forbes.com

Nacktmull, do games w GTA 6’s Publisher Says Video Games Should Theoretically Be Priced At Dollars Per Hour

Well, fuck them, at this point indie games are often better than AAA titles anyway.

Sentau, do games w GTA 6’s Publisher Says Video Games Should Theoretically Be Priced At Dollars Per Hour

So we are renting the game instead of buying it. Great /s

MooseBoys, do games w GTA 6’s Publisher Says Video Games Should Theoretically Be Priced At Dollars Per Hour

Unpopular opinion - I completely agree. In terms of cost per entertainment-hour, video games are by far the best value compared to similar media.

Jackcooper,

I remember having no money as a teenager and talking with a friend about how a 50 dollar game could be our sole entertainment for 2-8 weeks

michaelmrose,

You can’t just peg things to an expensive thing people do rarely and say something people do commonly should be just as expensive while ignoring the cost of the device that runs the game.

Default_Defect,
@Default_Defect@midwest.social avatar

Yet they continue to rake in cash at the current pricing models. They don’t need to raise it.

HawlSera, do games w GTA 6’s Publisher Says Video Games Should Theoretically Be Priced At Dollars Per Hour

Take Two, are you fuckig high?

otp, do games w GTA 6’s Publisher Says Video Games Should Theoretically Be Priced At Dollars Per Hour

The less someone actually plays games, the more this idea will make sense to them.

Gamers, especially older gamers, will know this is a BS metric.

Bakkoda,

4k+ hours on path of exile. I played D2 probably more hours than my kids have been alive.

Moneo,

“We were going to charge $60 but then we added 40 hours of tailing side quests so now we’re charging $120” - Ubisoft.

Hours of gameplay is a god awful metric and only a corporate dipshit could utter such a stupid fucking sentence.

TSG_Asmodeus, do games w GTA 6’s Publisher Says Video Games Should Theoretically Be Priced At Dollars Per Hour

The problem is an hour of what. Me wandering around trying to find something described vaguely and being frustrated, is not the same as an hour of well written and interesting dialogue.

GrapesOfAss,

As a Morrowind player, I feel attacked

TSG_Asmodeus,

Morrowind has good writing in it too, though. I think we can all agree nobody should be paying ‘dollars per hour’ while wandering completely lost and annoyed ;)

ArghZombies,

An hour of grinding - that they will also sell you powerups to help you skip that grind.

postmateDumbass,

The games will go all grind to maximize profit per player.

Doorbook,

Do people get refund if the game have a bug or a glitch that slow them down?

TSG_Asmodeus,

Or hell, what if I play the game for 20 minutes and hate it? Do they pay me? Do I give them 25 cents?

filister, do games w GTA 6’s Publisher Says Video Games Should Theoretically Be Priced At Dollars Per Hour

So practically he wants to create a SaaS model to eternally milk their user base. As much as I like the game devs working for rockstar, their management is an utterly horrendous bunch of scums and in a way I wish that GTA6 is one giant flop.

tym, do games w GTA 6’s Publisher Says Video Games Should Theoretically Be Priced At Dollars Per Hour

Dollars per hour divided by total copies sold. Eventually, it’s free.

Desistance, do games w GTA 6’s Publisher Says Video Games Should Theoretically Be Priced At Dollars Per Hour

That’s a subscription. He should try it and see how that goes.

GONADS125,

GTA+ is already a thing…

III,

Apparently not enough of one if he is saying shit like this out loud. I would assume the GTA6 Online efforts will attempt to make their “+” more attractive.

JadenSmith, do games w GTA 6’s Publisher Says Video Games Should Theoretically Be Priced At Dollars Per Hour

Shit like this is why I pirate.

Treczoks, do games w GTA 6’s Publisher Says Video Games Should Theoretically Be Priced At Dollars Per Hour

That’s what I do. I take some entertainment - not just video games - and rate it by how much fun it gave me over how many hours and at what price. 8 hours for €40 in an amusement park? Cheap thrill. A €70 AAA game that I throw in the corner after an hour? Not good. A €200 LEGO set that takes a lot of fun hours to build and inspires me to something else? Perfect entertainment!

alienanimals, do games w GTA 6’s Publisher Says Video Games Should Theoretically Be Priced At Dollars Per Hour

Stupid metric by some rich asshole who is solely focused on making more money.

dylanmorgan,

I read something like this and my immediate thought is “torches, pitchforks, guillotines.”

