox Series S Parity Demands Are Now Handing Sony Free Wins

Yeah, the series s was a great decision in the short term, but was always going to create a lot of problems as the current generation progressed. Because while it kept consoles on shelves during the initial launch and chip shortage, and pulled in people who would ordinarily balk at the cost, the promise of next Gen support for the series s was always going to come back and bite Microsoft in the ass when more games started to push the consoles limits.

In this regard, Sony was way smarter in just extending the ps4 lifespan since developers can just drop it any time without the existing user base feeling like the got scammed since the ps4 never had promises of running concurrent to the ps5 like the series s does.

DaSaw, do gaming w The Main Lesson From ‘Baldur’s Gate 3’ Should Be ‘People Hate Microtransactions’

The industry can’t learn this lesson from their customers, because they didn’t get the bad idea from their market. It’s a society-wide trend, a symptom of a whole economy under the control of a narrow coproate elite that knows little to nothing about the industries they control or the products they produce. They contribute nothing to the productive process. They only work to streamline the parasitism that infests our society.

I have experienced this on the production end, as well. I used to work in pest control. For a brief period of my career, I was lucky enough to work for a midsized regional company, grown from a small family business, that was focused on solving actual customer problems. We did tons of one shot work. We did do quarterly and bimonthly service, but there was no particular pressure to subscribe, or to cajole customers who wanted to cancel service (because we’d successfully dealt with the problem) into continuing service.

Then the elderly couple that owned the company sold us to a global megaconglomerate (one of the “Big Three”). Over the course of a year, our focus changed. “Recurring revenue” was now the watchword, which is a tough fit in an inherently seasonal industry. And the reason they do this, in pest control, in game development, in every industry that can potentially produce any kind of surplus wealth, is because the owners (“investors”) neither know nor care about any of the details of the industries they control. All they want is regular and ever-increasing revenues, in exchange for nothing at all. You can’t even say it’s in exchange for access to their savings, because though there is a little actual savings in the system, that’s chump change compared to the ever growing wealthy elite that controls our society and devours our productivity.

setInner234,

Beautifully written and entirely spot on. The question is whether we will do anything about it. We probably have 10-30 years before this elite will entrench themselves forever with some kind of robot police that truly can’t be overthrown. (And it’s not like anyone is rising up now, even though the power is clearly with the workers)

And then this elite will Habsburg-jaw themselves into oblivion and all that remains of humanity are machines built in the name of shareholder profits. What a sad way for things to end.

Nitrate55,

Or, alternatively, they’ll ruin the earth’s climate in their selfishness and greed and either find a way to leave the planet and abandon the plebs to die, or more likely, die right alongside us as the climate collapses and ecological disaster wipes out the human race.

Either way, greed ends up destroying us all.

DaSaw,

I see a different future. The tendency of wealth to be drawn upwards as position comes to replace labor as the primary means of gaining wealth ultimately puts a cap on progress. It’s a soft cap, meaning it might happen sooner or happen later, but it will happen sooner or later. Eventually, the imbalance reaches a tipping point, where the slightest jolt to the system sends the entire thing crashing down. Maybe people get pissed enough that general rebellion breaks out. Maybe the population becomes sufficiently stressed and undernourished and, therefore, immunocompromised that a global pandemic goes well beyond COVID into Bubonic Plague territory. Maybe peoples faith in the system becomes so thoroughly damaged that law breaks down generally, forcing those ultra rich to devote so many resources to security the people providing the security become the new elite. Allowing “position” (in Classical Economic parlance, “Land”) to be in itself a source of private revenue sows the seeds of destruction for a progressing society.

Of course, once enough people die and enough capital is destroyed, society starts over again, going once again through an age where labor is in the drivers seat, until population and capital base recovers.

Rentlar,

Earning revenue by caring for your customers and the industry takes strategic direction, time, money and effort, and the kind of effort needed is different between industries.

Earning revenue by sucking the living shit out of a company works (at least temporarily) for any industry and a multinational C-suite executive can employ it to any industry to give themselves the guise of success.

It’s like instead of cooking and following a recipe, just take all the ingredients and stick it into a blender and call the smoothie a meal. You’ll get sustenance but you ruined what made food interesting.

slauraure,

Isn’t the whole point of pest control to kill ‘em [the pests] dead? Like, to have recurring business from the same customer one would have to not actually solve their problem. Barring any reintroduction of pests with seasonality as you suggested, or otherwise.

Homeschooled316, do gaming w Microsoft’s Xbox Series S Parity Demands Are Now Handing Sony Free Wins

BG3 is one of my favorite games, but there is nothing technologically groundbreaking about it. As hardware improves, studios often prefer to use the new leeway to neglect optimization, which is a nightmare scenario for consumers who are forced to upgrade endlessly for no reason. It’s understandable that smaller studios may need to make that sacrifice, but there should be SOME penalty for it or it will get out of hand. The series S parity requirements provides some small penalization that I hope continues for generations to come.

