I think what starfield is missing is full body animations that go along with conversations, seeing NPCs pick stuff up or pace around while talking and communicating through body language
The extent to which you are arguing against overwhelming evidence cannot be understated. You are arguing against something less controversial than evolution.
We know that unions promote economic equality and build worker power, helping workers to win increases in pay, better benefits, and safer working conditions.
But that’s not all unions do. Unions also have powerful effects on workers’ lives outside of work.
I know this isn’t a popular opinion but I’m actually pretty optimistic about this. Blizzard has been shit for a while and this will at least change things, even if it might be for the worse. Also give me their entire catalogue on gamepass pls.
The sad thing was that CoD Mobile was the last decent game in the series. Just think about that for a moment: a freaking cell phone game is better than any CoD title to come out on actual gaming systems in practically a decade.
I agree that it’s probably mostly children / teens that play those games, but I’m sure a non-insignificant portion of their player base is the type of person who is A-OK with listening to nothing but pop music.
Nothing inherently wrong with that, but they are either afraid of trying something new or they aren’t interested in discovering what they may end up enjoying more than the same derivative time-wasters.
I thought emulators usually didn’t have access to the motion vectors you need to implement stuff like this or DLSS? I seem to recall hearing about it at some point.
If that’s indeed the case, it’s probably not happening anytime soon because the article mentions FSR3 needs a FSR2 base to work with.
I looked it up properly and I think takes such as this one, by the yuzu dev team, are what I was thinking of. Meaning, sure, some representation of the info is always available somewhere technically but it’s not usually usable information.
That all said, I’m sure better heuristics and techniques will become available so here’s hoping it gets easier in the future!
I dont believe fluid frames reuires motion vectors as a hard requirement, else the driver level option where you force a game to use the function would never work (which is a feature).
However so far, fluid frames is only available on DX11 and DX12 titles, so many emulators would not have acess to the option. Switch emulation, and PS3 emulation which would need it the most, dont use directx
I think the flags exist, its just not implemented yet as AMD is being pushed to get it out sooner than later due to the long delays. But in a state where it isnt an abysmal feature (e.g DLSS 1.0)
Neither Cyberpunk nor Starfield are rushing to win any awards for their writing. I’m playing the expansion for Cyberpunk at the moment and it’s average at best.
Anything Rockstar and Sony related I’d assume would be shitty for Xbox people. The bonuses that PlayStation players could get for GTA Online was ridiculous, so this is nothing new unfortunately.
I absolutely don’t get why Bethesda sold Starfield as a “new generation rpg”. It’s nothing but an archaic game with old mechanics. Don’t get me wrong, I’m really enjoying my time on the game so far (30/40h).
The decisions made do not reflect what the developers want. Honestly, they’ve done a good job. Blizzard has just made them make shitty things. Technically they are good games, just not as an experience.
This is classic ignorant take of the average user that don’t know how corporate gaming industry works.
The “developers”, the actual engineers, don’t decide shit, some manager that only care for what the higher ups are telling them. And what the higher ups are telling is the same in all corporates: Increase the cash flow.
eurogamer.net
Aktywne