To me it has a similar feel to some of the later Sonic games, but without the fear of falling off the level. I recommend checking out a how to play guide because it just jumps in without explaining.
I’ve had an idea for an open world game. Generally, people are “completionist” players that uncover every last rock. But then, they complain that uncovering every rock was boring.
So, the core of the game would revolve around a compelling “ball and chain” that prevents players from being completely free, at least during a first playthrough. You’re required to make steady progress due to story needs.
The idea I have is basically you play as a traveling doctor with a caravan, moving a patient around to new places that might have an herbal cure you need. There’s other adventures to help you, but a time limitation at work as well - just permissive enough to let you enjoy yourself but not to bore yourself through your own grinding choices.
Just the fact that it’s open world means it’ll probably never be made due to budget.
I recently found out about the Zelda: Link to the Past randomizer community. Essentially there is a method to modify the original game to randomize the item locations and other aspects of the game while ensuring the game can be completed. Each game has a seed so you can look it up if you get to stuck. I played through it once and it was a really interesting challenge since I didn’t get the bow until 60% of the way through the game.
Those things are complicated as fuck. An arcade cabinet is relatively simple compared to a pinball machine. Even modern ones still need all the moving parts for the board; video game just needs the computer, a controller and a screen.
I used to play TF2 a lot in my school years, but today I find it too intimidating. I’ve never been good at competitive games, and I’m even worse in my 30s :D But I like the idea that TF2 is still alive, people are playing, and I could return at some point. Alas, with the alleged development of a new hero shooter by Valve I don’t expect them to pay real attention to TF2.
I really enjoyed The Last Days of the Third Age, a lord of the rings TC for Mount and Blade: Warband.
It takes Warband’s medieval lord sim and focuses hard on the warfare side of things with lots of huge battles on giant maps, but even tiny skirmishes can affect a faction’s strength. (And with so many factions on both sides of the War of the Ring, you need to pick what to focus on)
Carts lasted ages longer than discs. Sure for some actually responsible adult player discs would probably have been better but for preteens fighting with their siblings on who’s turn it is and what will be played…?
(We once ruined a PS2 game because we had it upright and it fell and the disc took such a deep scratch it never worked past that point again. I still feel guilty and feel I missed out on HP2. And that was 5 years after we got a N64, so PS1 discs would’ve been even more at risk.)
The controller is weird by modern standards , yeah, but it wasn’t too weird at the time. It’s sort of like two controllers in one, a more classic form like the snes and the basic ps1 controller and a more modern one with a joystick with the middle-handle.
There was no weirdness at all using it when it came out. The “basic” model (think xbox controller) only came out a bit later.
But nowadays? Idk, I don’t have one, but we tried playing Goldeneye 64 with my brother and man the control schemes were all over the place and I couldn’t for the life of me get “in the groove” and we used to play 4 player deatmatch a ton for years and I was ace at it.
I lived through it, and even as kids we all agreed the N64 controller was weird and illogical. But we got used to it and it was not a hurdle or a detriment to the console. You could tell if people had played before if they held the center grip or the left grip.
It was weird in a Nintendo way, yeah, but imo there was hardly anything illogical about it. The triple handle setup was reasoned in the way that if there was a more “classic” control scheme in the game, you might use the d-pad instead of the joystick (which was shit in the way it wore out though). Most games did use the joystick, but not all, and not all the time.
I think the reasoning was to have more adaptability in traditional Nintendo sort of way.
Also, the Dreamcast controller looks very weird as well, has less buttons and came out two years after.
GoldenEye has terrible controls compared to modern controller and especially mouse+keyboard but in multiplayer it didn’t really matter as anyone is on even footing.
I believe the N64 was huge in the US, Canada, and Japan, but PlayStation dominated that generation overall. I always preferred the PS graphics, the library, and the controller personally.
It’s kinda weird that the N64 seems to have a much bigger legacy. I think it’s because of Nintendo’s ability to make timeless games that are remembered more fondly than PS ones, but I would argue that games like Spyro, Tekken 3, GT2, and SotN aged just as gracefully as the N64 classics like SM64, Smash, Mario Kart, and OoT. Plus you can play them on a normal controller.
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