EvilMonkeySlayer,

I guarantee you it may not be graphically groundbreaking, but there will be some engine technology stuff for handling the world state that likely are.

jordanlund, do gaming w Microsoft’s Xbox Series S Parity Demands Are Now Handing Sony Free Wins
!deleted7836 avatar

Something I’ve been saying since the beginning, nice that people are catching up…

FTA: “The Xbox Series S was cheaper, but lacked the horsepower of the more expensive Series X.”

It’s not just that, the Series S lacks the power of the PREVIOUS GEN Xbox One X. The RAM limitations makes it impossible for it to run backwards compatible titles with the Xbox One X enhancements. AND it doesn’t have the 4K Blu Ray drive present in both the Xbox One S and Xbox One X.

videogameschronicle.com/…/xbox-series-s-likely-wo…

This is the first time a console developer has released a new machine less capable than equivalent machines in the prior generation.

Smoke,

This is the first time a console developer has released a new machine less capable than equivalent machines in the prior generation. PS3’s switch to cell architecture springs to mind, which put game devs on their back feet trying to write code for it and made backwards compatibility impossible without including a PS2 in the case.

knokelmaat,

Sorry but I cannot agree with that take. The PS3 was difficult to develop for, sure, but it was immensely more capable than the PS2 architecture. See what naughty dog was able to produce on it in the last years of the console lifespan.

But I do agree that for developers, the PS3 was a step backwards in terms of ease of use and tooling. And luckily they fixed that by basing PS4 on PC architecture.

Still, I flippin’ love the PS3 🥲

Ugetsu, do gaming w The Main Lesson From ‘Baldur’s Gate 3’ Should Be ‘People Hate Microtransactions’

People hate them so much that it became the most lucrative way of monetizing games ever.

Diplomjodler,

Yeah, that statement is so dumb. Even if it’s hugely successful, a game of this type is made for a niche audience. That niche audience does hate microtransactions but they’re in no way representative of the mainstream.

EremesZorn,

I think, with 700k concurrent players, we need to recognize cRPGs may not be as niche as we previously thought. However, your point stands: this isn’t going to hurt anyone’s revenue from MTX.

Diplomjodler,

Compared to the hundreds of millions that play mobile pay to win games, that’s still niche.

CIWS-30, do gaming w The Main Lesson From ‘Baldur’s Gate 3’ Should Be ‘People Hate Microtransactions’

We also like games that ask players for feedback, then take it and test it in the game and improve the game with it if it works. As opposed to recycling the same ubisoft tower climbing + shallow collectible fetch quest-a-thon for the 100th time while wondering why people are getting bored and not buying the sequels.

sushibowl, do gaming w The Main Lesson From ‘Baldur’s Gate 3’ Should Be ‘People Hate Microtransactions’

How could you learn anything about what people think of microtransactions from the success of a game that doesn’t have them? If a beloved franchise added a sequel with microtransactions in it and that sequel tanked, then maybe you’d have a case. From the success of Baldur’s Gate 3 the most you could conclude is “people will still buy a game that doesn’t have microtransactions,” which is not particularly revelatory.

A bunch of AAA games that heavily feature microtransactions are smash hits and made millions of dollars. Sure, people complain about it, but they also purchase tons of them (may not be the same people, mind you). I’m pretty sure we can conclude that not all people hate microtransactions. Hell, publishers will look at Baldur’s Gate 3 and probably go “man, this game is good but if they put some paid cosmetics in there they could have made even more money.”

And it’s probably true.

Xenxs,

This is a good point. It’s like saying people don’t like bananas because they buy more apples than bananas.

PorkTaco,

All 100% correct unfortunately. These companies put in micro transactions because they make a boatload of money off of them. End of story. Til that changes, they will continue to shoehorn them into games to sustain the unsustainable infinite growth/profit model. Until pissing us off costs them more than they gain from it, it ain’t gonna change.

LoamImprovement,

Then fuck it. All the people who want microtransactions, or don’t care about the quality of the medium enough to stop engaging with shitty practices, can have them. There are plenty of developers making games that care enough about the things they make that I’ll be happy to buy from. We’ve reached a point where the big studios will spend three years and a quarter of a billion dollars putting out 7/10 games that look great in trailers and don’t function on PC that exist alongside solo devs who make the games that look at home on PS1 and offer a better experience than anything Blizzard has made in the last decade. Even if my wallet’s vote doesn’t matter to the big guys, it doesn’t have to as long as it’s enough to support people whose passion isn’t exploited to make a just barely par product.

Don’t get hyped, don’t preorder, don’t buy games until they’re fixed. You can’t change the industry but you don’t have to support it.

navi, do gaming w Destiny 2’s Zavala Recasting Was A Tough, Correct Choice
@navi@lemmy.tespia.org avatar

they did it before with Peter Dinklebot. Although he didn’t die.

AnonStoleMyPants, do gaming w The Main Lesson From ‘Baldur’s Gate 3’ Should Be ‘People Hate Microtransactions’

I feel like microtransactions are “ok” for people on general as long as the game is good. If the game is well made, has a soul, and not a cash grab, people tend to not care about microtransactions. Except the occasional “fuck, this is 10e?”. Like path of exile for instance.

