I’m still using an old PS4 Dual Shock, as I prefer its ergonomics to the Microsoft one… But I have to say the rechargeable AA’s of Microsoft are a big plus.
8bitdo ultimate. Already lasted more than a couple of months, as opposed to the last two Xbox controllers I had. I just wanted hall effect joysticks and Xbox layout.
I have clocked a lot of hours in Slice & Dice both on mobile and on PC well worth the 8 bucks even though I’ve paid it three times now I think. Honorable mention to Suika(Watermelon game) about 3 bucks on the Play store.
Play all the fallout games. V.A.T.S. doesn’t care if you suck at aiming.
Only half joking. I played all but the 1, 2, and Tactics on steam deck and it worked out decently. Didn’t even bother using the touchpad aiming because it felt worse to me than the analog stick.
For those who haven’t played the series, VATS is an alternate aiming mode where one can pause (or in later games in the 3d series, greatly slow) the game, select a certain number of targets depending upon available action points, and then have all those shots taken in rapid succession, with the game aiming.
I’d say that VATS is kind of a “path” than a purely alternate input method in those games; you need to make a VATS-oriented build, though it’s true that it makes it possible to play the game with minimal FPS elements. Like, in Fallout: New Vegas, VATS provides major benefits close-up. While VATS is active, there’s enormous damage reduction applied to your character, IIRC 90%, so for short periods of time, they have enormous damage output and little risk. They can also turn rapidly and target multiple enemies, probably better than a player manually-playing could. At close ranges, VATS is just superior.
But VATS suffers severe accuracy penalties at range. Whether-or-not a target is moving doesn’t affect VATS accuracy, but range does a lot, whereas with manual aiming, whether-or-not a target is moving makes a big difference and range doesn’t matter much. As a result, VATS isn’t great for sniping, which is also an aspect of the game. You can do it (especially, oddly-enough, with pistols, in Fallout 4, where the Concentrated Fire perk lets later shots in a flurry of pistol shots at range be very accurate.
In Fallout 76, VATS provides such dramatic damage benefits that I’d say that it’s impractical to play a non-VATS build – VATS is required to get damage up to a reasonable level later in the game.
Metroidvania with roguelike elements and metaprogression. Graphics are timeless (the game plays inside of a comic book, which is a nice change), very tight gameplay, tons of weapons and cool bosses.
Fury Unleashed is charming as hell, but it’s the buttery smooth controls that make it so replayable.
As an old-school platform and bullet hell player, I don’t play many modern platform or bullet hell games, because I’ve been spoiled by tight controls from the 8-bit era, and so many modern games don’t match the responsiveness.
But I found Fury Unleashed incredibly accessible, mostly because the controls are so responsive.
I have only four more objectives to finish the season journey in Diablo 4: Season 4. Right now I'm balancing between running through nightmare dungeons to level up my glyphs and taking on Helltides.
I finished the main story line for Mad Max and only have to clean up the rest of the map. But I won't do that now, will probably just pop in every few days to do stuff.
Still Wakes The Deep came out recently, and I didn't know much about it other than it takes place on an ocean oil rig near Scotland and is Lovecraftian in nature. I was really looking forward to it, because usually Lovecraftian games center around a detective MC, so this taking place on an oil rig seemed like a refreshing concept, but I ended up extremely disappointed. It started off like Amnesia meets The Thing meets Alien Isolation, but unlike Amnesia, there's not any puzzles. And unlike Alien Isolation, there's not any combat or action. Just go here, pull lever, sneak there, have a little chase, flail through awful QTEs (and jesus, there were a lot of them). It made for a very boring ride with bland and shallow story where nothing is explained. The accents were fun though.
I picked up Subnautica again. I'm determined to actually finish it this time. I think my issue in my previous attempts was spending too much time working on building a massive base, so my plan is to just build necessities this round. I think it's working so far? Right now all I have is a moonpool with some storage, a fabricator, and a med station. I'm not sure how long to "story" is, but I feel like I'm making good progress.
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