It kind of works in Elder Scrolls games. You’re typically just some random dude getting roped into stuff you barely understand so it makes sense that you don’t have much of a sense of urgency. And the main quest usually has parts where you’re encouraged to go do other stuff to build up skills and join factions.
It works in Morrowind. When you go to do the main quest, the guy in Balmora says you look like a scrub and to come back when you’re not so green. Oblivion immediately tells you to take the amulet somewhere. Skyrim requires main quest progression for a few things like the civil war.
In Skyrim the main quest constantly tells you about how urgent it is for you to do the next steps. You must heed the summoning of the greybeards, you must hurry along to the dragon graveyard. Time is constantly of the essence.
And then every other part of the game encourages you to goof around.
Oblivion is the same with this. Morrowind went the opposite direction with the story at times pretty much telling you to goof around for a bit before continuing the main quest (probably because people were less used to open world games maybe?).
I think daggerfall had you on actual timers so if you weren’t at the correct locations in time the game would be impossible to complete. Which sure is a way to resolve the false sense of urgency lmao.
In Lightning Returns: Final Fantasy XIII, the world is ending, and the 13-day timer is very real. You basically get told “do as much as you can before the world ends” and let loose. So there’s urgency AND side questing.
And of course you have the opportunity to spend that time doing things that are completely irrelevant to making progress, like collecting silly outfits and forcing Lightning to wear them so that Hope can laugh at her.
I never finished it because the alien would teleport too much. I need to install the larger leash mod and give it another go. It’s also sooo long for such a tense game. I loved everything about it and I’m upset I haven’t finished it lol.
It is, but it’s also much more obscure, and definitely much older (2005), than most of the other games on here. I saw just now that there was a remake in 2018, which must have been PlayStation-only to have escaped my notice.
Unless I missed it multiple times, I’m amazed that Red Dead Redemption 2 isn’t on the list at all but something like Mini Motorways is. No offense to Mini Motorways, but RDR2 was a mind-blowing game for me.
For me and many others, it was a very divisive one, so I’m not so surprised by that. I guess Eurogamer is staffed by a lot of the game’s detractors, which is possible. Hell, if it was me making the list, #1 with a bullet would be Skullgirls, but that’s not here either.
I don’t think they realized anything. I worked for them for 13 years. I think they are likely looking at a strategy to bring archived games with low hardware requirements to new platforms that can run them.
For example, I worked on NBA and Madden Mobile. These were ps3 games that were ported.
It’s a good strategy. Why start from scratch when you can just port existing titles that had good sales.
Has there been any word on a Linux port? Since it's in Love2D I saw people were able to unofficially inject it into the native runtime, so it would be great to have that made official.
Lego Island was an action town sim set in a Lego-themed world. There was nothing particularly “Lego” about the gameplay. I mostly just loved riding the motorcycle around the island as a kid.
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