But if the game is half baked, released waaaay too early because of higher ups said that the need money now and not 6 months from now, THEN they become an issue. Games belong to this category soooo of then these days that it’s just what happens. But the microtransactions are not the reason, they just exasperate the issue.

If a great game like Elden ring would’ve had cosmetic sets you could buy, would it have undermined the “greatness” of the game? I really don’t see it happening. Unless they’re like super aggressive or meant to trivialise the game, like, continue fighting the boss only for 2e! Here’s a popup mentioning this each time you die.

sushibowl,

If a great game like Elden ring would’ve had cosmetic sets you could buy, would it have undermined the “greatness” of the game? I really don’t see it happening.

I agree with you that people mainly care about the game being good. However a game’s budget is more or less fixed. If From had made a bunch of cosmetic sets it would be taking away resources from making the “main” game, and it may not have been as great and polished as it is.

Also, once you have microtransactions in a game, there’s going to be a temptation to maximize the revenue gained from them, which can lead to the aggressive strategies you mention.

I’m not saying it’s impossible to do mtx without ruining the game, but it’s difficult. Without mtx, the only thing you have to maximize your revenue is to make the game as good as possible, and so everyone involved in the game’s development is aligned towards that goal.

Once you add mtx, there will be people involved whose main goal is to maximize revenue from the mtx (and I’m not saying those people are evil or want the game to be bad; they’re just doing their job). And so a sort of tug of war starts to happen between devoting resources and design decisions to make the game better, or getting people to buy your cosmetics. Finding the right balance through that mess is difficult.

ampersandrew,
@ampersandrew@kbin.social avatar

The reason cosmetic microtransactions are so prolific is that their fixed costs are low and the return on investment is high. It wouldn't have affected Elden Ring's development much.

luthis, do gaming w The Main Lesson From ‘Baldur’s Gate 3’ Should Be ‘People Hate Microtransactions’

Author got burned bad in the comments:

8 hours ago

“Instead of getting more accepting of microtransactions these days because they’ve become so normalized, I’m moving the opposite direction. I genuinely resent Diablo 4 for sinking so, so much work into its $15-30 armor sets in the store when they could have been farmable in the game, and in-game sets are already starting to fall behind in the seasonal model.”

You clearly don’t resent it that much, considering you gave Diablo 4 a 9/10.

Madison_rogue,
@Madison_rogue@kbin.social avatar

It's not a burn; it's a poorly constructed comment made out of context. The author's criticism on Diablo 4 is based within the context of Baldur's Gate 3's release. The review for D4 was written before BG3 was released.

Eggyhead,
@Eggyhead@artemis.camp avatar

I would be happy if MTX were just a default penalty rule on all game review scores. MTX: Yes. Score -2.

MoonRaven, do gaming w The Main Lesson From ‘Baldur’s Gate 3’ Should Be ‘People Hate Microtransactions’
@MoonRaven@feddit.nl avatar

I think the point is that people love good games.

emptyother,
@emptyother@programming.dev avatar

I’ve seen a bunch of good games being ruined by microtransactions and battlepasses. At least I believe that they could have had so much better sales and reputation if they didn’t include it.

For example: Shadow of War. Deus Ex Mankind Divided. Good games. These had microtransactions hooked on as an after-thought. It didn’t affect gameplay at all and could be completely ignored. Still they received so much hate for it. And then there are games adding microtransactions and nobody care. Most Ubisoft games for example. I think it has with who their target audience is. Though I can’t see what DX and SoW audiences has in common. Do they have less casual players than Ubisofts games? Idk.

Fjaeger,

Though I can’t see what DX and SoW audiences has in common. Do they have less casual players than Ubisofts games? Idk.

They were both sequels to great games which had fairly little to no microtransactions. I know I was let down by both, and haven’t played either still.

And it’s pretty much never true that they don’t affect gameplay at all. How would you for example add mt:s to BG3 without it affecting the gameplay?

all-knight-party,
@all-knight-party@kbin.cafe avatar

Having played the shit out of Assassin's Creed Odyssey I can say that the game has tons of equipment skin variety without MTX, the game is balanced to not need them, even from a visual variety standpoint, there are tons and tons of equipment skins to collect and permanently unlock in that game

MortyMcFry, (edited ) do gaming w Destiny 2’s Zavala Recasting Was A Tough, Correct Choice
@MortyMcFry@aussie.zone avatar

TLDR: It’s Keith David

Mandy, do gaming w The Main Lesson From ‘Baldur’s Gate 3’ Should Be ‘People Hate Microtransactions’

A lesson that isnt needed Mtx are as prevelant as they are cause they sadly work

“Everybody”.shits on d immortal and overwatch 2 Yet they still bring in huge profits

Riker_Maneuver,
@Riker_Maneuver@startrek.website avatar

I keep seeing the posts about OW2 where everyone is acting like blizzard is getting destroyed by the poor reviews, but, like you said, they still already made bank on these games in spite of all the complaints that have existed since launch. Blizzard just out here like:

https://files.catbox.moe/wcni9x.jpg

Mandy,

like i said, the reason all of these games are as bad as they are, cause it fucking works, and i hate it

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