It probably cost more in development to port the game to Switch than any other console. Graphics quality is irrelevant when users willingly buy a device with worse hardware than consoles. This seems like a case of “fans” wanting to eat their cake and have it too.
I really love the world of GTA V, it has a lot to explore and is beautiful. I just wish the driving physics to explore it weren’t so utterly boring. GTA IV had great arcade driving.
When you say “Arcade driving” if you mean “zero friction simulation” then yes, sure. I went back to GTA4 recently because I loved the story and after 2k hours in GTAV, driving in 4 makes me want to kill myself
After coming off San Andreas when 4 came out, I figured it was the same as SA with the skill system that made the cars less slidey the better CJ got. But nope. It’s just like that. It gives the vehicles more sense of weight, but it’s too slidey unless the road is meant to be black ice. I feel like 5 has the best arcade like driving. Especially with the addition of being able to control your pitch and roll in a car and not just on a bike. It’s not too real, but it’s not super cartoonish. It’s a perfect middle area.
I mean real damage, spinning out, hitting a curb actually feeling like hitting a curb and overall feel. Gta V has too much grip and you can easily just take a sports car up a mountain offroad. It’s soulless.
Wait, they rehashed a Super Nintendo game from thirty years ago, and didn’t even launch with all of its dozen levels? The original weighed less than a megabyte! Opening day should’ve been every track from all two of the 2D F-Zero games Nintendo ever made.
Weirdly, I have to defend against the idea they killed F-Zero. They did exactly what they intended with it, from the get-go: they showed off new hardware with a previously-impossible sense of speed. Once for SNES planecasting, once for N64 z-buffering, once for GBA planecasting, and once for Gamecube fillrate.
Every other F-Zero game is third-party.
Nintendo is a toy company. If a product is not novel, they are not interested. That’s why every Mario Kart has some stupid gimmick. Even in the first one, splitscreen multiplayer was the stupid gimmick. They shipped F-Zero and realized the SNES had a second controller… but no two-player games. Shrinking the courses to a static tilemap required smaller scale and lower speed, hence tiny karts. Really take a moment to consider that: even by 1992, F-Zero was not fit for purpose. It no longer achieved what Nintendo makes games for. Doing it again would not be impressive. Doing it again would not be novel. And the fact it’s easy to cram endless bullshit into Mario Kart is why that franchise keeps getting releases, while F-Zero collected dust - until they picked this online clusterfuck gimmick.
But the fact this retro game-as-a-service (ptoo!) couldn’t be arsed to include even one game’s whole level set, when each track must take less space than this comment, is baffling.
Doesn’t fucking matter when they keep using cheap potentiometers in their joysticks making them only last 6-12 months before stick drift gets unbearable. It’s time they switch to hall effect sensors. I have a joystick from 2014 with hall effect and zero drifting. I have a king Kong 2 controller with hal effect sensors. Zero stick drift after nearly a year of rocket League abuse and zero drifting. I’ve gone through 2 Xbox elite controllers in 1.5 years. Get rid the trash components first.
If you’re buying this (or anything other than Nintendo exclusive games) for your switch, it’s because you don’t have any other options and likely only own a switch
If you had a PC or a PS5, you’d buy it on that.
So switch only owners would pay whatever for it, but the rest of us wouldnt
I mean, not necessarily - they might be buying it on the switch because they want a “mobile” version and don’t own a steam deck.
But yeah, ultimately if you own a switch, you should know what to expect by now from anything that isn’t a first party Nintendo title (and even then it can be a bit hit or miss from a performance standpoint)
Given that the switch version looks terrible even by Switch standard, I think they’re right to complain and refuse to buy it. And not everyone can just “invest in better hardware” the second an upgrade comes along. Let’s not forget that up until the Steam Deck, the switch was the gold standard for handheld gaming - mainly by virtue of being the only real option
Not always true; some games work really well on handheld/portable devices and the Switch is really good for that. The Binding of Isaac springs to mind.
I own a ton of games on my switch that aren’t switch exclusives. I travel a lot and use it like a Gameboy on planes, in hotels etc. Anyone using a switch entirely as a home console experience, ya silly to not buy games on PC etc instead.
The only concern was that I can’t investigate legally. I’m a detective. Why it is required to brake the law every other investigation? I hope they will make it optional
To all people who buy switch and say it’s not about the graphics, it’s about the experience, this is what you get.
I’m not criticizing them saying this , I’m just making a point that switch as inferior hardware and you can’t expect to have the game with the same graphics as ps5. The game price is not tied to the graphics, it’s tired to the amount of work they had to put in it, which I’m sure is a lot
I tried playing it because a friend recommended it, and I barely lasted 3 days with it. It is a complete waste of time - you don’t even play it; it plays itself. The games are a Cliff’s Notes version of the original games. I got to it telling me I had to pay to upgrade my weapons past level 30, and I was done.
Isn’t Dishonored 3 Dishonored: Death of the Outsider, or is it more of a spin-off the second? Disclaimer: I’ve only played the first and part of the second, haven’t finished it nor played DotO yet.
DotO is basically a huge DLC for Dishonored 2 and not a main game. It’s still great though and has some fantastic lore. It also released in 2017, so a bit early for a spot on this list.
eurogamer.net
Aktywne