Welt,

Returning to a feudal economy is a sensible idea, lighting with renewable materials, making hay while the sun shines and executing traitors is much more productive than playing games

GreenMario,

Seriously I’m tired of all these gaming CEOs that don’t play games therefore are so out of touch. Guy is just another Kotick clone.

wolfshadowheart, do gaming w GTA 6’s Publisher Says Video Games Should Theoretically Be Priced At Dollars Per Hour
@wolfshadowheart@kbin.social avatar

It definitely should not. Gamers use it because there are a range of genres of game. JRPG's ala Monster Hunter and Disgaea are pretty much a 300 hour minimum. There is no way GTA ever produces something worth 300 hours of gameplay, the closest they've gotten is their Online versions which frankly, would be horrible if they were priced per hour.

Racing games would have very little merit in price per hour. Sports games probably in between.

Then there's the whole fact that pacing can be implemented at the whims of the creators. It takes 4 hours to get energy so you can continue? Well, that 4 hours of paid playtime baybee, payyup!

How about games with little to no story? Should the new CoD only be $25 because it's campaign sucks? It's short after all. Or will they try and include multiplayer time, you know, something independent and timeless. Will they become arcades and start charging you per round?

Horrible, horrible idea. No matter hour you look at it, hours per game are only good for gamers with specific intentions, be it their limited time, their desire to 100%, or to see if it simply respects their time in the first place.

TwilightVulpine,

Absolutely. This is supposed to persuade people who say they want games to be long enough to be worth their price, but the actual intention is to create an excuse to charge forever while offering very little for it. It's very easy for any game to pad out their playtime with grind.

It's yet another way to trick people into paying for trappings of games that have nothing to do with the actual content. If you buy a board game, or an oldschool game cartridge, you don't need to keep paying for it however many times you go back to it. They may use servers as another excuse, but today servers exist to enable them to charge extra, not because they are truly necessary. There are many older and smaller games, as well as Minecraft, that show that players can run online games on their own just fine.

And they charge extra by selling fiction. Shark cards with in-game currency are just a number in the game that is trivial to change with no effort from them. It's very different from selling content packs including new vehicles and weapons, locations, characters and story. Same goes for games that sell the chance of getting an unit of an item or character, split by arbitrary levels of rarity that have nothing to do with how demanding it was to create that content, rather than selling full access to content packs including those items and characters, to be used however many times they player wants.

It's layers upon layers of something that is pretty much a scam at this point. Taking advantage of people who can't tell apart product and service from a sense of hype and value in an imaginary context.

Midnitte, do gaming w GTA 6’s Publisher Says Video Games Should Theoretically Be Priced At Dollars Per Hour
@Midnitte@kbin.social avatar

1 dollar, 1 hour, that's what I always say. /s

guyrocket, do games w GTA 6’s Publisher Says Video Games Should Theoretically Be Priced At Dollars Per Hour
@guyrocket@kbin.social avatar

He didn't say it but he wants you to RENT software not OWN it. Make no mistake, this would be BAD for consumers.

HubertManne,
@HubertManne@kbin.social avatar

thats what mmos are. its been done.

Mango,

That’s not software. That’s a service. If you can’t pay, you can’t expect them to be maintaining servers.

HubertManne,
@HubertManne@kbin.social avatar

well yup and thats what they want the games to be. a service. multiplayer diablo2 was much like an mmo but no servers needed. You could run the server and play with your friends or even open it up but everyone needed to have a copy of the game. so it has been done and they want to do it more and more.

Mango,

While I’m super into self hosting instances, that usually defeats the point of MMOs. The unfortunate truth of the matter is that the publishers of MMOs often defeat the point of their game after long enough anyhow.

All that has generally pushed me towards round based games where the only advantages are my own personal skill.

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